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Mod loader for Minecraft Bedrock Edition
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LeviMC
Home
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6
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
Be.D.D.
Scripted client input for mod tests
bedboo
Bedrock bots with a mineflayer-compatible API
All repositories on GitHub
Mods
Blog
Community
About
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SulfurCube.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/world/actor/ActorInitializationMethod.h"
7
#include "mc/world/actor/monster/Slime.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
ActorDefinitionGroup
;
12
class
EntityContext
;
13
struct
ActorDefinitionIdentifier
;
14
struct
VariantParameterList
;
15
// clang-format on
16
17
class
SulfurCube :
public
::Slime {
18
public
:
19
// prevent constructor by default
20
SulfurCube();
21
22
public
:
23
// virtual functions
24
// NOLINTBEGIN
25
virtual
bool
canBePulledIntoVehicle()
const
/*override*/
;
26
27
virtual
bool
checkSpawnRules(
bool
fromSpawner)
/*override*/
;
28
29
virtual
bool
isDarkEnoughToSpawn()
const
/*override*/
;
30
31
virtual
void
32
initializeComponents(::ActorInitializationMethod method,
::VariantParameterList
const
& params)
/*override*/
;
33
34
virtual
void
reloadHardcoded(::ActorInitializationMethod method,
::VariantParameterList
const
& params)
/*override*/
;
35
36
virtual
bool
_shouldSquish()
const
/*override*/
;
37
38
virtual
bool
_shouldPlayJumpSound()
const
/*override*/
;
39
40
virtual
bool
_shouldPlayLandSound()
const
/*override*/
;
41
// NOLINTEND
42
43
public
:
44
// member functions
45
// NOLINTBEGIN
46
MCNAPI
SulfurCube
(
47
::ActorDefinitionGroup
* definitions,
48
::ActorDefinitionIdentifier
const
& definitionName,
49
::EntityContext
& entityContext
50
);
51
// NOLINTEND
52
53
public
:
54
// constructor thunks
55
// NOLINTBEGIN
56
MCNAPI
void
*
$ctor
(
57
::ActorDefinitionGroup
* definitions,
58
::ActorDefinitionIdentifier
const
& definitionName,
59
::EntityContext
& entityContext
60
);
61
// NOLINTEND
62
63
public
:
64
// virtual function thunks
65
// NOLINTBEGIN
66
MCNAPI
bool
$canBePulledIntoVehicle
()
const
;
67
68
MCNAPI
bool
$checkSpawnRules
(
bool
fromSpawner);
69
70
MCNAPI
bool
$isDarkEnoughToSpawn
()
const
;
71
72
MCNAPI
void
$initializeComponents
(::ActorInitializationMethod method,
::VariantParameterList
const
& params);
73
74
MCNAPI
void
$reloadHardcoded
(::ActorInitializationMethod method,
::VariantParameterList
const
& params);
75
76
MCNAPI
bool
$_shouldSquish
()
const
;
77
78
MCNAPI
bool
$_shouldPlayJumpSound
()
const
;
79
80
MCNAPI
bool
$_shouldPlayLandSound
()
const
;
81
82
83
// NOLINTEND
84
};
ActorDefinitionGroup
Definition
ActorDefinitionGroup.h:26
EntityContext
Definition
EntityContext.h:15
SulfurCube::$reloadHardcoded
MCAPI void $reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const ¶ms)
SulfurCube::$_shouldSquish
MCAPI bool $_shouldSquish() const
SulfurCube::$_shouldPlayLandSound
MCAPI bool $_shouldPlayLandSound() const
SulfurCube::SulfurCube
MCAPI SulfurCube(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
SulfurCube::$checkSpawnRules
MCAPI bool $checkSpawnRules(bool fromSpawner)
SulfurCube::$initializeComponents
MCAPI void $initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const ¶ms)
SulfurCube::$canBePulledIntoVehicle
MCAPI bool $canBePulledIntoVehicle() const
SulfurCube::$_shouldPlayJumpSound
MCAPI bool $_shouldPlayJumpSound() const
SulfurCube::$isDarkEnoughToSpawn
MCAPI bool $isDarkEnoughToSpawn() const
SulfurCube::$ctor
MCAPI void * $ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext)
ActorDefinitionIdentifier
Definition
ActorDefinitionIdentifier.h:15
VariantParameterList
Definition
VariantParameterList.h:17
src
mc
world
actor
monster
SulfurCube.h
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for LeviLamina by
1.16.1