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MCAPI void | fetchBiomes (::Bedrock::small_vector_base<::gsl::not_null<::Biome const * > > &output) const |
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MCAPI void | makeUniformBiomes (::Biome const &biome) |
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MCAPI void | pruneBiomesSubChunk3D (ushort subChunkIndex, ::SubChunkStorageUnit::PruneType pruneType) |
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MCAPI void | rebuildMissingBiomeSubChunks (ushort numSubChunksToCreate, ushort dimensionSubchunkHeight, ::Bedrock::Threading::UniqueLock<::std::shared_mutex > const &lock) |
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MCAPI void | setBiomeFromVolume (::ChunkVolume::VolumeOf<::Biome > const &volume, ushort dimensionNumSubChunks) |
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MCAPI void | setBiomeStorages (::std::vector<::std::unique_ptr<::SubChunkStorage<::Biome > > > biomes, ushort biomeStackSize) |
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MCAPI void | setBiomeSubChunk3D (::Biome const &biome, ushort subChunkIndex, ushort dimensionSubchunkHeight, bool allowRebuildingAdditionalSubChunk) |
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MCAPI void | setBiomes (::std::vector<::std::unique_ptr<::SubChunkStorage<::Biome > > > biomes, ushort biomeStackSize) |
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::ll::TypedStorage< 2, 512, ::std::array<::BiomeIdType, 256 > > | m2DBiomes |
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::ll::TypedStorage< 8, 24, ::std::vector<::std::unique_ptr<::SubChunkStorage<::Biome > > > > | mBiomeSubchunks |
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::ll::TypedStorage< 8, 8, ::std::shared_mutex > | mBiomesMutex |
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::ll::TypedStorage< 2, 2, ushort > | m3dBiomeStackSize |
The documentation for this class was generated from the following file: