LeviLamina
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GameplayRelatedRenderData Struct Reference

Public Attributes

::ll::TypedStorage< 8, 8, ::BaseActorRenderContext * > mContext
::ll::TypedStorage< 4, 12, ::Vec3 > mCameraTargetPos
::ll::TypedStorage< 4, 28, ::mce::framebuilder::FogDescription > mFog
::ll::TypedStorage< 4, 16, ::mce::Color > mCurrentShaderColor
::ll::TypedStorage< 1, 1, uchar > mClientID
::ll::TypedStorage< 4, 20, ::std::optional<::glm::vec4 > > mNormalizedClipRegion
::ll::TypedStorage< 8, 16, ::std::shared_ptr<::LightPropagation::LightVolumeManager > > mLightVolumeManager

The documentation for this struct was generated from the following files: