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SulfurCube Class Reference
Inheritance diagram for SulfurCube:

Public Types

enum class  ClientEvent : schar { None = 0 , JustLanded = 1 , JustJumped = 2 }
using EntityBlockCollisionCallback

Public Member Functions

virtual bool canBePulledIntoVehicle () const
virtual bool checkSpawnRules (bool fromSpawner)
virtual bool isDarkEnoughToSpawn () const
virtual void initializeComponents (::ActorInitializationMethod method, ::VariantParameterList const &params)
virtual void reloadHardcoded (::ActorInitializationMethod method, ::VariantParameterList const &params)
virtual bool _shouldSquish () const
virtual bool _shouldPlayJumpSound () const
virtual bool _shouldPlayLandSound () const
MCAPI SulfurCube (::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
MCAPI void * $ctor (::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
MCAPI bool $canBePulledIntoVehicle () const
MCAPI bool $checkSpawnRules (bool fromSpawner)
MCAPI bool $isDarkEnoughToSpawn () const
MCAPI void $initializeComponents (::ActorInitializationMethod method, ::VariantParameterList const &params)
MCAPI void $reloadHardcoded (::ActorInitializationMethod method, ::VariantParameterList const &params)
MCAPI bool $_shouldSquish () const
MCAPI bool $_shouldPlayJumpSound () const
MCAPI bool $_shouldPlayLandSound () const
virtual float getShadowRadius () const
virtual void onSynchedDataUpdate (int dataId)
virtual void remove ()
virtual void addAdditionalSaveData (::CompoundTag &tag) const
virtual void readAdditionalSaveData (::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
virtual float _getWalkTargetValue (::BlockPos const &pos)
MCAPI void _emitLandParticles ()
MCAPI void _justJumped ()
MCAPI void _justLanded ()
MCAPI void _setSlimeSize (int size)
MCAPI void postNormalTick (bool wasOnGround)
MCAPI void * $ctor (::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext, ::Slime::Parameters parameters)
MCAPI void * $ctor (::ILevel &level, ::EntityContext &entityContext)
MCAPI float $getShadowRadius () const
MCAPI void $onSynchedDataUpdate (int dataId)
MCAPI void $remove ()
MCAPI void $addAdditionalSaveData (::CompoundTag &tag) const
MCAPI void $readAdditionalSaveData (::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
MCAPI float $_getWalkTargetValue (::BlockPos const &pos)
virtual void normalTick ()
virtual::ActorHurtResult _hurt (::ActorDamageSource const &source, float damage, ::HurtParameters const &hurtParameters)
MCAPI void $normalTick ()
MCAPI::ActorHurtResult $_hurt (::ActorDamageSource const &source, float damage, ::HurtParameters const &hurtParameters)
LLAPI void refreshInventory ()
LLNDAPI ItemStack const & getItemSlot (::SharedTypes::Legacy::EquipmentSlot slot) const
virtual void reloadHardcodedClient (::ActorInitializationMethod method)
virtual void knockback (::Actor *source, float damage, float xd, float zd, ::KnockbackParameters const &parameters)
virtual void kill ()
virtual void die (::ActorDamageSource const &source)
virtual bool shouldDropDeathLoot () const
virtual void spawnAnim ()
virtual bool isAlive () const
virtual bool isSleeping () const
virtual void setSleeping (bool val)
virtual bool isBlocking () const
virtual void setSprinting (bool shouldSprint)
virtual float getSpeed () const
virtual void setSpeed (float speed)
virtual float getYawSpeedInDegreesPerSecond () const
virtual void baseTick ()
virtual void hurtEffects (::ActorDamageSource const &source, float damage, ::HurtEffectsSettings const &settings)
virtual void damageCarriedItemOnAttack (::Actor &target, float damageDealtToTarget)
virtual::ActorHurtResult doFireHurt (int amount)
virtual void aiStep ()
virtual void pushActors ()
virtual bool checkSpawnObstruction () const
virtual void addPassenger (::Actor &newPassenger)
virtual bool startRiding (::Actor &vehicle, bool forceRiding)
virtual void handleEntityEvent (::ActorEvent id, int data)
virtual int getItemUseDuration () const
virtual float getItemUseStartupProgress () const
virtual float getItemUseIntervalProgress () const
virtual bool swing (::ActorSwingSource swingSource, ::HandSlot handSlot)
virtual float getMaxHeadXRot ()
virtual bool isImmobile () const
virtual void blockedByShield (::ActorDamageSource const &source, ::Actor &blocker)
virtual void setTarget (::Actor *target)
virtual::ActorHurtResult attack (::Actor &target, ::SharedTypes::Legacy::ActorDamageCause const &cause)
virtual bool isAlliedTo (::Mob *other)
virtual::ActorHurtResult doHurtTarget (::Actor *target, ::SharedTypes::Legacy::ActorDamageCause const &cause)
virtual::SharedTypes::Legacy::ActorDamageCause getBlockDamageCause (::Block const &block) const
virtual bool inCaravan () const
virtual int getArmorValue () const
virtual void hurtArmorSlots (::ActorDamageSource const &source, int damage, ::std::bitset< 5 > const hurtSlots)
virtual void setDamagedArmor (::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item)
virtual void sendArmorDamage (::std::bitset< 5 > const damagedSlots)
virtual void sendArmor (::std::bitset< 5 > const armorSlots)
virtual::ArmorMaterialType getArmorMaterialTypeInSlot (::SharedTypes::Legacy::ArmorSlot slot) const
virtual int getArmorTextureIndexInSlot (::SharedTypes::Legacy::ArmorSlot slot) const
virtual float getArmorColorInSlot (::SharedTypes::Legacy::ArmorSlot slot, int channelRGBA) const
virtual ::std::vector<::ItemStack const * > getAllHandEquipment () const
virtual ::std::vector<::ItemStack const * > getAllEquipment () const
virtual int getDeathTime () const
virtual void dropEquipmentOnDeath (::ActorDamageSource const &source)
virtual void dropEquipmentOnDeath ()
virtual void clearVanishEnchantedItemsOnDeath ()
virtual void sendInventory (bool shouldSelectSlot)
virtual void buildDebugInfo (::std::string &out) const
virtual float getInterpolatedBodyRot (float a) const
virtual float getInterpolatedHeadRot (float a) const
virtual float getInterpolatedBodyYaw (float a) const
virtual bool isSurfaceMob () const
virtual float getDamageAfterEnchantReduction (::ActorDamageSource const &source, float damage) const
virtual bool createAIGoals ()
virtual void onBorn (::Actor &, ::Actor &)
virtual bool setItemSlot (::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item)
virtual void setTransitioningSitting (bool value)
virtual bool hasComponent (::HashedString const &name) const
virtual bool canChangeDimensionsUsingPortal () const
virtual void teleportTo (::Vec3 const &pos, bool shouldStopRiding, int cause, int sourceEntityType, bool keepVelocity)
virtual bool canExistWhenDisallowMob () const
virtual bool canPowerJump () const
virtual void setEquippedSlot (::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item)
virtual void renderDebugServerState (::IOptionsReader const &options)
virtual ::std::unique_ptr<::BodyControl > initBodyControl ()
virtual float causeFallDamageToActor (float distance, float multiplier, ::ActorDamageSource source)
virtual void outOfWorld ()
virtual void newServerAiStep ()
virtual void _doInitialMove ()
virtual::AABB _getAdjustedAABBForSpawnCheck (::AABB const &aabb, ::Vec3 const &mobPos) const
MCAPI::BuiltInMobComponents _addBuiltInMobComponents ()
MCAPI void _doSoulSpeedParticleEffect ()
MCAPI void _doSprintParticleEffect ()
MCAPI bool _initHardCodedComponents (bool isClientSide)
MCAPI void _initialize (::EntityContext &entityContext, bool isClientSide)
MCAPI bool _isDoingMaceSmashAttack () const
MCAPI void _processSoulSpeed ()
MCAPI void _updateSprintingState ()
MCAPI void addSpeedModifier (::mce::UUID const &attributeID, ::std::string const &attributeName, float speedModifier)
MCAPI float calcMoveRelativeSpeed (::TravelType travelType)
MCAPI float calculateAttackDamage (::Actor const &target, ::CalculateAttackDamageSettings const &settings) const
MCAPI ::std::optional< float > checkTotemDeathProtection (::ActorDamageSource const &killingDamage)
MCAPI void clearMainHandSlot ()
MCAPI void containerChanged (int iSlot)
MCAPI void createAI (::std::vector<::LegacyGoalDefinition > goals)
MCAPI void dropContainer ()
MCAPI void emitJumpPreventedEvent (::BlockPos const &pos)
MCAPI int getArmorTypeHash ()
MCAPI int getCarriedItemKnockbackBonus () const
MCAPI float getDamageAfterArmorReduction (::ActorDamageSource const &source, float damage) const
MCAPI float getDamageAfterDamageSensorComponentAdjustments (::ActorDamageSource const &source, float damage)
MCAPI float getJumpEffectAmplifierValue ()
MCAPI float getJumpMultiplier ()
MCAPI::JumpPreventionResult getJumpPrevention ()
MCAPI int getModifiedSwingDuration (::HandSlot handSlot) const
MCAPI int getNoActionTime () const
MCAPI::SharedTypes::Legacy::LevelSoundEvent getSpawnSound () const
MCAPI int getToughnessValue () const
MCAPI::TravelType getTravelType ()
MCAPI float getYBodyRotation () const
MCAPI void hurtArmor (::ActorDamageSource const &source, int damage)
MCAPI bool isAbleToMove () const
MCAPI bool isTransitioningSitting () const
MCAPI void joinCaravan (::Mob *head)
MCAPI void jumpFromGround ()
MCAPI void leaveCaravan ()
MCAPI void lookAt (::Actor *lookAt, float yMax, float xMax)
MCAPI void onPlayerDimensionChanged (::Player *player, ::DimensionType fromDimension, ::DimensionType toDimension)
MCAPI void resetAttributes ()
MCAPI void resetNoActionTime ()
MCAPI ::std::unique_ptr<::ListTag > saveOffhand (::SaveContext const &saveContext) const
MCAPI void setJumpTicks (int ticks)
MCAPI void setSpeedModifier (float speed)
MCAPI void setYBodyRotation (float rotation)
MCAPI void setYBodyRotations (float rotation, float oldRotation)
MCAPI bool shouldApplyWaterGravity ()
MCAPI void snapToYBodyRot (float yBodyRot)
MCAPI void tickMobEffectsVisuals ()
MCAPI void updateEquipment ()
MCAPI void updateGlidingDurability ()
MCAPI void $dtor ()
MCAPI void $reloadHardcodedClient (::ActorInitializationMethod method)
MCAPI void $knockback (::Actor *source, float damage, float xd, float zd, ::KnockbackParameters const &parameters)
MCAPI void $kill ()
MCAPI void $die (::ActorDamageSource const &source)
MCAPI bool $shouldDropDeathLoot () const
MCAPI void $spawnAnim ()
MCAPI bool $isAlive () const
MCAPI bool $isSleeping () const
MCAPI void $setSleeping (bool val)
MCAPI bool $isBlocking () const
MCAPI void $setSprinting (bool shouldSprint)
MCAPI float $getSpeed () const
MCAPI void $setSpeed (float speed)
MCAPI float $getYawSpeedInDegreesPerSecond () const
MCAPI void $baseTick ()
MCAPI void $hurtEffects (::ActorDamageSource const &source, float damage, ::HurtEffectsSettings const &settings)
MCAPI void $damageCarriedItemOnAttack (::Actor &target, float damageDealtToTarget)
MCAPI::ActorHurtResult $doFireHurt (int amount)
MCAPI void $aiStep ()
MCAPI void $pushActors ()
MCAPI bool $checkSpawnObstruction () const
MCAPI void $addPassenger (::Actor &newPassenger)
MCAPI bool $startRiding (::Actor &vehicle, bool forceRiding)
MCAPI void $handleEntityEvent (::ActorEvent id, int data)
MCAPI int $getItemUseDuration () const
MCAPI float $getItemUseStartupProgress () const
MCAPI float $getItemUseIntervalProgress () const
MCAPI bool $swing (::ActorSwingSource swingSource, ::HandSlot handSlot)
MCAPI float $getMaxHeadXRot ()
MCAPI bool $isImmobile () const
MCAPI void $blockedByShield (::ActorDamageSource const &source, ::Actor &blocker)
MCAPI void $setTarget (::Actor *target)
MCAPI::ActorHurtResult $attack (::Actor &target, ::SharedTypes::Legacy::ActorDamageCause const &cause)
MCAPI bool $isAlliedTo (::Mob *other)
MCAPI::ActorHurtResult $doHurtTarget (::Actor *target, ::SharedTypes::Legacy::ActorDamageCause const &cause)
MCAPI::SharedTypes::Legacy::ActorDamageCause $getBlockDamageCause (::Block const &block) const
MCAPI bool $inCaravan () const
MCAPI int $getArmorValue () const
MCAPI void $hurtArmorSlots (::ActorDamageSource const &source, int damage, ::std::bitset< 5 > const hurtSlots)
MCAPI void $setDamagedArmor (::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item)
MCAPI void $sendArmorDamage (::std::bitset< 5 > const damagedSlots)
MCAPI void $sendArmor (::std::bitset< 5 > const armorSlots)
MCAPI::ArmorMaterialType $getArmorMaterialTypeInSlot (::SharedTypes::Legacy::ArmorSlot slot) const
MCAPI int $getArmorTextureIndexInSlot (::SharedTypes::Legacy::ArmorSlot slot) const
MCAPI float $getArmorColorInSlot (::SharedTypes::Legacy::ArmorSlot slot, int channelRGBA) const
MCAPI ::std::vector<::ItemStack const * > $getAllHandEquipment () const
MCAPI ::std::vector<::ItemStack const * > $getAllEquipment () const
MCAPI int $getDeathTime () const
MCAPI void $dropEquipmentOnDeath (::ActorDamageSource const &source)
MCAPI void $dropEquipmentOnDeath ()
MCAPI void $clearVanishEnchantedItemsOnDeath ()
MCAPI void $sendInventory (bool shouldSelectSlot)
MCAPI void $buildDebugInfo (::std::string &out) const
MCAPI float $getInterpolatedBodyRot (float a) const
MCAPI float $getInterpolatedHeadRot (float a) const
MCAPI float $getInterpolatedBodyYaw (float a) const
MCAPI bool $isSurfaceMob () const
MCAPI float $getDamageAfterEnchantReduction (::ActorDamageSource const &source, float damage) const
MCAPI bool $createAIGoals ()
MCAPI void $onBorn (::Actor &, ::Actor &)
MCAPI bool $setItemSlot (::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item)
MCAPI void $setTransitioningSitting (bool value)
MCAPI bool $hasComponent (::HashedString const &name) const
MCAPI bool $canChangeDimensionsUsingPortal () const
MCAPI void $teleportTo (::Vec3 const &pos, bool shouldStopRiding, int cause, int sourceEntityType, bool keepVelocity)
MCAPI bool $canExistWhenDisallowMob () const
MCAPI bool $canPowerJump () const
MCAPI void $setEquippedSlot (::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item)
MCAPI void $renderDebugServerState (::IOptionsReader const &options)
MCAPI ::std::unique_ptr<::BodyControl > $initBodyControl ()
MCAPI float $causeFallDamageToActor (float distance, float multiplier, ::ActorDamageSource source)
MCAPI void $outOfWorld ()
MCAPI void $newServerAiStep ()
MCAPI void $_doInitialMove ()
MCAPI::AABB $_getAdjustedAABBForSpawnCheck (::AABB const &aabb, ::Vec3 const &mobPos) const
LLNDAPI class EntityContext & getEntityContext ()
LLNDAPI class EntityContext const & getEntityContext () const
LLNDAPI float distanceTo (::Vec3 const &pos) const
MCAPI float distanceTo (::Actor const &e) const
LLNDAPI float distanceToSqr (::Actor const &e) const
LLNDAPI float distanceToSqr (::Vec3 const &pos) const
LLAPI void refresh ()
LLAPI optional_ref< Actor > clone (Vec3 const &pos, std::optional< DimensionType > dimId=std::nullopt) const
LLNDAPI std::string const & getTypeName () const
LLNDAPI class Vec3 getFeetPos () const
LLNDAPI class Vec3 getHeadPos () const
LLNDAPI class BlockPos getFeetBlockPos () const
LLNDAPI bool isSimulatedPlayer () const
LLNDAPI bool isOnGround () const
LLAPI void setOnFire (int time, bool hasEffect=true)
LLAPI void stopFire ()
LLNDAPI Vec3 getVelocity () const
LLNDAPI float getPosDeltaPerSecLength () const
LLAPI bool hurtByCause (float damage, ::SharedTypes::Legacy::ActorDamageCause cause=::SharedTypes::Legacy::ActorDamageCause::Override, optional_ref< Actor > attacker=std::nullopt)
LLNDAPI class HitResult traceRay (float tMax=5.5f, bool includeActor=true, bool includeBlock=true, std::function< bool(class BlockSource const &, class Block const &, bool)> const &blockCheckFunction=[](auto &&...) -> bool { return true;}) const
LLAPI void teleport (class Vec3 const &pos, DimensionType dimId, class Vec2 const &rotation)
LLAPI void teleport (class Vec3 const &pos, DimensionType dimId)
LLAPI void setName (std::string const &name)
LLNDAPI float evalMolang (std::string const &expression)
LLNDAPI AABB const & getAABB () const
Level & getLevel () const
Vec3 const & getPosition () const
Vec3 const & getPosDelta () const
Vec2 const & getRotation () const
bool hasCategory (ActorCategory category) const
LLNDAPI::DimensionType getDimensionId () const
bool isType (::ActorType type) const
LLNDAPI bool isPlayer () const
bool isClientSide () const
LLNDAPI bool isTouchingDamageBlock () const
LLNDAPI int getHealth () const
LLNDAPI int getMaxHealth () const
LLNDAPI bool isInWorld () const
LLNDAPI ItemStack const & getArmor (::SharedTypes::Legacy::ArmorSlot slot) const
LLNDAPI bool getStatusFlag (::ActorFlags flag) const
LLNDAPI bool isOnHotBlock () const
bool isSwimming () const
bool isMoving () const
bool isSprinting () const
bool isSneaking () const
bool isCrawling () const
bool isGliding () const
bool isDancing () const
bool canFly () const
bool isHurt () const
LLNDAPI::ItemStack const & getOffhandSlot () const
LLNDAPI bool isDead () const
LLNDAPI::ItemStack const & getEquippedSlot (::SharedTypes::Legacy::EquipmentSlot slot) const
virtual void reloadComponents (::ActorInitializationMethod, ::VariantParameterList const &)
virtual void _serverInitItemStackIds ()
virtual void resetUserPos (::ActorResetRule resetRule)
virtual::ActorType getOwnerEntityType ()
virtual::Vec3 getFiringPos () const
virtual::Vec3 getInterpolatedRidingOffset (float, int const) const
virtual bool isFireImmune () const
virtual bool canDisableShield ()
virtual void lerpMotion (::Vec3 const &delta)
virtual ::std::unique_ptr<::Packet > tryCreateAddActorPacket ()
virtual void passengerTick ()
virtual::std::string getExitTip (::std::string const &kind, ::InputMode mode, ::NewInteractionModel scheme) const
virtual::std::string getEntityLocNameString () const
virtual bool isInvisible () const
virtual bool canShowNameTag () const
virtual::mce::Color getNameTagTextColor () const
virtual::Vec3 getHeadLookVector (float a=0.0f) const
virtual bool canInteractWithOtherEntitiesInGame () const
virtual float getBrightness (float a, ::IConstBlockSource const &region) const
virtual void playerTouch (::Player &player)
virtual bool isSilentObserver () const
virtual void setSneaking (bool value)
virtual bool isDamageBlocked (::ActorDamageSource const &source) const
virtual bool isOnFire () const
virtual bool isTargetable () const
virtual bool isValidTarget (::Actor *attacker) const
virtual void performRangedAttack (::Actor &target, float)
virtual void setOwner (::ActorUniqueID const ownerId)
virtual void setSitting (bool value)
virtual void onTame ()
virtual void onFailedTame ()
virtual void setStanding (bool value)
virtual bool isEnchanted () const
virtual void playAmbientSound ()
virtual::SharedTypes::Legacy::LevelSoundEvent getAmbientSound () const
virtual bool isInvulnerableTo (::ActorDamageSource const &source) const
virtual void onLightningHit ()
virtual void feed (int itemId)
virtual::HashedString const & getActorRendererId () const
virtual void despawn ()
virtual void setArmor (::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item)
virtual void setCarriedItem (::ItemStack const &item)
virtual::ItemStack const & getCarriedItem () const
virtual void setOffhandSlot (::ItemStack const &item)
virtual::ItemStack const & getEquippedTotem () const
virtual bool consumeTotem ()
virtual bool load (::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
virtual::HashedString const & queryEntityRenderer () const
virtual::ActorUniqueID getSourceUniqueID () const
virtual::AABB getLiquidAABB (::SharedTypes::v1_26_20::MaterialType const liquidType) const
virtual void handleInsidePortal (::BlockPos const &portalPos)
virtual void changeDimension (::DimensionType toId)
virtual void changeDimension (::ChangeDimensionPacket const &packet)
virtual::ActorUniqueID getControllingPlayer () const
virtual bool canAddPassenger (::Actor &passenger) const
virtual bool canPickupItem (::ItemStack const &item) const
virtual void sendMotionPacketIfNeeded ()
virtual bool canSynchronizeNewEntity () const
virtual void startSwimming ()
virtual void stopSwimming ()
virtual::CommandPermissionLevel getCommandPermissionLevel () const
virtual bool canBeAffected (uint id) const
virtual bool canBeAffectedByArrow (::MobEffectInstance const &effect) const
virtual void onEffectRemoved (::MobEffectInstance &effect)
virtual bool canObstructSpawningAndBlockPlacement () const
virtual::AnimationComponent & getAnimationComponent ()
virtual void openContainerComponent (::Player &player)
virtual void useItem (::ItemStackBase &item, ::ItemUseMethod itemUseMethod, bool consumeItem)
virtual void getDebugText (::std::vector<::std::string > &outputInfo)
virtual float getMapDecorationRotation () const
virtual float getPassengerYRotation (::Actor const &passenger) const
virtual bool add (::ItemStack &item)
virtual bool drop (::ItemStack const &item, bool const randomly)
virtual::Interaction getInteraction (::Player &player, ::Vec3 const &location, ::HandSlot handSlot)
virtual bool canDestroyBlock (::Block const &block) const
virtual void setAuxValue (int aux)
virtual void applySnapshot (::EntityContext const &snapshotEntity, ::MovementDataExtractionUtility::SnapshotAccessor const &originalSnapshotEntity)
virtual void onPush (::Actor &source)
virtual ::std::optional<::BlockPos > getLastDeathPos () const
virtual ::std::optional<::DimensionType > getLastDeathDimension () const
virtual bool hasDiedBefore () const
virtual void doEnterWaterSplashEffect ()
virtual void doExitWaterSplashEffect ()
virtual void doWaterSplashEffect ()
virtual bool _shouldProvideFeedbackOnHandContainerItemSet (::HandSlot handSlot, ::ItemStack const &item) const
virtual bool _shouldProvideFeedbackOnArmorSet (::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) const
MCAPI::BuiltInActorComponents _addActorBuiltInComponents ()
MCAPI void _addActorNonBuiltInComponents ()
MCAPI bool _applyPendingPropertyChanges ()
MCAPI::ItemActor const * _drop (::ItemStack const &item, bool randomly)
MCFOLD ::std::vector<::MobEffectInstance > & _getAllEffectsNonConst ()
MCAPI::AnimationComponent & _getAnimationComponent (::std::shared_ptr<::AnimationComponent > &animationComponent, ::AnimationComponentGroupType group)
MCAPI void _initializeMaxAutoStep (float maxAutoStep)
MCAPI bool _isDeathLootAllowed () const
MCAPI void _notifyMobEffectsOnHurt (::ActorDamageSource const &source, float damage)
MCAPI void _refreshAABB ()
MCAPI void _sendDirtyActorData ()
MCAPI void _setActorTypeId (::ActorType type)
MCAPI void _setDimensionTransitionComponent (::DimensionType fromId, ::DimensionType toId, int portalCooldown)
MCAPI void _setHandContainerItem (::ItemStack const &item, ::HandSlot handSlot)
MCAPI void _setPos (::Vec3 const &pos)
MCAPI void _setupServerAnimationComponent ()
MCAPI void _updateComposition (bool reload)
MCAPI void addEffect (::MobEffectInstance const &effect)
MCAPI bool addTag (::std::string const &tag)
MCAPI void applyOnBornPropertyChanges ()
MCAPI void buildDebugGroupInfo (::std::string &out) const
MCAPI void burn (int damage, bool inFire)
MCAPI bool canAttack (::Actor const &entity) const
MCAPI bool canBeginOrContinueClimbingLadder () const
MCAPI bool canMate (::Actor const &partner) const
MCAPI bool canReceiveMobEffectsFromGameplay () const
MCAPI bool canSee (::Vec3 const &targetPos, ::ShapeType obstructionType) const
MCAPI bool canSeeDaylight () const
MCAPI void celebrateHunt (int duration, bool special)
MCAPI void checkFallDamage (float ya, bool onGround, bool recheckLiquid)
MCAPI void chorusFruitTeleport (::Vec3 const &range)
MCAPI bool closerThan (::Actor const &e, float distance) const
MCAPI bool closerThan (::Actor const &e, float distanceXZ, float distanceY) const
MCAPI void consumeItem (::ItemActor &itemActor, int count)
MCAPI::UpdateEquipPacket createUpdateEquipPacket (int containerID)
MCAPI::UpdateTradePacket createUpdateTradePacket (int containerID)
MCAPI void deregisterTagsFromLevelCache ()
MCAPI float distanceSqrToBlockPosCenter (::BlockPos const &pos) const
MCAPI void dropTowards (::ItemStack const &item, ::Vec3 towards)
MCAPI void equip (::EquipmentTable const &equipmentTable)
MCAPI void equip (::std::string const &lootTableFilePath)
MCAPI void equipFromEquipmentDefinition ()
MCAPI float evaluateSeatRotation (::RideableComponent const &rideable, bool useVehicleRenderParams)
MCAPI void exitVehicle (bool exitFromPassenger, bool actorIsBeingDestroyed, bool wasEjectedByActivatorRail)
MCAPI::FishingHook * fetchFishingHook ()
MCAPI ::std::vector<::DistanceSortedActor > fetchNearbyActorsSorted (::Vec3 const &distance, ::ActorType actorTypeId)
MCAPI::ActorDefinitionIdentifier const & getActorIdentifier () const
MCFOLD ::std::vector<::MobEffectInstance > const & getAllEffects () const
MCAPI::Vec3 getAttachPos (::SharedTypes::Legacy::ActorLocation location, float alpha=0.0f) const
MCAPI::AttributeInstanceConstRef getAttribute (::Attribute const &attribute) const
MCAPI ::gsl::not_null<::BaseAttributeMap const * > getAttributes () const
MCAPI::BlockPos getBlockPosCurrentlyStandingOn (::Actor const *actor) const
MCAPI::ItemStack const & getCarriedItemInSlotPreferredBy (::ItemStack const &item) const
MCAPI int getChestSlots () const
MCAPI float getCurrentSwimAmount () const
MCAPI::Dimension & getDimension () const
MCFOLD::BlockSource & getDimensionBlockSource () const
MCFOLD::BlockSource const & getDimensionBlockSourceConst () const
MCAPI::MobEffectInstance const * getEffect (::MobEffect const &effect) const
MCAPI::MobEffectInstance const * getEffect (uint effectId) const
MCAPI::ActorType getEntityTypeId () const
MCAPI int getEquipSlots () const
MCAPI int getEquipmentCount () const
MCAPI::SharedTypes::Legacy::EquipmentSlot getEquipmentSlotForItem (::ItemStack const &item) const
MCAPI::Vec3 getEyePos () const
MCAPI float getFallDistance () const
MCAPI bool getFirstAvailableSeatPos (::Actor &potentialPassenger, ::Vec3 &result) const
MCAPI::Actor * getFirstPassenger () const
MCAPI::Vec3 getInterpolatedPosition (float a=0.0f) const
MCAPI::Vec3 getInterpolatedRidingPosition (float a=0.0f) const
MCAPI int getInventorySize () const
MCAPI::ItemStack const & getItemInHandSlot (::HandSlot slot) const
MCAPI::ActorUniqueID getLeashHolder () const
MCAPI uint64 getLevelTimeStamp () const
MCAPI ::std::vector<::ActorLink > getLinks () const
MCAPI::LootTable * getLootTable ()
MCAPI int getMarkVariant () const
MCAPI float getMaxAutoStep () const
MCAPI::MutableAttributeWithContext getMutableAttribute (::Attribute const &attribute)
MCAPI::std::string const & getNameTag () const
MCAPI int getOnDeathExperience ()
MCAPI::DynamicProperties & getOrAddDynamicProperties ()
MCAPI::ActorUniqueID const & getOrCreateUniqueID () const
MCAPI::Mob * getOwner () const
MCAPI::ActorUniqueID const getOwnerId () const
MCAPI int getPassengerIndex (::Actor const &passenger) const
MCAPI::Player * getPlayerOwner () const
MCAPI::Random & getRandom () const
MCAPI::Bedrock::Safety::RedactableString getRedactableNameTag () const
MCAPI float getRidingHeight () const
MCAPI::ActorRuntimeID getRuntimeID () const
MCAPI int getStrength () const
MCAPI float getSwimAmount (float a) const
MCAPI ::std::vector<::std::string > const getTags () const
MCAPI::MerchantRecipeList * getTradeOffers ()
MCAPI int getVariant () const
MCAPI::Actor * getVehicle () const
MCAPI::ActorRuntimeID getVehicleRuntimeID () const
MCAPI::Vec3 getViewVector (float a=0.0f) const
MCFOLD float getYHeadRot () const
MCAPI void handleFallDamage (float fallDistance, float multiplier, ::ActorDamageSource source)
MCAPI void handleLeftoverFallDamage (float damage, ::ActorDamageSource source)
MCAPI bool hasAnyEffects () const
MCAPI bool hasDimension () const
MCAPI bool hasFamily (::HashedString const &family) const
MCAPI bool hasPassenger () const
MCAPI bool hasPlayerPassenger () const
MCAPI bool hasPriorityAmmunition () const
MCAPI bool hasRuntimeID () const
MCAPI bool hasSaddle () const
MCAPI bool hasTag (::std::string const &tag) const
MCAPI bool hasTags () const
MCAPI bool hasType (::ActorType types) const
MCAPI bool hasUniqueID () const
MCAPI void heal (int heal)
MCAPI::ActorHurtResult hurt (::ActorDamageSource const &source, float damage, ::HurtParameters const &hurtParameters)
MCAPI bool inDownwardFlowingLiquid () const
MCAPI void initParams (::RenderParams &params)
MCAPI bool isActorLocationInMaterial (::SharedTypes::Legacy::ActorLocation actorLocation, ::SharedTypes::v1_26_20::MaterialType type) const
MCAPI bool isAdventure () const
MCAPI bool isAngry () const
MCAPI bool isBaby () const
MCAPI bool isCreative () const
MCAPI bool isDoorOpener () const
MCAPI bool isImmersedInWater () const
MCAPI bool isInClouds () const
MCAPI bool isInLove () const
MCAPI bool isInPrecipitation () const
MCAPI bool isInRain () const
MCAPI bool isInSnow () const
MCAPI bool isInThunderstorm () const
MCAPI bool isInWater () const
MCAPI bool isInWaterOrRain () const
MCAPI bool isInsidePortal () const
MCAPI bool isInvertedHealAndHarm () const
MCAPI bool isJumping () const
MCAPI bool isLayingDown () const
MCAPI bool isLeashed () const
MCAPI bool isLocalPlayer () const
MCAPI bool isOrphan () const
MCAPI bool isOverWater () const
MCAPI bool isPassenger (::Actor const &passenger) const
MCAPI bool isResting () const
MCAPI bool isRiding (::Actor *targetVehicle) const
MCAPI bool isSilent () const
MCAPI bool isSitting () const
MCAPI bool isSpectator () const
MCAPI bool isStanding () const
MCAPI bool isSurvival () const
MCAPI bool isTame () const
MCAPI bool isTrading () const
MCAPI bool isUnderLiquid (::SharedTypes::v1_26_20::MaterialType type) const
MCAPI bool isUseNewTradeScreen () const
MCAPI bool isWearingLeatherArmor () const
MCAPI bool isWorldBuilder () const
MCAPI void killed (::Actor &entity)
MCAPI void lerpTo (::Vec3 const &pos, ::Vec2 const &rot, int steps)
MCAPI void lerpTo (::Vec3 const &pos, ::Vec2 const &rot, float headYaw, int steps)
MCAPI void loadLinks (::CompoundTag const &entityTag, ::std::vector<::ActorLink > &links, ::DataLoadHelper &dataLoadHelper)
MCAPI void migrateUniqueID (::ActorUniqueID id)
MCAPI void move (::Vec3 const &posDelta)
MCAPI void moveTo (::Vec3 const &pos, ::Vec2 const &rot)
MCAPI bool onClimbableBlock () const
MCAPI void onEffectUpdated (::MobEffectInstance &effect)
MCAPI void pickUpItem (::ItemActor &itemActor, int count)
MCAPI void playSound (::IConstBlockSource const &region, ::SharedTypes::Legacy::LevelSoundEvent type, ::Vec3 const &pos, int data)
MCAPI void playSynchronizedSound (::SoundEventIdentifier const &soundEvent, ::Vec3 const &pos, int data, bool isGlobal, ::Player *primaryLocalPlayer)
MCAPI void playSynchronizedSound (::SharedTypes::Legacy::LevelSoundEvent type, ::Vec3 const &pos, int data, bool isGlobal, ::std::optional<::Vec3 > const &)
MCAPI void positionPassenger (::Actor &passenger)
MCAPI void postSplashGameEvent ()
MCAPI bool pullInEntity (::Actor &e)
MCAPI void pushBackActionEventToActionQueue (::ActionEvent actionEvent)
MCAPI void pushOutOfBlocks (::Vec3 const &vec)
MCAPI void reload ()
MCAPI void removeAllEffects ()
MCAPI void removeAllPassengers (bool actorIsBeingDestroyed, bool exitFromPassenger)
MCAPI void removeEffect (int effectId)
MCAPI bool removeTag (::std::string const &tag)
MCAPI bool save (::CompoundTag &entityTag) const
MCAPI void setActorRendererId (::HashedString actorRendererId)
MCAPI void setBaseDefinition (::ActorDefinitionIdentifier const &sourceId, bool clearDefs, bool update)
MCAPI void setDead (bool isDead)
MCAPI void setDimension (::WeakRef<::Dimension > weakDimension)
MCAPI void setFallDistance (float distance)
MCAPI void setInLove (::Actor *lovePartner)
MCAPI void setInvisible (bool value)
MCAPI void setLastHurtByMob (::Mob *mob)
MCAPI void setLastHurtByPlayer (::Player *player)
MCAPI void setLeashHolder (::ActorUniqueID leashHolder)
MCAPI void setLimitedLifetimeTicks (int lifetimeTicks)
MCAPI void setNameTag (::std::string const &name)
MCAPI void setPersistent ()
MCAPI void setRedactableNameTag (::Bedrock::Safety::RedactableString const &name)
MCAPI void setRuntimeID (::ActorRuntimeID id)
MCAPI void setScoreTag (::std::string const &score)
MCAPI void setStrength (int strength)
MCAPI void setStrengthMax (int strength)
MCAPI void setUniqueID (::ActorUniqueID id)
MCAPI void setYHeadRot (float yHeadRot)
MCAPI void setYHeadRotations (float yHeadRot, float oldYHeadRot)
MCAPI bool shouldOrphan (::BlockSource &source)
MCAPI bool shouldTick () const
MCAPI::ItemActor * spawnAtLocation (::ItemStack const &item, float yOffs)
MCAPI void spawnTrailBubbles ()
MCAPI void stopRiding (bool exitFromPassenger, bool actorIsBeingDestroyed, bool switchingVehicles, bool isBeingTeleported)
MCAPI void synchronousSetSize (float w, float h)
MCAPI void teleportPassengersTo (::Vec3 const &pos, int cause, int entityType)
MCAPI void thawFreezeEffect ()
MCAPI bool tick (::BlockSource &region)
MCAPI void transferTickingArea (::Dimension const &toDimension)
MCAPI void triggerActorRemovedEvent ()
MCAPI ::std::vector<::ItemDescriptor > const * tryGetEquippableSlotAllowedItems (int slotNumber) const
MCAPI ::std::optional< int > tryGetEquippableSlotForItem (::ItemDescriptor item) const
MCAPI bool tryTeleportTo (::Vec3 const &pos, bool landOnBlock, bool avoidLiquid, int cause, int entityType)
MCAPI void updateDimensionChunkMove ()
MCAPI void updateInsideBlock ()
MCAPI void updateInvisibilityStatus ()
MCAPI void updateWaterState ()
MCAPI void wobble ()
MCAPI void $reloadComponents (::ActorInitializationMethod, ::VariantParameterList const &)
MCAPI void $_serverInitItemStackIds ()
MCAPI void $resetUserPos (::ActorResetRule resetRule)
MCAPI::ActorType $getOwnerEntityType ()
MCAPI::Vec3 $getFiringPos () const
MCAPI::Vec3 $getInterpolatedRidingOffset (float, int const) const
MCAPI bool $isFireImmune () const
MCAPI bool $canDisableShield ()
MCAPI void $lerpMotion (::Vec3 const &delta)
MCAPI ::std::unique_ptr<::Packet > $tryCreateAddActorPacket ()
MCAPI void $passengerTick ()
MCAPI::std::string $getExitTip (::std::string const &kind, ::InputMode mode, ::NewInteractionModel scheme) const
MCAPI::std::string $getEntityLocNameString () const
MCAPI bool $isInvisible () const
MCAPI bool $canShowNameTag () const
MCAPI::mce::Color $getNameTagTextColor () const
MCAPI::Vec3 $getHeadLookVector (float a) const
MCAPI bool $canInteractWithOtherEntitiesInGame () const
MCAPI float $getBrightness (float a, ::IConstBlockSource const &region) const
MCAPI void $playerTouch (::Player &player)
MCAPI bool $isSilentObserver () const
MCAPI void $setSneaking (bool value)
MCAPI bool $isDamageBlocked (::ActorDamageSource const &source) const
MCAPI bool $isOnFire () const
MCAPI bool $isTargetable () const
MCAPI bool $isValidTarget (::Actor *attacker) const
MCAPI void $performRangedAttack (::Actor &target, float)
MCAPI void $setOwner (::ActorUniqueID const ownerId)
MCAPI void $setSitting (bool value)
MCAPI void $onTame ()
MCAPI void $onFailedTame ()
MCAPI void $setStanding (bool value)
MCAPI bool $isEnchanted () const
MCAPI void $playAmbientSound ()
MCAPI::SharedTypes::Legacy::LevelSoundEvent $getAmbientSound () const
MCAPI bool $isInvulnerableTo (::ActorDamageSource const &source) const
MCAPI void $onLightningHit ()
MCAPI void $feed (int itemId)
MCAPI::HashedString const & $getActorRendererId () const
MCAPI void $despawn ()
MCAPI void $setArmor (::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item)
MCAPI void $setCarriedItem (::ItemStack const &item)
MCAPI::ItemStack const & $getCarriedItem () const
MCAPI void $setOffhandSlot (::ItemStack const &item)
MCAPI::ItemStack const & $getEquippedTotem () const
MCAPI bool $consumeTotem ()
MCAPI bool $load (::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper)
MCAPI::HashedString const & $queryEntityRenderer () const
MCAPI::ActorUniqueID $getSourceUniqueID () const
MCAPI::AABB $getLiquidAABB (::SharedTypes::v1_26_20::MaterialType const liquidType) const
MCAPI void $handleInsidePortal (::BlockPos const &portalPos)
MCAPI void $changeDimension (::DimensionType toId)
MCAPI void $changeDimension (::ChangeDimensionPacket const &packet)
MCAPI::ActorUniqueID $getControllingPlayer () const
MCAPI bool $canAddPassenger (::Actor &passenger) const
MCAPI bool $canPickupItem (::ItemStack const &item) const
MCAPI void $sendMotionPacketIfNeeded ()
MCAPI bool $canSynchronizeNewEntity () const
MCAPI void $startSwimming ()
MCAPI void $stopSwimming ()
MCAPI::CommandPermissionLevel $getCommandPermissionLevel () const
MCAPI bool $canBeAffected (uint id) const
MCAPI bool $canBeAffectedByArrow (::MobEffectInstance const &effect) const
MCAPI void $onEffectRemoved (::MobEffectInstance &effect)
MCAPI bool $canObstructSpawningAndBlockPlacement () const
MCAPI::AnimationComponent & $getAnimationComponent ()
MCAPI void $openContainerComponent (::Player &player)
MCAPI void $useItem (::ItemStackBase &item, ::ItemUseMethod itemUseMethod, bool consumeItem)
MCAPI void $getDebugText (::std::vector<::std::string > &outputInfo)
MCAPI float $getMapDecorationRotation () const
MCAPI float $getPassengerYRotation (::Actor const &passenger) const
MCAPI bool $add (::ItemStack &item)
MCAPI bool $drop (::ItemStack const &item, bool const randomly)
MCAPI::Interaction $getInteraction (::Player &player, ::Vec3 const &location, ::HandSlot handSlot)
MCAPI bool $canDestroyBlock (::Block const &block) const
MCAPI void $setAuxValue (int aux)
MCAPI void $applySnapshot (::EntityContext const &snapshotEntity, ::MovementDataExtractionUtility::SnapshotAccessor const &originalSnapshotEntity)
MCAPI void $onPush (::Actor &source)
MCAPI ::std::optional<::BlockPos > $getLastDeathPos () const
MCAPI ::std::optional<::DimensionType > $getLastDeathDimension () const
MCAPI bool $hasDiedBefore () const
MCAPI void $doEnterWaterSplashEffect ()
MCAPI void $doExitWaterSplashEffect ()
MCAPI void $doWaterSplashEffect ()
MCAPI bool $_shouldProvideFeedbackOnHandContainerItemSet (::HandSlot handSlot, ::ItemStack const &item) const
MCAPI bool $_shouldProvideFeedbackOnArmorSet (::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) const

Static Public Member Functions

static MCAPI void ** $vftable ()
static LLAPI ::Mob * tryGetFromEntity (::EntityContext &entity, bool includeRemoved)
static MCAPI ::Actor * tryGetFromEntity (::StackRefResult<::EntityContext > entity, bool includeRemoved)
static MCAPI ::Actor * tryGetFromEntity (::StrictEntityContext const &entity, ::EntityRegistry &registry, bool includeRemoved)
static MCAPI void _registerMobAttributes (::BaseAttributeMap &attributes)
static MCAPI ::std::vector<::BlockPos > getBlocksCurrentlyStandingOn (::AABB const &aabb, ::IConstBlockSource const &region, float ignoreGapBelow, ::optional_ref<::GetCollisionShapeInterface const > other)
static MCAPI bool isInLiquid (::SharedTypes::v1_26_20::MaterialType liquidType, ::IConstBlockSource const &region, ::AABB const &mainAABB, ::std::vector<::AABB > const &subAABBs)

Public Attributes

::ll::TypedStorage< 4, 20, ::Slime::Parameters const > mParameters
::ll::TypedStorage< 4, 4, float > mTargetSquish
::ll::TypedStorage< 4, 4, float > mSquish
::ll::TypedStorage< 4, 4, float > mOldSquish
::ll::TypedStorage< 8, 8, ::ActorUniqueID > mLastHurtByMobId
::ll::TypedStorage< 4, 4, float > mHurtDir
::ll::TypedStorage< 4, 4, float > mOTilt
::ll::TypedStorage< 4, 4, float > mTilt
::ll::TypedStorage< 8, 32, ::CompassSpriteCalculator > mCompassSpriteCalc
::ll::TypedStorage< 8, 32, ::CompassSpriteCalculator > mRecoveryCompassSpriteCalc
::ll::TypedStorage< 4, 12, ::ClockSpriteCalculator > mClockSpriteCalc
::ll::TypedStorage< 4, 4, float > mAttackAnim
::ll::TypedStorage< 4, 4, int > mSwingTime
::ll::TypedStorage< 8, 32, ::BuiltInMobComponents > mBuiltInMobComponents
::ll::TypedStorage< 4, 4, float > mMovementComponentCurrentSpeed
::ll::TypedStorage< 1, 2, ::std::optional<::HandSlot > > mSwingingHand
::ll::TypedStorage< 1, 1, bool > mSurfaceMob
::ll::TypedStorage< 1, 1, bool > mNaturallySpawned
::ll::TypedStorage< 1, 1, bool > mWantsToBeJockey
::ll::TypedStorage< 1, 1, bool > mHasBoundOrigin
::ll::TypedStorage< 1, 1, ::MobSpawnMethod > mSpawnMethod
::ll::TypedStorage< 1, 1, bool > mCreateAiOnReload
::ll::TypedStorage< 8, 8, ::ActorUniqueID > mCaravanHead
::ll::TypedStorage< 8, 8, ::ActorUniqueID > mCaravanTail
::ll::TypedStorage< 4, 4, float > mOAttackAnim
::ll::TypedStorage< 4, 12, ::BlockPos > mBoundOrigin
::ll::TypedStorage< 8, 8, ::ActorUniqueID > mTargetCaptainId
::ll::TypedStorage< 8, 24, ::EntityContext > mEntityContext
::ll::TypedStorage< 8, 80, ::VariantParameterList > mInitParams
::ll::TypedStorage< 8, 32, ::std::string > mCustomInitEventName
::ll::TypedStorage< 1, 1, ::ActorInitializationMethod > mInitMethod
::ll::TypedStorage< 1, 1, bool > mForceInitMethodToSpawnOnReload
::ll::TypedStorage< 1, 1, bool > mAdded
::ll::TypedStorage< 8, 8, ::ActorDefinitionGroup * > mDefinitions
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ActorDefinitionDescriptor > > mCurrentDescription
::ll::TypedStorage< 8, 16, ::std::shared_ptr<::RopeSystem > > mLeashRopeSystem
::ll::TypedStorage< 8, 32, ::std::string > mAlias
::ll::TypedStorage< 4, 68, ::std::optional<::glm::mat4x4 > > mPreviousRenderTransform
::ll::TypedStorage< 4, 4, int > mLastHurtByPlayerTime
::ll::TypedStorage< 8, 48, ::brstd::flat_map< ::BoneCacheKey, ::Matrix, ::std::less<::BoneCacheKey >, ::std::vector<::BoneCacheKey >, ::std::vector<::Matrix > > > mPreviousBoneMatrices
::ll::TypedStorage< 8, 48, ::SynchedActorDataEntityWrapper > mEntityData
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::SpatialActorNetworkData > > mNetworkData
::ll::TypedStorage< 4, 12, ::Vec3 > mSentDelta
::ll::TypedStorage< 4, 4, float > mScale
::ll::TypedStorage< 4, 4, float > mScalePrev
::ll::TypedStorage< 1, 1, bool > mIgnoreLighting
::ll::TypedStorage< 1, 1, bool > mFilterLighting
::ll::TypedStorage< 4, 4, float > mStepSoundVolume
::ll::TypedStorage< 4, 4, float > mStepSoundPitch
::ll::TypedStorage< 8, 8, ::AABB * > mLastHitBB
::ll::TypedStorage< 8, 8, uint64 > mNameTagHash
::ll::TypedStorage< 4, 4, float > mShadowOffset
::ll::TypedStorage< 4, 4, float > mPushThrough
::ll::TypedStorage< 4, 4, int > mTickCount
::ll::TypedStorage< 4, 4, int > mInvulnerableTime
::ll::TypedStorage< 4, 4, int > mLastHealth
::ll::TypedStorage< 1, 1, bool > mInvulnerable
::ll::TypedStorage< 4, 4, int > mFlameTexFrameIndex
::ll::TypedStorage< 4, 4, float > mFlameFrameIncrementTime
::ll::TypedStorage< 1, 1, bool > mAlwaysFireImmune
::ll::TypedStorage< 1, 1, bool > mInheritRotationWhenRiding
::ll::TypedStorage< 1, 1, bool > mForcedLoading
::ll::TypedStorage< 1, 1, bool > mHighlightedThisFrame
::ll::TypedStorage< 1, 1, bool > mInitialized
::ll::TypedStorage< 1, 1, bool > mProcessedOnChunkDiscard
::ll::TypedStorage< 4, 4, float > mSoundVolume
::ll::TypedStorage< 4, 4, int > mShakeTime
::ll::TypedStorage< 8, 8, ::ActorUniqueID > mLegacyUniqueID
::ll::TypedStorage< 8, 16, ::WeakRef<::Dimension > > mDimension
::ll::TypedStorage< 8, 8, ::ILevel * > mLevel
::ll::TypedStorage< 8, 48, ::HashedString > mActorRendererId
::ll::TypedStorage< 4, 4, ::ActorCategory > mCategories
::ll::TypedStorage< 4, 4, ::ActorVersion > mVersion
::ll::TypedStorage< 8, 24, ::BuiltInActorComponents > mBuiltInComponents
::ll::TypedStorage< 8, 48, ::HashedString > mActorRendererIdThatAnimationComponentWasInitializedWith
::ll::TypedStorage< 1, 1, bool > mChanged
::ll::TypedStorage< 1, 1, bool > mRemoved
::ll::TypedStorage< 1, 1, bool > mMovedToLimbo
::ll::TypedStorage< 1, 1, bool > mMovedToUnloadedChunk
::ll::TypedStorage< 1, 1, bool > mBlocksBuilding
::ll::TypedStorage< 8, 16, ::std::shared_ptr<::AnimationComponent > > mAnimationComponent
::ll::TypedStorage< 8, 16, ::std::shared_ptr<::AnimationComponent > > mUIAnimationComponent
::ll::TypedStorage< 8, 8, ::ActorUniqueID > mTargetId
::ll::TypedStorage< 8, 8, ::ActorUniqueID > mInLovePartner
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::CompoundTag > > mPersistingTradeOffers
::ll::TypedStorage< 4, 4, int > mPersistingTradeRiches
::ll::TypedStorage< 1, 1, bool > mPersistingTrade
::ll::TypedStorage< 1, 1, bool > mEffectsDirty
::ll::TypedStorage< 1, 1, bool > mLootDropped
::ll::TypedStorage< 1, 1, bool > mLoadedFromNBTThisFrame
::ll::TypedStorage< 4, 16, ::mce::Color > mHurtColor
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ActorDefinitionDiffList > > mDefinitionList
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::CompoundTag > > mLoadedActorPropertyTag
::ll::TypedStorage< 8, 16, ::ActorDefinitionPtr > mActorDefinitionPtr
::ll::TypedStorage< 8, 32, ::std::string > mFilteredNameTag
::ll::TypedStorage< 8, 24, ::ActorTerrainInterlockData > mTerrainInterlockData
::ll::TypedStorage< 1, 1, bool > mWasHurtThisTick
::ll::TypedStorage< 1, 1, bool > mWasHurtLastTick
::ll::TypedStorage< 8, 8, ::ActorUniqueID > mLastHurtMobId
::ll::TypedStorage< 8, 8, ::ActorUniqueID > mLastHurtByPlayerId
::ll::TypedStorage< 8, 8, uint64 > mLastHurtTimestamp
::ll::TypedStorage< 4, 4, ::SharedTypes::Legacy::ActorDamageCause > mLastHurtCause
::ll::TypedStorage< 4, 4, float > mLastHurt
::ll::TypedStorage< 4, 4, int > mLastHurtMobTimestamp
::ll::TypedStorage< 4, 4, int > mLastHurtByMobTime
::ll::TypedStorage< 4, 4, int > mLastHurtByMobTimestamp
::ll::TypedStorage< 1, 1, bool > mIsPredictableProjectile
::ll::TypedStorage< 1, 1, bool > mIsRenderingInUI
::ll::TypedStorage< 1, 1, bool > mUpdateEffects
::ll::TypedStorage< 1, 1, bool > mCanPickupItems
::ll::TypedStorage< 1, 1, bool > mHasSetCanPickupItems
::ll::TypedStorage< 1, 1, bool > mChainedDamageEffects
::ll::TypedStorage< 4, 4, int > mAffectedByWaterBottleTicksToEffect
::ll::TypedStorage< 4, 4, ::SpawnRuleEnum > mSpawnRulesEnum
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ActionQueue > > mActionQueue
::ll::TypedStorage< 8, 56, ::MolangVariableMap > mMolangVariables
::ll::TypedStorage< 8, 8, ::ActorUniqueID > mFishingHookID

Member Typedef Documentation

◆ EntityBlockCollisionCallback

using Actor::EntityBlockCollisionCallback
inherited
Initial value:
::std::function<void(::BlockSource&, ::Block const&, ::BlockPos const&, ::Actor&)>
Definition BlockPos.h:14
Definition BlockSource.h:72
Definition Block.h:42

Constructor & Destructor Documentation

◆ SulfurCube()

MCAPI SulfurCube::SulfurCube ( ::ActorDefinitionGroup * definitions,
::ActorDefinitionIdentifier const & definitionName,
::EntityContext & entityContext )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

Member Function Documentation

◆ canBePulledIntoVehicle()

virtual bool SulfurCube::canBePulledIntoVehicle ( ) const
virtual

Reimplemented from Mob.

◆ checkSpawnRules()

virtual bool SulfurCube::checkSpawnRules ( bool fromSpawner)
virtual

Reimplemented from Slime.

◆ isDarkEnoughToSpawn()

virtual bool SulfurCube::isDarkEnoughToSpawn ( ) const
virtual

Reimplemented from Monster.

◆ initializeComponents()

virtual void SulfurCube::initializeComponents ( ::ActorInitializationMethod method,
::VariantParameterList const & params )
virtual

Reimplemented from Mob.

◆ reloadHardcoded()

virtual void SulfurCube::reloadHardcoded ( ::ActorInitializationMethod method,
::VariantParameterList const & params )
virtual

Reimplemented from Slime.

◆ _shouldSquish()

virtual bool SulfurCube::_shouldSquish ( ) const
virtual

Reimplemented from Slime.

◆ _shouldPlayJumpSound()

virtual bool SulfurCube::_shouldPlayJumpSound ( ) const
virtual

Reimplemented from Slime.

◆ _shouldPlayLandSound()

virtual bool SulfurCube::_shouldPlayLandSound ( ) const
virtual

Reimplemented from Slime.

◆ $ctor() [1/3]

MCAPI void * SulfurCube::$ctor ( ::ActorDefinitionGroup * definitions,
::ActorDefinitionIdentifier const & definitionName,
::EntityContext & entityContext )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canBePulledIntoVehicle()

MCAPI bool SulfurCube::$canBePulledIntoVehicle ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $checkSpawnRules()

MCAPI bool SulfurCube::$checkSpawnRules ( bool fromSpawner)
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isDarkEnoughToSpawn()

MCAPI bool SulfurCube::$isDarkEnoughToSpawn ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $initializeComponents()

MCAPI void SulfurCube::$initializeComponents ( ::ActorInitializationMethod method,
::VariantParameterList const & params )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $reloadHardcoded()

MCAPI void SulfurCube::$reloadHardcoded ( ::ActorInitializationMethod method,
::VariantParameterList const & params )
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $_shouldSquish()

MCAPI bool SulfurCube::$_shouldSquish ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $_shouldPlayJumpSound()

MCAPI bool SulfurCube::$_shouldPlayJumpSound ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $_shouldPlayLandSound()

MCAPI bool SulfurCube::$_shouldPlayLandSound ( ) const
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getShadowRadius()

virtual float Slime::getShadowRadius ( ) const
virtualinherited

Reimplemented from Actor.

◆ onSynchedDataUpdate()

virtual void Slime::onSynchedDataUpdate ( int dataId)
virtualinherited

Reimplemented from Actor.

◆ remove()

virtual void Slime::remove ( )
virtualinherited

Reimplemented from Actor.

◆ addAdditionalSaveData()

virtual void Slime::addAdditionalSaveData ( ::CompoundTag & tag) const
virtualinherited

Reimplemented from Monster.

◆ readAdditionalSaveData()

virtual void Slime::readAdditionalSaveData ( ::CompoundTag const & tag,
::DataLoadHelper & dataLoadHelper )
virtualinherited

Reimplemented from Monster.

◆ _getWalkTargetValue()

virtual float Slime::_getWalkTargetValue ( ::BlockPos const & pos)
virtualinherited

Reimplemented from Monster.

◆ _emitLandParticles()

MCAPI void Slime::_emitLandParticles ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _justJumped()

MCAPI void Slime::_justJumped ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _justLanded()

MCAPI void Slime::_justLanded ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ postNormalTick()

MCAPI void Slime::postNormalTick ( bool wasOnGround)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [2/3]

MCAPI void * Slime::$ctor ( ::ActorDefinitionGroup * definitions,
::ActorDefinitionIdentifier const & definitionName,
::EntityContext & entityContext,
::Slime::Parameters parameters )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $ctor() [3/3]

MCAPI void * Mob::$ctor ( ::ILevel & level,
::EntityContext & entityContext )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getShadowRadius()

MCAPI float Slime::$getShadowRadius ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onSynchedDataUpdate()

MCAPI void Slime::$onSynchedDataUpdate ( int dataId)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $addAdditionalSaveData()

MCAPI void Slime::$addAdditionalSaveData ( ::CompoundTag & tag) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $readAdditionalSaveData()

MCAPI void Slime::$readAdditionalSaveData ( ::CompoundTag const & tag,
::DataLoadHelper & dataLoadHelper )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $_getWalkTargetValue()

MCAPI float Slime::$_getWalkTargetValue ( ::BlockPos const & pos)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ normalTick()

virtual void Monster::normalTick ( )
virtualinherited

Reimplemented from Mob.

◆ $normalTick()

MCAPI void Monster::$normalTick ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $_hurt()

MCAPI::ActorHurtResult Monster::$_hurt ( ::ActorDamageSource const & source,
float damage,
::HurtParameters const & hurtParameters )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $vftable()

MCAPI void ** Monster::$vftable ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tryGetFromEntity()

MCAPI ::Actor * Actor::tryGetFromEntity ( ::StrictEntityContext const & entity,
::EntityRegistry & registry,
bool includeRemoved )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ reloadHardcodedClient()

virtual void Mob::reloadHardcodedClient ( ::ActorInitializationMethod method)
virtualinherited

Reimplemented from Actor.

◆ kill()

virtual void Mob::kill ( )
virtualinherited

Reimplemented from Actor.

◆ die()

virtual void Mob::die ( ::ActorDamageSource const & source)
virtualinherited

Reimplemented from Actor.

◆ shouldDropDeathLoot()

virtual bool Mob::shouldDropDeathLoot ( ) const
virtualinherited

Reimplemented from Actor.

◆ isAlive()

virtual bool Mob::isAlive ( ) const
virtualinherited

Reimplemented from Actor.

◆ isSleeping()

virtual bool Mob::isSleeping ( ) const
virtualinherited

Reimplemented from Actor.

◆ setSleeping()

virtual void Mob::setSleeping ( bool val)
virtualinherited

Reimplemented from Actor.

◆ isBlocking()

virtual bool Mob::isBlocking ( ) const
virtualinherited

Reimplemented from Actor.

◆ getYawSpeedInDegreesPerSecond()

virtual float Mob::getYawSpeedInDegreesPerSecond ( ) const
virtualinherited

Reimplemented from Actor.

◆ baseTick()

virtual void Mob::baseTick ( )
virtualinherited

Reimplemented from Actor.

◆ addPassenger()

virtual void Mob::addPassenger ( ::Actor & newPassenger)
virtualinherited

Reimplemented from Actor.

◆ startRiding()

virtual bool Mob::startRiding ( ::Actor & vehicle,
bool forceRiding )
virtualinherited

Reimplemented from Actor.

◆ handleEntityEvent()

virtual void Mob::handleEntityEvent ( ::ActorEvent id,
int data )
virtualinherited

Reimplemented from Actor.

◆ swing()

virtual bool Mob::swing ( ::ActorSwingSource swingSource,
::HandSlot handSlot )
virtualinherited

Reimplemented from Actor.

◆ isImmobile()

virtual bool Mob::isImmobile ( ) const
virtualinherited

Reimplemented from Actor.

◆ blockedByShield()

virtual void Mob::blockedByShield ( ::ActorDamageSource const & source,
::Actor & blocker )
virtualinherited

Reimplemented from Actor.

◆ setTarget()

virtual void Mob::setTarget ( ::Actor * target)
virtualinherited

Reimplemented from Actor.

◆ inCaravan()

virtual bool Mob::inCaravan ( ) const
virtualinherited

Reimplemented from Actor.

◆ getArmorTextureIndexInSlot()

virtual int Mob::getArmorTextureIndexInSlot ( ::SharedTypes::Legacy::ArmorSlot slot) const
virtualinherited

Reimplemented from Actor.

◆ getArmorColorInSlot()

virtual float Mob::getArmorColorInSlot ( ::SharedTypes::Legacy::ArmorSlot slot,
int channelRGBA ) const
virtualinherited

Reimplemented from Actor.

◆ getDeathTime()

virtual int Mob::getDeathTime ( ) const
virtualinherited

Reimplemented from Actor.

◆ buildDebugInfo()

virtual void Mob::buildDebugInfo ( ::std::string & out) const
virtualinherited

Reimplemented from Actor.

◆ getInterpolatedBodyRot()

virtual float Mob::getInterpolatedBodyRot ( float a) const
virtualinherited

Reimplemented from Actor.

◆ getInterpolatedHeadRot()

virtual float Mob::getInterpolatedHeadRot ( float a) const
virtualinherited

Reimplemented from Actor.

◆ getInterpolatedBodyYaw()

virtual float Mob::getInterpolatedBodyYaw ( float a) const
virtualinherited

Reimplemented from Actor.

◆ isSurfaceMob()

virtual bool Mob::isSurfaceMob ( ) const
virtualinherited

Reimplemented from Actor.

◆ hasComponent()

virtual bool Mob::hasComponent ( ::HashedString const & name) const
virtualinherited

Reimplemented from Actor.

◆ canChangeDimensionsUsingPortal()

virtual bool Mob::canChangeDimensionsUsingPortal ( ) const
virtualinherited

Reimplemented from Actor.

◆ teleportTo()

virtual void Mob::teleportTo ( ::Vec3 const & pos,
bool shouldStopRiding,
int cause,
int sourceEntityType,
bool keepVelocity )
virtualinherited

Reimplemented from Actor.

◆ canPowerJump()

virtual bool Mob::canPowerJump ( ) const
virtualinherited

Reimplemented from Actor.

◆ setEquippedSlot()

virtual void Mob::setEquippedSlot ( ::SharedTypes::Legacy::EquipmentSlot slot,
::ItemStack const & item )
virtualinherited

Reimplemented from Actor.

◆ renderDebugServerState()

virtual void Mob::renderDebugServerState ( ::IOptionsReader const & options)
virtualinherited

Reimplemented from Actor.

◆ causeFallDamageToActor()

virtual float Mob::causeFallDamageToActor ( float distance,
float multiplier,
::ActorDamageSource source )
virtualinherited

Reimplemented from Actor.

◆ outOfWorld()

virtual void Mob::outOfWorld ( )
virtualinherited

Reimplemented from Actor.

◆ _doInitialMove()

virtual void Mob::_doInitialMove ( )
virtualinherited

Reimplemented from Actor.

◆ _addBuiltInMobComponents()

MCAPI::BuiltInMobComponents Mob::_addBuiltInMobComponents ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _doSoulSpeedParticleEffect()

MCAPI void Mob::_doSoulSpeedParticleEffect ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _doSprintParticleEffect()

MCAPI void Mob::_doSprintParticleEffect ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _initHardCodedComponents()

MCAPI bool Mob::_initHardCodedComponents ( bool isClientSide)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _initialize()

MCAPI void Mob::_initialize ( ::EntityContext & entityContext,
bool isClientSide )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _isDoingMaceSmashAttack()

MCAPI bool Mob::_isDoingMaceSmashAttack ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _processSoulSpeed()

MCAPI void Mob::_processSoulSpeed ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _updateSprintingState()

MCAPI void Mob::_updateSprintingState ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ addSpeedModifier()

MCAPI void Mob::addSpeedModifier ( ::mce::UUID const & attributeID,
::std::string const & attributeName,
float speedModifier )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ calcMoveRelativeSpeed()

MCAPI float Mob::calcMoveRelativeSpeed ( ::TravelType travelType)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ clearMainHandSlot()

MCAPI void Mob::clearMainHandSlot ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ containerChanged()

MCAPI void Mob::containerChanged ( int iSlot)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ createAI()

MCAPI void Mob::createAI ( ::std::vector<::LegacyGoalDefinition > goals)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ dropContainer()

MCAPI void Mob::dropContainer ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ emitJumpPreventedEvent()

MCAPI void Mob::emitJumpPreventedEvent ( ::BlockPos const & pos)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getArmorTypeHash()

MCAPI int Mob::getArmorTypeHash ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getCarriedItemKnockbackBonus()

MCAPI int Mob::getCarriedItemKnockbackBonus ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getDamageAfterArmorReduction()

MCAPI float Mob::getDamageAfterArmorReduction ( ::ActorDamageSource const & source,
float damage ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getDamageAfterDamageSensorComponentAdjustments()

MCAPI float Mob::getDamageAfterDamageSensorComponentAdjustments ( ::ActorDamageSource const & source,
float damage )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getJumpEffectAmplifierValue()

MCAPI float Mob::getJumpEffectAmplifierValue ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getJumpMultiplier()

MCAPI float Mob::getJumpMultiplier ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getJumpPrevention()

MCAPI::JumpPreventionResult Mob::getJumpPrevention ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getModifiedSwingDuration()

MCAPI int Mob::getModifiedSwingDuration ( ::HandSlot handSlot) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getNoActionTime()

MCAPI int Mob::getNoActionTime ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getSpawnSound()

MCAPI::SharedTypes::Legacy::LevelSoundEvent Mob::getSpawnSound ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getToughnessValue()

MCAPI int Mob::getToughnessValue ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getTravelType()

MCAPI::TravelType Mob::getTravelType ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ hurtArmor()

MCAPI void Mob::hurtArmor ( ::ActorDamageSource const & source,
int damage )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isAbleToMove()

MCAPI bool Mob::isAbleToMove ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isTransitioningSitting()

MCAPI bool Mob::isTransitioningSitting ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ joinCaravan()

MCAPI void Mob::joinCaravan ( ::Mob * head)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ leaveCaravan()

MCAPI void Mob::leaveCaravan ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ lookAt()

MCAPI void Mob::lookAt ( ::Actor * lookAt,
float yMax,
float xMax )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ onPlayerDimensionChanged()

MCAPI void Mob::onPlayerDimensionChanged ( ::Player * player,
::DimensionType fromDimension,
::DimensionType toDimension )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ resetAttributes()

MCAPI void Mob::resetAttributes ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ resetNoActionTime()

MCAPI void Mob::resetNoActionTime ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ saveOffhand()

MCAPI ::std::unique_ptr<::ListTag > Mob::saveOffhand ( ::SaveContext const & saveContext) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setJumpTicks()

MCAPI void Mob::setJumpTicks ( int ticks)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setSpeedModifier()

MCAPI void Mob::setSpeedModifier ( float speed)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ shouldApplyWaterGravity()

MCAPI bool Mob::shouldApplyWaterGravity ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ snapToYBodyRot()

MCAPI void Mob::snapToYBodyRot ( float yBodyRot)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tickMobEffectsVisuals()

MCAPI void Mob::tickMobEffectsVisuals ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ updateEquipment()

MCAPI void Mob::updateEquipment ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ updateGlidingDurability()

MCAPI void Mob::updateGlidingDurability ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _registerMobAttributes()

MCAPI void Mob::_registerMobAttributes ( ::BaseAttributeMap & attributes)
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dtor()

MCAPI void Mob::$dtor ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $reloadHardcodedClient()

MCAPI void Mob::$reloadHardcodedClient ( ::ActorInitializationMethod method)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $kill()

MCAPI void Mob::$kill ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $shouldDropDeathLoot()

MCAPI bool Mob::$shouldDropDeathLoot ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $spawnAnim()

MCAPI void Mob::$spawnAnim ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isAlive()

MCAPI bool Mob::$isAlive ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isSleeping()

MCAPI bool Mob::$isSleeping ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $setSleeping()

MCAPI void Mob::$setSleeping ( bool val)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isBlocking()

MCAPI bool Mob::$isBlocking ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getSpeed()

MCAPI float Mob::$getSpeed ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $setSpeed()

MCAPI void Mob::$setSpeed ( float speed)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getYawSpeedInDegreesPerSecond()

MCAPI float Mob::$getYawSpeedInDegreesPerSecond ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $baseTick()

MCAPI void Mob::$baseTick ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $hurtEffects()

MCAPI void Mob::$hurtEffects ( ::ActorDamageSource const & source,
float damage,
::HurtEffectsSettings const & settings )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $damageCarriedItemOnAttack()

MCAPI void Mob::$damageCarriedItemOnAttack ( ::Actor & target,
float damageDealtToTarget )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $doFireHurt()

MCAPI::ActorHurtResult Mob::$doFireHurt ( int amount)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $aiStep()

MCAPI void Mob::$aiStep ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $pushActors()

MCAPI void Mob::$pushActors ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $checkSpawnObstruction()

MCAPI bool Mob::$checkSpawnObstruction ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $addPassenger()

MCAPI void Mob::$addPassenger ( ::Actor & newPassenger)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $startRiding()

MCAPI bool Mob::$startRiding ( ::Actor & vehicle,
bool forceRiding )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $handleEntityEvent()

MCAPI void Mob::$handleEntityEvent ( ::ActorEvent id,
int data )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getItemUseDuration()

MCAPI int Mob::$getItemUseDuration ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getItemUseStartupProgress()

MCAPI float Mob::$getItemUseStartupProgress ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getItemUseIntervalProgress()

MCAPI float Mob::$getItemUseIntervalProgress ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $swing()

MCAPI bool Mob::$swing ( ::ActorSwingSource swingSource,
::HandSlot handSlot )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getMaxHeadXRot()

MCAPI float Mob::$getMaxHeadXRot ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isImmobile()

MCAPI bool Mob::$isImmobile ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $blockedByShield()

MCAPI void Mob::$blockedByShield ( ::ActorDamageSource const & source,
::Actor & blocker )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $setTarget()

MCAPI void Mob::$setTarget ( ::Actor * target)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $attack()

MCAPI::ActorHurtResult Mob::$attack ( ::Actor & target,
::SharedTypes::Legacy::ActorDamageCause const & cause )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isAlliedTo()

MCAPI bool Mob::$isAlliedTo ( ::Mob * other)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $doHurtTarget()

MCAPI::ActorHurtResult Mob::$doHurtTarget ( ::Actor * target,
::SharedTypes::Legacy::ActorDamageCause const & cause )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getBlockDamageCause()

MCAPI::SharedTypes::Legacy::ActorDamageCause Mob::$getBlockDamageCause ( ::Block const & block) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $inCaravan()

MCAPI bool Mob::$inCaravan ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getArmorValue()

MCAPI int Mob::$getArmorValue ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $hurtArmorSlots()

MCAPI void Mob::$hurtArmorSlots ( ::ActorDamageSource const & source,
int damage,
::std::bitset< 5 > const hurtSlots )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $setDamagedArmor()

MCAPI void Mob::$setDamagedArmor ( ::SharedTypes::Legacy::ArmorSlot slot,
::ItemStack const & item )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $sendArmorDamage()

MCAPI void Mob::$sendArmorDamage ( ::std::bitset< 5 > const damagedSlots)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $sendArmor()

MCAPI void Mob::$sendArmor ( ::std::bitset< 5 > const armorSlots)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getArmorMaterialTypeInSlot()

MCAPI::ArmorMaterialType Mob::$getArmorMaterialTypeInSlot ( ::SharedTypes::Legacy::ArmorSlot slot) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getArmorTextureIndexInSlot()

MCAPI int Mob::$getArmorTextureIndexInSlot ( ::SharedTypes::Legacy::ArmorSlot slot) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getArmorColorInSlot()

MCAPI float Mob::$getArmorColorInSlot ( ::SharedTypes::Legacy::ArmorSlot slot,
int channelRGBA ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getAllHandEquipment()

MCAPI ::std::vector<::ItemStack const * > Mob::$getAllHandEquipment ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getAllEquipment()

MCAPI ::std::vector<::ItemStack const * > Mob::$getAllEquipment ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getDeathTime()

MCAPI int Mob::$getDeathTime ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dropEquipmentOnDeath() [1/2]

MCAPI void Mob::$dropEquipmentOnDeath ( ::ActorDamageSource const & source)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $dropEquipmentOnDeath() [2/2]

MCAPI void Mob::$dropEquipmentOnDeath ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $clearVanishEnchantedItemsOnDeath()

MCAPI void Mob::$clearVanishEnchantedItemsOnDeath ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $sendInventory()

MCAPI void Mob::$sendInventory ( bool shouldSelectSlot)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $buildDebugInfo()

MCAPI void Mob::$buildDebugInfo ( ::std::string & out) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getInterpolatedBodyRot()

MCAPI float Mob::$getInterpolatedBodyRot ( float a) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getInterpolatedHeadRot()

MCAPI float Mob::$getInterpolatedHeadRot ( float a) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getInterpolatedBodyYaw()

MCAPI float Mob::$getInterpolatedBodyYaw ( float a) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isSurfaceMob()

MCAPI bool Mob::$isSurfaceMob ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $createAIGoals()

MCAPI bool Mob::$createAIGoals ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onBorn()

MCAPI void Mob::$onBorn ( ::Actor & ,
::Actor &  )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $setItemSlot()

MCAPI bool Mob::$setItemSlot ( ::SharedTypes::Legacy::EquipmentSlot slot,
::ItemStack const & item )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $setTransitioningSitting()

MCAPI void Mob::$setTransitioningSitting ( bool value)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $hasComponent()

MCAPI bool Mob::$hasComponent ( ::HashedString const & name) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canExistWhenDisallowMob()

MCAPI bool Mob::$canExistWhenDisallowMob ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canPowerJump()

MCAPI bool Mob::$canPowerJump ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $renderDebugServerState()

MCAPI void Mob::$renderDebugServerState ( ::IOptionsReader const & options)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $initBodyControl()

MCAPI ::std::unique_ptr<::BodyControl > Mob::$initBodyControl ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $outOfWorld()

MCAPI void Mob::$outOfWorld ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $newServerAiStep()

MCAPI void Mob::$newServerAiStep ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $_doInitialMove()

MCAPI void Mob::$_doInitialMove ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $_getAdjustedAABBForSpawnCheck()

MCAPI::AABB Mob::$_getAdjustedAABBForSpawnCheck ( ::AABB const & aabb,
::Vec3 const & mobPos ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _addActorBuiltInComponents()

MCAPI::BuiltInActorComponents Actor::_addActorBuiltInComponents ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _addActorNonBuiltInComponents()

MCAPI void Actor::_addActorNonBuiltInComponents ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _applyPendingPropertyChanges()

MCAPI bool Actor::_applyPendingPropertyChanges ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _drop()

MCAPI::ItemActor const * Actor::_drop ( ::ItemStack const & item,
bool randomly )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _getAnimationComponent()

MCAPI::AnimationComponent & Actor::_getAnimationComponent ( ::std::shared_ptr<::AnimationComponent > & animationComponent,
::AnimationComponentGroupType group )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _initializeMaxAutoStep()

MCAPI void Actor::_initializeMaxAutoStep ( float maxAutoStep)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _isDeathLootAllowed()

MCAPI bool Actor::_isDeathLootAllowed ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _notifyMobEffectsOnHurt()

MCAPI void Actor::_notifyMobEffectsOnHurt ( ::ActorDamageSource const & source,
float damage )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _refreshAABB()

MCAPI void Actor::_refreshAABB ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _setActorTypeId()

MCAPI void Actor::_setActorTypeId ( ::ActorType type)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _setDimensionTransitionComponent()

MCAPI void Actor::_setDimensionTransitionComponent ( ::DimensionType fromId,
::DimensionType toId,
int portalCooldown )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _setHandContainerItem()

MCAPI void Actor::_setHandContainerItem ( ::ItemStack const & item,
::HandSlot handSlot )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _setupServerAnimationComponent()

MCAPI void Actor::_setupServerAnimationComponent ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ _updateComposition()

MCAPI void Actor::_updateComposition ( bool reload)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ applyOnBornPropertyChanges()

MCAPI void Actor::applyOnBornPropertyChanges ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ buildDebugGroupInfo()

MCAPI void Actor::buildDebugGroupInfo ( ::std::string & out) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ canAttack()

MCAPI bool Actor::canAttack ( ::Actor const & entity) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ canBeginOrContinueClimbingLadder()

MCAPI bool Actor::canBeginOrContinueClimbingLadder ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ canMate()

MCAPI bool Actor::canMate ( ::Actor const & partner) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ canReceiveMobEffectsFromGameplay()

MCAPI bool Actor::canReceiveMobEffectsFromGameplay ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ celebrateHunt()

MCAPI void Actor::celebrateHunt ( int duration,
bool special )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ chorusFruitTeleport()

MCAPI void Actor::chorusFruitTeleport ( ::Vec3 const & range)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ closerThan() [1/2]

MCAPI bool Actor::closerThan ( ::Actor const & e,
float distance ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ closerThan() [2/2]

MCAPI bool Actor::closerThan ( ::Actor const & e,
float distanceXZ,
float distanceY ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ consumeItem()

MCAPI void Actor::consumeItem ( ::ItemActor & itemActor,
int count )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ createUpdateEquipPacket()

MCAPI::UpdateEquipPacket Actor::createUpdateEquipPacket ( int containerID)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ createUpdateTradePacket()

MCAPI::UpdateTradePacket Actor::createUpdateTradePacket ( int containerID)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ deregisterTagsFromLevelCache()

MCAPI void Actor::deregisterTagsFromLevelCache ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ distanceSqrToBlockPosCenter()

MCAPI float Actor::distanceSqrToBlockPosCenter ( ::BlockPos const & pos) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ dropTowards()

MCAPI void Actor::dropTowards ( ::ItemStack const & item,
::Vec3 towards )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ equip() [1/2]

MCAPI void Actor::equip ( ::EquipmentTable const & equipmentTable)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ equip() [2/2]

MCAPI void Actor::equip ( ::std::string const & lootTableFilePath)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ equipFromEquipmentDefinition()

MCAPI void Actor::equipFromEquipmentDefinition ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ evaluateSeatRotation()

MCAPI float Actor::evaluateSeatRotation ( ::RideableComponent const & rideable,
bool useVehicleRenderParams )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ exitVehicle()

MCAPI void Actor::exitVehicle ( bool exitFromPassenger,
bool actorIsBeingDestroyed,
bool wasEjectedByActivatorRail )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ fetchFishingHook()

MCAPI::FishingHook * Actor::fetchFishingHook ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ fetchNearbyActorsSorted()

MCAPI ::std::vector<::DistanceSortedActor > Actor::fetchNearbyActorsSorted ( ::Vec3 const & distance,
::ActorType actorTypeId )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getCarriedItemInSlotPreferredBy()

MCAPI::ItemStack const & Actor::getCarriedItemInSlotPreferredBy ( ::ItemStack const & item) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getChestSlots()

MCAPI int Actor::getChestSlots ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getCurrentSwimAmount()

MCAPI float Actor::getCurrentSwimAmount ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getEquipSlots()

MCAPI int Actor::getEquipSlots ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getEquipmentCount()

MCAPI int Actor::getEquipmentCount ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getEquipmentSlotForItem()

MCAPI::SharedTypes::Legacy::EquipmentSlot Actor::getEquipmentSlotForItem ( ::ItemStack const & item) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getFirstAvailableSeatPos()

MCAPI bool Actor::getFirstAvailableSeatPos ( ::Actor & potentialPassenger,
::Vec3 & result ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getInterpolatedRidingPosition()

MCAPI::Vec3 Actor::getInterpolatedRidingPosition ( float a = 0.0f) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getInventorySize()

MCAPI int Actor::getInventorySize ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getLinks()

MCAPI ::std::vector<::ActorLink > Actor::getLinks ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getLootTable()

MCAPI::LootTable * Actor::getLootTable ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getOnDeathExperience()

MCAPI int Actor::getOnDeathExperience ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getOrAddDynamicProperties()

MCAPI::DynamicProperties & Actor::getOrAddDynamicProperties ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getRedactableNameTag()

MCAPI::Bedrock::Safety::RedactableString Actor::getRedactableNameTag ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getRidingHeight()

MCAPI float Actor::getRidingHeight ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getStrength()

MCAPI int Actor::getStrength ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getSwimAmount()

MCAPI float Actor::getSwimAmount ( float a) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getVehicleRuntimeID()

MCAPI::ActorRuntimeID Actor::getVehicleRuntimeID ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ handleLeftoverFallDamage()

MCAPI void Actor::handleLeftoverFallDamage ( float damage,
::ActorDamageSource source )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ hasPlayerPassenger()

MCAPI bool Actor::hasPlayerPassenger ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ hasPriorityAmmunition()

MCAPI bool Actor::hasPriorityAmmunition ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ inDownwardFlowingLiquid()

MCAPI bool Actor::inDownwardFlowingLiquid ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ initParams()

MCAPI void Actor::initParams ( ::RenderParams & params)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isActorLocationInMaterial()

MCAPI bool Actor::isActorLocationInMaterial ( ::SharedTypes::Legacy::ActorLocation actorLocation,
::SharedTypes::v1_26_20::MaterialType type ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isAngry()

MCAPI bool Actor::isAngry ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isDoorOpener()

MCAPI bool Actor::isDoorOpener ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isInClouds()

MCAPI bool Actor::isInClouds ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isInPrecipitation()

MCAPI bool Actor::isInPrecipitation ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isInsidePortal()

MCAPI bool Actor::isInsidePortal ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isInvertedHealAndHarm()

MCAPI bool Actor::isInvertedHealAndHarm ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isJumping()

MCAPI bool Actor::isJumping ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isLayingDown()

MCAPI bool Actor::isLayingDown ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isOrphan()

MCAPI bool Actor::isOrphan ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isOverWater()

MCAPI bool Actor::isOverWater ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isResting()

MCAPI bool Actor::isResting ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isSilent()

MCAPI bool Actor::isSilent ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isStanding()

MCAPI bool Actor::isStanding ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isUseNewTradeScreen()

MCAPI bool Actor::isUseNewTradeScreen ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ isWorldBuilder()

MCAPI bool Actor::isWorldBuilder ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ killed()

MCAPI void Actor::killed ( ::Actor & entity)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ lerpTo() [1/2]

MCAPI void Actor::lerpTo ( ::Vec3 const & pos,
::Vec2 const & rot,
int steps )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ lerpTo() [2/2]

MCAPI void Actor::lerpTo ( ::Vec3 const & pos,
::Vec2 const & rot,
float headYaw,
int steps )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ loadLinks()

MCAPI void Actor::loadLinks ( ::CompoundTag const & entityTag,
::std::vector<::ActorLink > & links,
::DataLoadHelper & dataLoadHelper )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ migrateUniqueID()

MCAPI void Actor::migrateUniqueID ( ::ActorUniqueID id)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ onEffectUpdated()

MCAPI void Actor::onEffectUpdated ( ::MobEffectInstance & effect)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ playSynchronizedSound()

MCAPI void Actor::playSynchronizedSound ( ::SoundEventIdentifier const & soundEvent,
::Vec3 const & pos,
int data,
bool isGlobal,
::Player * primaryLocalPlayer )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ postSplashGameEvent()

MCAPI void Actor::postSplashGameEvent ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ pullInEntity()

MCAPI bool Actor::pullInEntity ( ::Actor & e)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ pushBackActionEventToActionQueue()

MCAPI void Actor::pushBackActionEventToActionQueue ( ::ActionEvent actionEvent)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ pushOutOfBlocks()

MCAPI void Actor::pushOutOfBlocks ( ::Vec3 const & vec)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ reload()

MCAPI void Actor::reload ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setBaseDefinition()

MCAPI void Actor::setBaseDefinition ( ::ActorDefinitionIdentifier const & sourceId,
bool clearDefs,
bool update )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setDead()

MCAPI void Actor::setDead ( bool isDead)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setLastHurtByMob()

MCAPI void Actor::setLastHurtByMob ( ::Mob * mob)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setLimitedLifetimeTicks()

MCAPI void Actor::setLimitedLifetimeTicks ( int lifetimeTicks)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setRedactableNameTag()

MCAPI void Actor::setRedactableNameTag ( ::Bedrock::Safety::RedactableString const & name)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setRuntimeID()

MCAPI void Actor::setRuntimeID ( ::ActorRuntimeID id)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setScoreTag()

MCAPI void Actor::setScoreTag ( ::std::string const & score)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setStrengthMax()

MCAPI void Actor::setStrengthMax ( int strength)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ setUniqueID()

MCAPI void Actor::setUniqueID ( ::ActorUniqueID id)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ shouldOrphan()

MCAPI bool Actor::shouldOrphan ( ::BlockSource & source)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ shouldTick()

MCAPI bool Actor::shouldTick ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ spawnTrailBubbles()

MCAPI void Actor::spawnTrailBubbles ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ synchronousSetSize()

MCAPI void Actor::synchronousSetSize ( float w,
float h )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ teleportPassengersTo()

MCAPI void Actor::teleportPassengersTo ( ::Vec3 const & pos,
int cause,
int entityType )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ thawFreezeEffect()

MCAPI void Actor::thawFreezeEffect ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ transferTickingArea()

MCAPI void Actor::transferTickingArea ( ::Dimension const & toDimension)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ triggerActorRemovedEvent()

MCAPI void Actor::triggerActorRemovedEvent ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tryGetEquippableSlotAllowedItems()

MCAPI ::std::vector<::ItemDescriptor > const * Actor::tryGetEquippableSlotAllowedItems ( int slotNumber) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tryGetEquippableSlotForItem()

MCAPI ::std::optional< int > Actor::tryGetEquippableSlotForItem ( ::ItemDescriptor item) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ tryTeleportTo()

MCAPI bool Actor::tryTeleportTo ( ::Vec3 const & pos,
bool landOnBlock,
bool avoidLiquid,
int cause,
int entityType )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ updateDimensionChunkMove()

MCAPI void Actor::updateDimensionChunkMove ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ updateInsideBlock()

MCAPI void Actor::updateInsideBlock ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ updateInvisibilityStatus()

MCAPI void Actor::updateInvisibilityStatus ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ updateWaterState()

MCAPI void Actor::updateWaterState ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ wobble()

MCAPI void Actor::wobble ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ getBlocksCurrentlyStandingOn()

MCAPI ::std::vector<::BlockPos > Actor::getBlocksCurrentlyStandingOn ( ::AABB const & aabb,
::IConstBlockSource const & region,
float ignoreGapBelow,
::optional_ref<::GetCollisionShapeInterface const > other )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $reloadComponents()

MCAPI void Actor::$reloadComponents ( ::ActorInitializationMethod ,
::VariantParameterList const &  )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $_serverInitItemStackIds()

MCAPI void Actor::$_serverInitItemStackIds ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $resetUserPos()

MCAPI void Actor::$resetUserPos ( ::ActorResetRule resetRule)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getOwnerEntityType()

MCAPI::ActorType Actor::$getOwnerEntityType ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getFiringPos()

MCAPI::Vec3 Actor::$getFiringPos ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getInterpolatedRidingOffset()

MCAPI::Vec3 Actor::$getInterpolatedRidingOffset ( float ,
int const  ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isFireImmune()

MCAPI bool Actor::$isFireImmune ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canDisableShield()

MCAPI bool Actor::$canDisableShield ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $lerpMotion()

MCAPI void Actor::$lerpMotion ( ::Vec3 const & delta)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $tryCreateAddActorPacket()

MCAPI ::std::unique_ptr<::Packet > Actor::$tryCreateAddActorPacket ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $passengerTick()

MCAPI void Actor::$passengerTick ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getExitTip()

MCAPI::std::string Actor::$getExitTip ( ::std::string const & kind,
::InputMode mode,
::NewInteractionModel scheme ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getEntityLocNameString()

MCAPI::std::string Actor::$getEntityLocNameString ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isInvisible()

MCAPI bool Actor::$isInvisible ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canShowNameTag()

MCAPI bool Actor::$canShowNameTag ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getNameTagTextColor()

MCAPI::mce::Color Actor::$getNameTagTextColor ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getHeadLookVector()

MCAPI::Vec3 Actor::$getHeadLookVector ( float a) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canInteractWithOtherEntitiesInGame()

MCAPI bool Actor::$canInteractWithOtherEntitiesInGame ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getBrightness()

MCAPI float Actor::$getBrightness ( float a,
::IConstBlockSource const & region ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $playerTouch()

MCAPI void Actor::$playerTouch ( ::Player & player)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isSilentObserver()

MCAPI bool Actor::$isSilentObserver ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $setSneaking()

MCAPI void Actor::$setSneaking ( bool value)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isDamageBlocked()

MCAPI bool Actor::$isDamageBlocked ( ::ActorDamageSource const & source) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isOnFire()

MCAPI bool Actor::$isOnFire ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isTargetable()

MCAPI bool Actor::$isTargetable ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isValidTarget()

MCAPI bool Actor::$isValidTarget ( ::Actor * attacker) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $performRangedAttack()

MCAPI void Actor::$performRangedAttack ( ::Actor & target,
float  )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $setOwner()

MCAPI void Actor::$setOwner ( ::ActorUniqueID const ownerId)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $setSitting()

MCAPI void Actor::$setSitting ( bool value)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onTame()

MCAPI void Actor::$onTame ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onFailedTame()

MCAPI void Actor::$onFailedTame ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $setStanding()

MCAPI void Actor::$setStanding ( bool value)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isEnchanted()

MCAPI bool Actor::$isEnchanted ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $playAmbientSound()

MCAPI void Actor::$playAmbientSound ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getAmbientSound()

MCAPI::SharedTypes::Legacy::LevelSoundEvent Actor::$getAmbientSound ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $isInvulnerableTo()

MCAPI bool Actor::$isInvulnerableTo ( ::ActorDamageSource const & source) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $feed()

MCAPI void Actor::$feed ( int itemId)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getActorRendererId()

MCAPI::HashedString const & Actor::$getActorRendererId ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getCarriedItem()

MCAPI::ItemStack const & Actor::$getCarriedItem ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $setOffhandSlot()

MCAPI void Actor::$setOffhandSlot ( ::ItemStack const & item)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getEquippedTotem()

MCAPI::ItemStack const & Actor::$getEquippedTotem ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $consumeTotem()

MCAPI bool Actor::$consumeTotem ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $queryEntityRenderer()

MCAPI::HashedString const & Actor::$queryEntityRenderer ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getSourceUniqueID()

MCAPI::ActorUniqueID Actor::$getSourceUniqueID ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getLiquidAABB()

MCAPI::AABB Actor::$getLiquidAABB ( ::SharedTypes::v1_26_20::MaterialType const liquidType) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $handleInsidePortal()

MCAPI void Actor::$handleInsidePortal ( ::BlockPos const & portalPos)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $changeDimension() [1/2]

MCAPI void Actor::$changeDimension ( ::DimensionType toId)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $changeDimension() [2/2]

MCAPI void Actor::$changeDimension ( ::ChangeDimensionPacket const & packet)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getControllingPlayer()

MCAPI::ActorUniqueID Actor::$getControllingPlayer ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canPickupItem()

MCAPI bool Actor::$canPickupItem ( ::ItemStack const & item) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $sendMotionPacketIfNeeded()

MCAPI void Actor::$sendMotionPacketIfNeeded ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canSynchronizeNewEntity()

MCAPI bool Actor::$canSynchronizeNewEntity ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $startSwimming()

MCAPI void Actor::$startSwimming ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $stopSwimming()

MCAPI void Actor::$stopSwimming ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getCommandPermissionLevel()

MCAPI::CommandPermissionLevel Actor::$getCommandPermissionLevel ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canBeAffected()

MCAPI bool Actor::$canBeAffected ( uint id) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canBeAffectedByArrow()

MCAPI bool Actor::$canBeAffectedByArrow ( ::MobEffectInstance const & effect) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canObstructSpawningAndBlockPlacement()

MCAPI bool Actor::$canObstructSpawningAndBlockPlacement ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getAnimationComponent()

MCAPI::AnimationComponent & Actor::$getAnimationComponent ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $openContainerComponent()

MCAPI void Actor::$openContainerComponent ( ::Player & player)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $useItem()

MCAPI void Actor::$useItem ( ::ItemStackBase & item,
::ItemUseMethod itemUseMethod,
bool consumeItem )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getDebugText()

MCAPI void Actor::$getDebugText ( ::std::vector<::std::string > & outputInfo)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getMapDecorationRotation()

MCAPI float Actor::$getMapDecorationRotation ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getPassengerYRotation()

MCAPI float Actor::$getPassengerYRotation ( ::Actor const & passenger) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $add()

MCAPI bool Actor::$add ( ::ItemStack & item)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $drop()

MCAPI bool Actor::$drop ( ::ItemStack const & item,
bool const randomly )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getInteraction()

MCAPI::Interaction Actor::$getInteraction ( ::Player & player,
::Vec3 const & location,
::HandSlot handSlot )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $canDestroyBlock()

MCAPI bool Actor::$canDestroyBlock ( ::Block const & block) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $setAuxValue()

MCAPI void Actor::$setAuxValue ( int aux)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $applySnapshot()

MCAPI void Actor::$applySnapshot ( ::EntityContext const & snapshotEntity,
::MovementDataExtractionUtility::SnapshotAccessor const & originalSnapshotEntity )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $onPush()

MCAPI void Actor::$onPush ( ::Actor & source)
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getLastDeathPos()

MCAPI ::std::optional<::BlockPos > Actor::$getLastDeathPos ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $getLastDeathDimension()

MCAPI ::std::optional<::DimensionType > Actor::$getLastDeathDimension ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $hasDiedBefore()

MCAPI bool Actor::$hasDiedBefore ( ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $doEnterWaterSplashEffect()

MCAPI void Actor::$doEnterWaterSplashEffect ( )
inherited
Attention
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◆ $doExitWaterSplashEffect()

MCAPI void Actor::$doExitWaterSplashEffect ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $doWaterSplashEffect()

MCAPI void Actor::$doWaterSplashEffect ( )
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $_shouldProvideFeedbackOnHandContainerItemSet()

MCAPI bool Actor::$_shouldProvideFeedbackOnHandContainerItemSet ( ::HandSlot handSlot,
::ItemStack const & item ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

◆ $_shouldProvideFeedbackOnArmorSet()

MCAPI bool Actor::$_shouldProvideFeedbackOnArmorSet ( ::SharedTypes::Legacy::ArmorSlot slot,
::ItemStack const & item ) const
inherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: