LeviLamina
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OnFireServerSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/entity/systems/OnFireSystem.h"
8
9// auto generated forward declare list
10// clang-format off
12class EntityContext;
13class EntityRegistry;
15struct OnFireComponent;
16// clang-format on
17
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual void tick(::EntityRegistry& registry) /*override*/;
23 // NOLINTEND
24
25public:
26 // static functions
27 // NOLINTBEGIN
28 MCAPI static void _tickServer(
29 ::EntityContext& entity,
30 ::ActorOwnerComponent& actorOwnerComponent,
31 ::OnFireComponent& onFireComponent,
33 );
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39 MCAPI void $tick(::EntityRegistry& registry);
40
41
42 // NOLINTEND
43};
Definition ActorOwnerComponent.h:10
Definition EntityContext.h:15
Definition EntityRegistry.h:10
Definition OnFireServerSystem.h:18
Definition OnFireSystem.h:13
Definition Optional.h:8
Definition AbilitiesComponent.h:8
Definition OnFireComponent.h:11