3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/NonOwnerPointer.h"
30 ::ll::UntypedStorage<8, 24> mUnkb16ba9;
31 ::ll::UntypedStorage<8, 264> mUnkfad33a;
36 PendingScreenshot& operator=(PendingScreenshot
const&);
37 PendingScreenshot(PendingScreenshot
const&);
44 ::ll::UntypedStorage<8, 8> mUnk255d2b;
45 ::ll::UntypedStorage<8, 40> mUnkd09dee;
46 ::ll::UntypedStorage<8, 296> mUnkab4db3;
51 LeaveGameWithWorldThumbnailFlow& operator=(LeaveGameWithWorldThumbnailFlow
const&);
52 LeaveGameWithWorldThumbnailFlow(LeaveGameWithWorldThumbnailFlow
const&);
53 LeaveGameWithWorldThumbnailFlow();
62 ::Bedrock::NotNullNonOwnerPtr<::CubemapBackgroundResources>
const& cubemapBackgroundResources,
63 ::std::optional<::std::string> currentLevelId
72 ::Bedrock::NotNullNonOwnerPtr<::CubemapBackgroundResources>
const& cubemapBackgroundResources,
73 ::std::optional<::std::string> currentLevelId
77 ::std::string_view friendsWorldServerId,
81 ::Bedrock::NotNullNonOwnerPtr<::CubemapBackgroundResources>
const& cubemapBackgroundResources,
82 ::std::optional<::std::string> currentLevelId
Definition CubemapBackgroundResources.h:5
Definition ILevelListCache.h:27
Definition LocalPlayer.h:5
Definition LeaveGameWithWorldThumbnailFlow.h:7
MCAPI void requestLeaveGame(::LocalPlayer *player, ::mce::ViewportInfo const &viewportInfo, ::ILevelListCache &levelListCache, ::Bedrock::NotNullNonOwnerPtr<::CubemapBackgroundResources > const &cubemapBackgroundResources, ::std::optional<::std::string > currentLevelId)
MCAPI bool _beginLeaveGame(::LocalPlayer *player, ::mce::ViewportInfo const &viewportInfo, ::ILevelListCache &levelListCache, ::Bedrock::NotNullNonOwnerPtr<::CubemapBackgroundResources > const &cubemapBackgroundResources, ::std::optional<::std::string > currentLevelId)
MCAPI void requestLeaveGameThenJoinFriendsWorld(::std::string_view friendsWorldServerId, ::LocalPlayer *player, ::mce::ViewportInfo const &viewportInfo, ::ILevelListCache &levelListCache, ::Bedrock::NotNullNonOwnerPtr<::CubemapBackgroundResources > const &cubemapBackgroundResources, ::std::optional<::std::string > currentLevelId)
MCAPI void update(::LocalPlayer *player)
MCAPI void _finalizeLeaveGame()
Definition LeaveGameWithWorldThumbnailFlow.h:15
Definition ViewportInfo.h:7