LeviLamina
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DataDrivenRendererV2 Class Reference

Public Member Functions

MCAPI uint generateFrame (::GameplayRelatedRenderData const &renderData)
MCAPI bool tryAddActor (::Actor &actor, ::std::shared_ptr<::ActorRenderer > const &renderer, ::ShadowContext shadowContext)
MCAPI void $dtor ()

Public Attributes

::ll::TypedStorage< 8, 8, ::DataDrivenRendererRegistry const * > mV2BakedRenderers
::ll::TypedStorage< 1, 1, bool > mRenderActorsWithAttachables
::ll::TypedStorage< 1, 1, bool > mVersionLessThanOrEqualToVersion_1_16_210
::ll::TypedStorage< 8, 24, ::std::vector<::RequestedDataDrivenRender > > mRequestedActors
::ll::TypedStorage< 8, 24, ::std::vector<::Actor * > > mOnFireActors
::ll::TypedStorage< 8, 24, ::std::vector<::Actor * > > mLeashedActors
::ll::TypedStorage< 8, 56, ::ActorShaderManager > mActorShaderManager

The documentation for this class was generated from the following files: