LeviLamina
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OnFireSystem Class Referenceabstract
Inheritance diagram for OnFireSystem:

Public Member Functions

virtual void tick (::EntityRegistry &registry)=0
virtual void singleTick (::EntityRegistry &registry, ::EntityContext &entity)
virtual void singleTick (::EntityRegistry &registry, ::StrictEntityContext &entityContext)
MCFOLD void $singleTick (::EntityRegistry &registry, ::EntityContext &entity)
MCFOLD void $singleTick (::EntityRegistry &registry, ::StrictEntityContext &entityContext)
virtual void registerEvents (::entt::dispatcher &dispatcher)
MCFOLD void $registerEvents (::entt::dispatcher &dispatcher)

Static Public Member Functions

static LLAPI void setOnFireNoEffects (Actor &actor, int seconds)
static MCAPI void _setOnFireImpl (::Actor &actor, int seconds, bool isInWaterOrRain, int fireProtectionLevels)
static MCAPI void setOnFire (::Actor &actor, int seconds)
static MCAPI void stopFire (::Actor &actor)

The documentation for this class was generated from the following file: