LeviLamina
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LeaveGameWithWorldThumbnailFlow.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
OreUI {
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class
LeaveGameWithWorldThumbnailFlow {
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public
:
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// LeaveGameWithWorldThumbnailFlow inner types declare
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// clang-format off
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struct
PendingScreenshot
;
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// clang-format on
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// LeaveGameWithWorldThumbnailFlow inner types define
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struct
PendingScreenshot {};
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};
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}
// namespace OreUI
OreUI::LeaveGameWithWorldThumbnailFlow::PendingScreenshot
Definition
LeaveGameWithWorldThumbnailFlow.h:15
src-server
mc
client
game
oreui
LeaveGameWithWorldThumbnailFlow.h
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