Definition AnimatedTextureContainer.h:5
Definition PersonaTextureComposer.h:5
static MCAPI ::std::vector<::AnimatedTextureContainer > buildAnimatedTexture(::std::string const &skinName, ::std::vector<::persona::TextureTintCollection * > const &textureCollections, ::IImageCache &imageCache)
static MCAPI ::cg::ImageBuffer const * _loadImage(::PackAccessStrategy const &strategy, ::std::string const &path, ::std::string const &uniquePath, ::IImageCache &textureGroup)
static MCAPI void _readTextureIntoAtlas(::cg::ImageBuffer &atlasImage, ::persona::TextureTint const &textureTint, ::cg::ImageBuffer const &sourceImage, ::cg::ImageBuffer const *srcTintMapImage, ::cg::ImageBuffer const *srcClothingLayerMapImage, ::TextureUVCoordinateSet &uvs, ::glm::ivec2 const *maxDimensionsSlice)
static MCAPI bool _validateAnimatedTextureType(::persona::AnimatedTextureType type, uint width, uint height, int frames)
Definition TextureUVCoordinateSet.h:5
Definition TextureTintCollection.h:7
Definition TextureTint.h:7