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LeaveGameWithWorldThumbnailFlow & | operator= (LeaveGameWithWorldThumbnailFlow const &) |
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| LeaveGameWithWorldThumbnailFlow (LeaveGameWithWorldThumbnailFlow const &) |
| MCAPI bool | _beginLeaveGame (::LocalPlayer *player, ::mce::ViewportInfo const &viewportInfo, ::ILevelListCache &levelListCache, ::Bedrock::NotNullNonOwnerPtr<::CubemapBackgroundResources > const &cubemapBackgroundResources, ::std::optional<::std::string > currentLevelId) |
| MCAPI void | _finalizeLeaveGame () |
| MCAPI void | requestLeaveGame (::LocalPlayer *player, ::mce::ViewportInfo const &viewportInfo, ::ILevelListCache &levelListCache, ::Bedrock::NotNullNonOwnerPtr<::CubemapBackgroundResources > const &cubemapBackgroundResources, ::std::optional<::std::string > currentLevelId) |
| MCAPI void | requestLeaveGameThenJoinFriendsWorld (::std::string_view friendsWorldServerId, ::LocalPlayer *player, ::mce::ViewportInfo const &viewportInfo, ::ILevelListCache &levelListCache, ::Bedrock::NotNullNonOwnerPtr<::CubemapBackgroundResources > const &cubemapBackgroundResources, ::std::optional<::std::string > currentLevelId) |
| MCAPI void | update (::LocalPlayer *player) |
◆ _beginLeaveGame()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _finalizeLeaveGame()
| MCAPI void OreUI::LeaveGameWithWorldThumbnailFlow::_finalizeLeaveGame |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ requestLeaveGame()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ requestLeaveGameThenJoinFriendsWorld()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ update()
| MCAPI void OreUI::LeaveGameWithWorldThumbnailFlow::update |
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::LocalPlayer * | player | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: