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| static MCAPI ::cg::ImageBuffer const * | _loadImage (::PackAccessStrategy const &strategy, ::std::string const &path, ::std::string const &uniquePath, ::IImageCache &textureGroup) |
| static MCAPI void | _readTextureIntoAtlas (::cg::ImageBuffer &atlasImage, ::persona::TextureTint const &textureTint, ::cg::ImageBuffer const &sourceImage, ::cg::ImageBuffer const *srcTintMapImage, ::cg::ImageBuffer const *srcClothingLayerMapImage, ::TextureUVCoordinateSet &uvs, ::glm::ivec2 const *maxDimensionsSlice) |
| static MCAPI bool | _validateAnimatedTextureType (::persona::AnimatedTextureType type, uint width, uint height, int frames) |
| static MCAPI ::std::vector<::AnimatedTextureContainer > | buildAnimatedTexture (::std::string const &skinName, ::std::vector<::persona::TextureTintCollection * > const &textureCollections, ::IImageCache &imageCache) |
◆ _loadImage()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _readTextureIntoAtlas()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ _validateAnimatedTextureType()
| MCAPI bool PersonaTextureComposer::_validateAnimatedTextureType |
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::persona::AnimatedTextureType | type, |
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uint | width, |
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uint | height, |
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int | frames ) |
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static |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ buildAnimatedTexture()
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: