LeviLamina
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OnFireServerSystem Class Reference
Inheritance diagram for OnFireServerSystem:

Public Member Functions

virtual void tick (::EntityRegistry &registry)
MCAPI void $tick (::EntityRegistry &registry)
virtual void singleTick (::EntityRegistry &registry, ::EntityContext &entity)
virtual void singleTick (::EntityRegistry &registry, ::StrictEntityContext &entityContext)
MCFOLD void $singleTick (::EntityRegistry &registry, ::EntityContext &entity)
MCFOLD void $singleTick (::EntityRegistry &registry, ::StrictEntityContext &entityContext)
virtual void registerEvents (::entt::dispatcher &dispatcher)
MCFOLD void $registerEvents (::entt::dispatcher &dispatcher)

Static Public Member Functions

static MCAPI void _tickServer (::EntityContext &entity, ::ActorOwnerComponent &actorOwnerComponent, ::OnFireComponent &onFireComponent, ::Optional<::AbilitiesComponent const > abilities)
static LLAPI void setOnFireNoEffects (Actor &actor, int seconds)
static MCAPI void _setOnFireImpl (::Actor &actor, int seconds, bool isInWaterOrRain, int fireProtectionLevels)
static MCAPI void setOnFire (::Actor &actor, int seconds)
static MCAPI void stopFire (::Actor &actor)

Member Function Documentation

◆ tick()

virtual void OnFireServerSystem::tick ( ::EntityRegistry & registry)
virtual

Implements ITickingSystem.


The documentation for this class was generated from the following file: