3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/ActorShaderManager.h"
7#include "mc/deps/minecraft_renderer/game/ShadowContext.h"
22 ::ll::TypedStorage<8, 8, ::DataDrivenRendererRegistry const*> mV2BakedRenderers;
23 ::ll::TypedStorage<1, 1, bool> mRenderActorsWithAttachables;
24 ::ll::TypedStorage<1, 1, bool> mVersionLessThanOrEqualToVersion_1_16_210;
25 ::ll::TypedStorage<8, 24, ::std::vector<::RequestedDataDrivenRender>> mRequestedActors;
26 ::ll::TypedStorage<8, 24, ::std::vector<::Actor*>> mOnFireActors;
27 ::ll::TypedStorage<8, 24, ::std::vector<::Actor*>> mLeashedActors;
28 ::ll::TypedStorage<8, 56, ::ActorShaderManager> mActorShaderManager;
34 MCAPI uint generateFrame(::GameplayRelatedRenderData
const& renderData);
37 tryAddActor(::Actor& actor, ::std::shared_ptr<::ActorRenderer>
const& renderer, ::ShadowContext shadowContext);
39 MCAPI ~DataDrivenRendererV2();
Definition ActorRenderer.h:5
Definition DataDrivenRendererRegistry.h:5
Definition DataDrivenRendererV2.h:5
Definition RequestedDataDrivenRender.h:5