◆ assignServerThread()
| virtual void DedicatedServerInitialization::DedicatedServerInitializerImpl::assignServerThread |
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◆ initializeServer()
| virtual::DedicatedServerInitialization::IDedicatedServerInitializer::ServerInitTuple DedicatedServerInitialization::DedicatedServerInitializerImpl::initializeServer |
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::TaskGroup & | taskGroup | ) |
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◆ signalingServiceSignIn()
◆ initializeMultiplayerKeys()
| virtual ::brstd::future< bool > DedicatedServerInitialization::DedicatedServerInitializerImpl::initializeMultiplayerKeys |
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◆ setupPostInitLevel()
◆ requeueAfter()
| virtual::TaskResult DedicatedServerInitialization::DedicatedServerInitializerImpl::requeueAfter |
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::std::chrono::milliseconds | time | ) |
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◆ $assignServerThread()
| MCAPI void DedicatedServerInitialization::DedicatedServerInitializerImpl::$assignServerThread |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $initializeServer()
| MCAPI::DedicatedServerInitialization::IDedicatedServerInitializer::ServerInitTuple DedicatedServerInitialization::DedicatedServerInitializerImpl::$initializeServer |
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::TaskGroup & | taskGroup | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $signalingServiceSignIn()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $initializeMultiplayerKeys()
| MCAPI ::brstd::future< bool > DedicatedServerInitialization::DedicatedServerInitializerImpl::$initializeMultiplayerKeys |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $setupPostInitLevel()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ $requeueAfter()
| MCAPI::TaskResult DedicatedServerInitialization::DedicatedServerInitializerImpl::$requeueAfter |
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::std::chrono::milliseconds | time | ) |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following file: