LeviLamina
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OnFireServerSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/Optional.h"
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#include "mc/entity/systems/OnFireSystem.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
EntityContext
;
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class
EntityRegistry
;
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struct
AbilitiesComponent
;
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struct
OnFireComponent
;
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// clang-format on
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class
OnFireServerSystem
:
public
::OnFireSystem
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
void
tick(
::EntityRegistry
& registry)
/*override*/
;
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
_tickServer(
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::EntityContext
& entity,
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::ActorOwnerComponent
& actorOwnerComponent,
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::OnFireComponent
& onFireComponent,
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::Optional<::AbilitiesComponent const>
abilities
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);
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$tick(
::EntityRegistry
& registry);
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
EntityContext
Definition
EntityContext.h:15
EntityRegistry
Definition
EntityRegistry.h:10
OnFireServerSystem
Definition
OnFireServerSystem.h:18
OnFireSystem
Definition
OnFireSystem.h:13
Optional
Definition
Optional.h:8
AbilitiesComponent
Definition
AbilitiesComponent.h:8
OnFireComponent
Definition
OnFireComponent.h:11
src
mc
entity
systems
OnFireServerSystem.h
Generated on
for LeviLamina by
1.16.1