LeviLamina
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DataDrivenRendererV2.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/ActorShaderManager.h"
7#include "mc/deps/minecraft_renderer/game/ShadowContext.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class ActorRenderer;
16// clang-format on
17
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 8, ::DataDrivenRendererRegistry const*> mV2BakedRenderers;
23 ::ll::TypedStorage<1, 1, bool> mRenderActorsWithAttachables;
24 ::ll::TypedStorage<1, 1, bool> mVersionLessThanOrEqualToVersion_1_16_210;
25 ::ll::TypedStorage<8, 24, ::std::vector<::RequestedDataDrivenRender>> mRequestedActors;
26 ::ll::TypedStorage<8, 24, ::std::vector<::Actor*>> mOnFireActors;
27 ::ll::TypedStorage<8, 24, ::std::vector<::Actor*>> mLeashedActors;
28 ::ll::TypedStorage<8, 56, ::ActorShaderManager> mActorShaderManager;
29 // NOLINTEND
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI uint generateFrame(::GameplayRelatedRenderData const& renderData);
35
36 MCAPI bool
37 tryAddActor(::Actor& actor, ::std::shared_ptr<::ActorRenderer> const& renderer, ::ShadowContext shadowContext);
38
39 MCAPI ~DataDrivenRendererV2();
40 // NOLINTEND
41
42public:
43 // destructor thunk
44 // NOLINTBEGIN
45 MCAPI void $dtor();
46 // NOLINTEND
47};
Definition ActorRenderer.h:5
Definition Actor.h:113
Definition DataDrivenRendererRegistry.h:5
Definition DataDrivenRendererV2.h:5
Definition GameplayRelatedRenderData.h:5
Definition RequestedDataDrivenRender.h:5