LeviLamina
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OnFireSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11// clang-format on
12
14public:
15 LLAPI static void setOnFireNoEffects(Actor& actor, int seconds);
16
17public:
18 // static functions
19 // NOLINTBEGIN
20 MCAPI static void _setOnFireImpl(::Actor& actor, int seconds, bool isInWaterOrRain, int fireProtectionLevels);
21
22#ifdef LL_PLAT_C
23 MCAPI static void onFireChanged(::Actor& actor);
24#endif
25
26 MCAPI static void setOnFire(::Actor& actor, int seconds);
27
28 MCAPI static void stopFire(::Actor& actor);
29 // NOLINTEND
30};
Definition Actor.h:113
Definition ITickingSystem.h:15
Definition OnFireSystem.h:13