LeviLamina
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GameplayRelatedRenderData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Color.h"
7#include "mc/deps/core/math/Vec3.h"
8#include "mc/deps/minecraft_renderer/framebuilder/FogDescription.h"
9
10// auto generated forward declare list
11// clang-format off
13namespace LightPropagation { class LightVolumeManager; }
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 8, ::BaseActorRenderContext*> mContext;
21 ::ll::TypedStorage<4, 12, ::Vec3> mCameraTargetPos;
22 ::ll::TypedStorage<4, 28, ::mce::framebuilder::FogDescription> mFog;
23 ::ll::TypedStorage<4, 16, ::mce::Color> mCurrentShaderColor;
24 ::ll::TypedStorage<1, 1, uchar> mClientID;
25 ::ll::TypedStorage<4, 20, ::std::optional<::glm::vec4>> mNormalizedClipRegion;
26 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::LightPropagation::LightVolumeManager>> mLightVolumeManager;
27 // NOLINTEND
28};
Definition BaseActorRenderContext.h:5
Definition LightVolumeManager.h:7
Definition GameplayRelatedRenderData.h:5