LeviLamina
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LeaveGameWithWorldThumbnailFlow.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace OreUI {
6
7class LeaveGameWithWorldThumbnailFlow {
8public:
9 // LeaveGameWithWorldThumbnailFlow inner types declare
10 // clang-format off
11 struct PendingScreenshot;
12 // clang-format on
13
14 // LeaveGameWithWorldThumbnailFlow inner types define
15 struct PendingScreenshot {};
16};
17
18} // namespace OreUI
Definition LeaveGameWithWorldThumbnailFlow.h:15