3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/model/models/SortedMeshDrawList.h"
7#include "mc/client/particlesystem/particle/ParticleRenderData.h"
8#include "mc/client/renderer/HistoricalFrameTimes.h"
9#include "mc/client/renderer/culling/FrustumCuller.h"
10#include "mc/client/renderer/game/ActorRenderCandidates.h"
11#include "mc/client/renderer/game/LevelRendererCameraType.h"
12#include "mc/client/renderer/game/TerrainMaterialVariationManager.h"
13#include "mc/client/world/level/fog/FogDistanceSetting.h"
14#include "mc/client/world/level/fog/ResolvedFogVolumetricCoefficientSetting.h"
15#include "mc/client/world/level/fog/ResolvedFogVolumetricDensitySetting.h"
16#include "mc/client/world/level/fog/ResolvedFogVolumetricHenyeyGreensteinGSetting.h"
17#include "mc/deps/core/math/FrustumEdges.h"
18#include "mc/deps/core/math/Vec3.h"
19#include "mc/deps/core/threading/Async.h"
20#include "mc/deps/core/utility/optional_ref.h"
21#include "mc/deps/core_graphics/ImageBuffer.h"
22#include "mc/deps/game_refs/OwnerPtr.h"
23#include "mc/deps/minecraft_renderer/game/FrustumCullerType.h"
24#include "mc/deps/minecraft_renderer/game/LevelCullerType.h"
25#include "mc/deps/minecraft_renderer/game/ShadowContext.h"
26#include "mc/deps/minecraft_renderer/game/TerrainLayerLOD.h"
27#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
28#include "mc/deps/minecraft_renderer/resources/ClientTexture.h"
29#include "mc/deps/renderer/Camera.h"
30#include "mc/platform/brstd/flat_map.h"
31#include "mc/util/GridArea.h"
32#include "mc/world/actor/ActorType.h"
33#include "mc/world/level/BlockPos.h"
34#include "mc/world/level/ChunkPos.h"
35#include "mc/world/level/FogDefinition.h"
36#include "mc/world/level/SubChunkPos.h"
95 ::ll::TypedStorage<8, 24, ::std::vector<::FrustumEdges>> lastFrusumEdges;
96 ::ll::TypedStorage<8, 24, ::std::vector<::mce::Camera>> lastCascadeCameras;
97 ::ll::TypedStorage<8, 512, ::mce::Camera> lastDebugCamera;
98 ::ll::TypedStorage<4, 12, ::glm::vec3> mReferenceForwardVector;
99 ::ll::TypedStorage<8, 24, ::std::vector<::FrustumEdges>> frusumEdges;
100 ::ll::TypedStorage<8, 24, ::std::vector<::mce::Camera>> cascadeCameras;
101 ::ll::TypedStorage<4, 4, int> renderDebugCamera;
109 ::ll::TypedStorage<4, 4, float> mRainPosX;
110 ::ll::TypedStorage<4, 4, float> mRainPosY;
111 ::ll::TypedStorage<4, 4, float> mRainPosZ;
112 ::ll::TypedStorage<4, 4, int> mRainPosSamples;
113 ::ll::TypedStorage<4, 4, int> mRainCount;
114 ::ll::TypedStorage<8, 24, ::std::vector<::Vec3>> mSmokeParticles;
115 ::ll::TypedStorage<8, 24, ::std::vector<::Vec3>> mRainSplashParticles;
123 ::ll::TypedStorage<4, 4, float> mCurrentValue;
124 ::ll::TypedStorage<4, 4, float> mOriginalValue;
132 ::ll::TypedStorage<1, 1, bool> mIsInEnd;
133 ::ll::TypedStorage<1, 1, bool> mCameraUnderLiquid;
134 ::ll::TypedStorage<4, 8, ::LevelRendererCamera::FogBrightnessPair> mFogBrightnessPair;
135 ::ll::TypedStorage<4, 12, ::BlockPos> mCameraPos;
136 ::ll::TypedStorage<8, 8, ::IConstBlockSource*> mBlockSource;
144 ::ll::TypedStorage<8, 8, ::LocalPlayer*> mLocalPlayer;
145 ::ll::TypedStorage<8, 8, ::Actor const*> mLocalPlayerVehicle;
146 ::ll::TypedStorage<1, 1, bool> mPlayerHasPassengers;
147 ::ll::TypedStorage<1, 1, bool> mShouldRenderPlayerModel;
148 ::ll::TypedStorage<1, 1, bool> mIsSpectator;
156 ::ll::TypedStorage<4, 4, ::ActorType const> mActorType;
157 ::ll::TypedStorage<4, 4, int const> mMaxCount;
158 ::ll::TypedStorage<4, 4, int> mCurrentCount;
166 ::ll::TypedStorage<4, 12, ::SubChunkPos> min;
167 ::ll::TypedStorage<4, 12, ::SubChunkPos> max;
171 using BlockActorList = ::std::vector<::gsl::not_null<::BlockActor*>>;
173 using ActorList = ::std::vector<::Actor*>;
175 using LevelRendererArea = ::GridArea<::std::shared_ptr<::RenderChunkInstanced>>;
177 using ActorRenderQueue = ::brstd::flat_map<
178 ::gsl::not_null<::Actor*>,
180 ::std::less<::gsl::not_null<::Actor*>>,
181 ::std::vector<::gsl::not_null<::Actor*>>,
182 ::std::vector<::ShadowContext>>;
187 ::ll::TypedStorage<8, 8, uint64> mChunkQueueSize;
188 ::ll::TypedStorage<8, 408, uint64[3][17]> mTerrainChunkQueueSize;
189 ::ll::TypedStorage<8, 24, ::std::vector<::OccluderFace>> mChunkOccluders;
190 ::ll::TypedStorage<8, 24, ::ActorRenderCandidates> mActorRenderCandidates;
195 ::gsl::not_null<::Actor*>,
197 ::std::less<::gsl::not_null<::Actor*>>,
198 ::std::vector<::gsl::not_null<::Actor*>>,
199 ::std::vector<::ShadowContext>>>
201 ::ll::TypedStorage<8, 24, ::SortedMeshDrawList> mSortedMeshDrawList;
202 ::ll::TypedStorage<8, 24, ::std::vector<::gsl::not_null<::IVanillaRenderBlockActorComponent*>>>
203 mRenderComponentRenderQueue;
204 ::ll::TypedStorage<8, 24, ::std::vector<::gsl::not_null<::IVanillaRenderBlockActorComponent*>>>
205 mRenderComponentRenderAlphaQueue;
206 ::ll::TypedStorage<8, 24, ::std::vector<::gsl::not_null<::IVanillaRenderBlockActorComponent*>>>
207 mRenderComponentShadowQueue;
208 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> shadowVolumeBack;
209 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> shadowVolumeFront;
210 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> shadowOverlayMat;
211 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> starsMaterial;
212 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> skyPlaneMaterial;
213 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> sunMoonMaterial;
214 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> endSkyMaterial;
215 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> cloudMaterial;
216 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> wireframeMaterial;
217 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mCubemapMaterial;
218 ::ll::TypedStorage<8, 24, ::std::vector<::mce::TexturePtr>> mCubemapTextures;
219 ::ll::TypedStorage<8, 24, ::mce::ClientTexture> mCubemapTexture;
220 ::ll::TypedStorage<8, 8, uint64 const> mAmbientSamplesDefaultSize;
221 ::ll::TypedStorage<8, 56, ::std::optional<::cg::ImageBuffer>> mSkyAmbientSamplesBuffer;
222 ::ll::TypedStorage<8, 136, ::TerrainMaterialVariationManager> mTerrainMaterialVariationManager;
223 ::ll::TypedStorage<4, 4, float> mDeltaTime;
224 ::ll::TypedStorage<4, 4, float> mLastTime;
225 ::ll::TypedStorage<4, 4, float> mWaterLevel;
226 ::ll::TypedStorage<4, 8, ::glm::vec2> mFogControl;
227 ::ll::TypedStorage<4, 4, float> mBaseFogEnd;
228 ::ll::TypedStorage<4, 4, float> mBaseFogStart;
229 ::ll::TypedStorage<4, 8, ::glm::vec2> mCameraLightIntensity;
230 ::ll::TypedStorage<4, 8, ::LevelRendererCamera::FogBrightnessPair> mFogBrightnessPair;
231 ::ll::TypedStorage<4, 28, ::FogDistanceSetting> mCurrentDistanceFog;
232 ::ll::TypedStorage<4, 28, ::FogDistanceSetting> mLastTargetDistanceFog;
233 ::ll::TypedStorage<4, 12, ::ResolvedFogVolumetricDensitySetting> mCurrentFogDensity;
234 ::ll::TypedStorage<4, 32, ::ResolvedFogVolumetricCoefficientSetting> mAirFogCoefficient;
235 ::ll::TypedStorage<4, 32, ::ResolvedFogVolumetricCoefficientSetting> mWaterFogCoefficient;
236 ::ll::TypedStorage<4, 32, ::ResolvedFogVolumetricCoefficientSetting> mCloudFogCoefficient;
237 ::ll::TypedStorage<4, 4, ::ResolvedFogVolumetricHenyeyGreensteinGSetting> mAirHenyeyGreensteinG;
238 ::ll::TypedStorage<4, 4, ::ResolvedFogVolumetricHenyeyGreensteinGSetting> mWaterHenyeyGreensteinG;
239 ::ll::TypedStorage<1, 1, bool> mFogWasUnderwaterLastCheck;
240 ::ll::TypedStorage<1, 1, bool> mFogWasUnderLavaLastCheck;
241 ::ll::TypedStorage<1, 1, bool> mFogWasUnderPowderSnowLastCheck;
242 ::ll::TypedStorage<1, 1, bool> mBlendFogThisFrame;
243 ::ll::TypedStorage<4, 4, float> mMobEffectFogLevel;
244 ::ll::TypedStorage<8, 224, ::ParticleRenderData> mParticleRenderData;
245 ::ll::TypedStorage<4, 4, float> mTransitionFogTime;
246 ::ll::TypedStorage<1, 1, bool> mInTransitionFog;
247 ::ll::TypedStorage<4, 4, float const> mRenderDistanceCloudFadeOutMultiplier;
248 ::ll::TypedStorage<4, 4, float> mFakeHDR;
249 ::ll::TypedStorage<4, 4, float> mAverageBrightness;
250 ::ll::TypedStorage<4, 4, uint> mFrameID;
251 ::ll::TypedStorage<4, 4, int> mViewAreaDistance;
252 ::ll::TypedStorage<4, 4, float> mFarChunksDistance;
253 ::ll::TypedStorage<4, 4, float> mRenderDistance;
254 ::ll::TypedStorage<4, 4, float> mCullEndDistance;
255 ::ll::TypedStorage<4, 4, int const> mMaxInflightChunks;
256 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::GridArea<::std::shared_ptr<::RenderChunkInstanced>>>> mViewArea;
257 ::ll::TypedStorage<4, 12, ::BlockPos> mLastFaceSortPos;
258 ::ll::TypedStorage<4, 12, ::Vec3> mLastFaceSortDir;
259 ::ll::TypedStorage<4, 12, ::Vec3> mLastDirtySortPos;
260 ::ll::TypedStorage<4, 12, ::BlockPos> mLastNearbyFaceSortPos;
261 ::ll::TypedStorage<4, 24, ::LevelRendererCamera::RenderChunkPosBounds> mLastFaceSortBounds;
262 ::ll::TypedStorage<4, 12, ::Vec3> mLastChunkResortPos;
263 ::ll::TypedStorage<4, 12, ::Vec3> mCameraPos;
264 ::ll::TypedStorage<4, 12, ::Vec3> mCameraTargetPos;
265 ::ll::TypedStorage<4, 204, ::FrustumCuller> mFrustumCuller;
266 ::ll::TypedStorage<1, 1, ::FrustumCullerType> mFrustumCullerType;
267 ::ll::TypedStorage<8, 512, ::mce::Camera> mWorldSpaceCamera;
268 ::ll::TypedStorage<8, 24, ::std::vector<::Actor*>> mWaterHoleActorQueue;
269 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::WeatherRenderer>> mWeatherRenderer;
270 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::BiomeBlendingMapRenderer>> mBiomeBlendingMapRenderer;
271 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ChunkRenderObjectCollection>> mChunkRenderObjects;
272 ::ll::TypedStorage<1, 1, bool> mCameraUnderWater;
273 ::ll::TypedStorage<1, 1, bool> mCameraUnderLiquid;
274 ::ll::TypedStorage<1, 1, bool> mCameraUnderPowderSnow;
275 ::ll::TypedStorage<1, 1, bool> mCameraUnderLava;
276 ::ll::TypedStorage<1, 1, bool> mCameraInRain;
277 ::ll::TypedStorage<1, 1, bool> mShowSky;
278 ::ll::TypedStorage<1, 1, bool> mIsCameraInCaptureMode;
279 ::ll::TypedStorage<8, 8, ::Level&> mLevel;
280 ::ll::TypedStorage<8, 16, ::OwnerPtr<::BlockSource>> mViewRegion;
281 ::ll::TypedStorage<8, 8, ::Dimension*> mDimension;
282 ::ll::TypedStorage<2, 2, short> mCloudHeight;
283 ::ll::TypedStorage<8, 8, ::LevelRenderer&> mLevelRenderer;
284 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::LevelCullerBase>> mLevelCuller;
285 ::ll::TypedStorage<1, 1, ::LevelCullerType> mLastCullerType;
286 ::ll::TypedStorage<1, 1, bool> mForceCulling;
287 ::ll::TypedStorage<1, 1, bool> mRecullWhenNotBusy;
288 ::ll::TypedStorage<4, 4, int> mViewAreaSide;
289 ::ll::TypedStorage<2, 2, short> mViewAreaHeight;
290 ::ll::TypedStorage<1, 1, bool> mViewAreaChanged;
291 ::ll::TypedStorage<4, 4, float> mLastFogEnd;
292 ::ll::TypedStorage<4, 4, float> mLastSunAngle;
293 ::ll::TypedStorage<4, 12, ::Vec3> mLastCameraPos;
294 ::ll::TypedStorage<4, 12, ::Vec3> mLastCameraDir;
295 ::ll::TypedStorage<4, 16, ::std::optional<::glm::vec3>> mPrevCloudCenterPos;
296 ::ll::TypedStorage<8, 8, ::ResourcePackManager&> mResourcePackManager;
297 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::TextureGroup>> mTextureGroup;
298 ::ll::TypedStorage<8, 24, ::std::vector<::gsl::not_null<::IVanillaRenderBlockActorComponent*>>> mTempBlockActorList;
299 ::ll::TypedStorage<8, 64, ::std::unordered_set<::ChunkPos>> mPendingPermanentlyRenderedBlockActorRequests;
300 ::ll::TypedStorage<8, 16, ::std::map<::ChunkPos, ::std::unordered_set<::BlockPos>>> mPermanentlyRenderedBlockActors;
301 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::LevelRendererCameraProxy>> mProxy;
302 ::ll::TypedStorage<8, 8, double> mLastFrameTimeStart;
303 ::ll::TypedStorage<8, 488, ::HistoricalFrameTimes> mHistoricalFrameTimes;
304 ::ll::TypedStorage<8, 16, ::Bedrock::Threading::Async<void>> mChunkFaceSortTaskHandle;
305 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::CameraAimAssistRenderer>> mCameraAimAssistRenderer;
310 LevelRendererCamera& operator=(LevelRendererCamera
const&);
311 LevelRendererCamera(LevelRendererCamera
const&);
312 LevelRendererCamera();
317 virtual ~LevelRendererCamera();
319 virtual ::LevelRendererCameraType getCameraType()
const;
321 virtual void addCameraListenerToRenderChunkCoordinator();
323 virtual void onAppSuspended();
325 virtual void onAppResumed();
327 virtual void onDeviceLost();
329 virtual void onLowMemory();
331 virtual void frameUpdate(::ClientFrameUpdateContext& clientFrameUpdateContext);
333 virtual void tickLevelRendererCamera();
335 virtual void tickRain();
337 virtual void updateViewArea(::LevelRenderPreRenderUpdateParameters
const& levelRenderPreRenderUpdateParameters);
339 virtual void callRenderNameTags(::ScreenContext& screenContext, ::ViewRenderObject
const& renderObj, ::Font& font);
341 virtual ::NameTagRenderObjectCollection extractNameTags(::ScreenContext& screenContext)
const;
343 virtual void callRenderCracks(::BaseActorRenderContext& renderContext, ::ViewRenderObject
const& renderObj);
345 virtual ::CrackRenderObjectCollection extractCracks(::ScreenContext& screenContext)
const;
347 virtual void renderEntityEffects(::BaseActorRenderContext& renderContext);
349 virtual void renderBlockEntities(::BaseActorRenderContext& renderContext,
bool renderAlphaLayer);
351 virtual void setViewArea(::LevelRenderPreRenderUpdateParameters
const& levelRenderPreRenderUpdateParameters);
353 virtual bool getForceFog(::Actor
const& cameraActor)
const;
355 virtual void setupFog(::ScreenContext& screenContext,
float const skyIntensityOverride);
357 virtual float getAmbientBrightness()
const;
359 virtual void recalculateRenderDistance(
float const renderDistanceScalar);
361 virtual void preRenderUpdate(
362 ::ScreenContext& screenContext,
363 ::LevelRenderPreRenderUpdateParameters& levelRenderPreRenderUpdateParameters
367 ::BaseActorRenderContext& baseEntityRenderContext,
368 ::ViewRenderObject
const& renderObj,
369 ::IClientInstance& ci
372 virtual void postRenderUpdate();
374 virtual void notifyGeoChangedForAffectedEntities(::RenderChunkShared& renderChunkShared, uchar version);
376 virtual void updateLevelCullerType(::LevelCullerType
const newLevelCullerType) = 0;
378 virtual void queueRenderEntities(::LevelRenderPreRenderUpdateParameters
const& preRenderUpdateParameters);
380 virtual void _releaseRespectiveResources();
382 virtual void setupViewArea();
384 virtual ::FogDefinition::DistanceSettingType _getFogDistanceSettingType()
const;
386 virtual ::FogDefinition::DensitySettingType _getFogDensitySettingType()
const;
392 MCAPI LevelRendererCamera(::IClientInstance& clientInstance, ::Level& level, ::LevelRenderer& levelRenderer);
394 MCAPI
void _addToRenderChunkQueue(
395 ::ChunkRenderObjectCollection& collection,
396 ::TerrainMaterialVariationManager
const& terrainVariationMgr,
397 ::TerrainLayer
const& layer,
398 ::TerrainLayerLOD
const layerLOD,
399 ::RenderChunkInstanced
const& renderChunkInstanced,
401 ::BlockPos
const& chunkPos
404 MCAPI ::std::shared_ptr<::LevelCullerBase> _createCuller(
405 ::LevelCullerType type,
406 ::std::weak_ptr<::LevelRendererCamera> levelRendererCamera,
407 ::LevelBuilder& levelBuilder
410 MCAPI ::ResolvedFogVolumetricCoefficientSetting
411 _getCurrentCoefficientFogSetting(::FogDefinition::CoefficientSettingType settingType)
const;
413 MCAPI ::ResolvedFogVolumetricHenyeyGreensteinGSetting
414 _getCurrentHenyeyGreensteinGFogSetting(::FogDefinition::HenyeyGreensteinGSettingType settingType)
const;
416 MCAPI
void _initCubemapTextures(::Dimension
const& dimension);
418 MCAPI
void _releaseResources();
421 _resortNearbyChunks(::Vec3
const& viewPos, ::GridArea<::std::shared_ptr<::RenderChunkInstanced>>
const& viewArea);
423 MCAPI
bool _shouldRenderLeashedEntity(::Actor* actor, ::Vec3 cameraPos);
425 MCAPI
void _tryInsertBlockEntityIntoRenderQueues(
426 ::IVanillaRenderBlockActorComponent* renderComponent,
427 ::std::map<::ChunkPos, ::std::unordered_set<::BlockPos>>
const& skipList
430 MCAPI ::GridArea<::std::shared_ptr<::RenderChunkInstanced>>& _viewAreaMutable();
432 MCAPI
bool cullerIsVisible(::Vec3
const& point,
float radius)
const;
434 MCAPI ::LevelRendererCamera::RainState doRainUpdate();
436 MCAPI
void doneQueuingChunks();
438 MCAPI ::optional_ref<::TerrainMaterialVariationManager const> getCurrentVariationManager()
const;
440 MCAPI ::RenderChunkInstanced* getOrCreateRenderChunkInstancedAt(::SubChunkPos
const& rcp);
442 MCAPI ::RenderChunkInstanced* getRenderChunkInstancedAt(::SubChunkPos
const& rcp)
const;
444 MCAPI ::std::shared_ptr<::RenderChunkInstanced> getRenderChunkInstancedAtShared(::SubChunkPos
const& rcp)
const;
446 MCAPI uint64 getRenderChunkInstancedDifferentGeoCount();
448 MCAPI uint64 getRenderChunkInstancedEstimatedIndexMemoryUsed();
450 MCAPI
bool isAABBVisible(::AABB
const& bb,
bool useFastCulling)
const;
452 MCAPI
void mergeShadowActorRenderQueue(
454 ::gsl::not_null<::Actor*>,
456 ::std::less<::gsl::not_null<::Actor*>>,
457 ::std::vector<::gsl::not_null<::Actor*>>,
458 ::std::vector<::ShadowContext>>& actorRenderQueue
461 MCAPI
void onViewRadiusChanged(
bool resetAll);
463 MCAPI
void preDimensionChanged(::Player& player);
465 MCAPI
void queueChunk(
466 ::ChunkRenderObjectCollection& collection,
467 ::RenderChunkInstanced
const& renderChunkInstanced,
470 ::TerrainMaterialVariationManager
const& terrainVariationMgr,
471 ::optional_ref<::TerrainMaterialVariationManager const> fadeVariationMgr
474 MCAPI
void recaptureViewAreaDimensions();
476 MCAPI
void renderChunkVisibilityChanged(::RenderChunkShared& renderChunkShared,
bool visibilityMatrixChanged);
478 MCAPI
void renderSky(
479 ::ScreenContext& screenContext,
480 ::ViewRenderObject
const& renderObj,
481 ::BaseSceneDirectionalLightRenderData
const& sceneDirectionalLightRenderData
484 MCAPI
void resetChunkCullingData(::ChunkPos
const& cp);
486 MCAPI
void setDirLightShadowRenderChunksPerfCounter(
int chunkCount);
488 MCAPI
bool shouldCullThisFrame(uint64 lastNumRenderChunksVisibleFromCullingPoint);
490 MCAPI
void updateFarChunksDistance();
492 MCAPI
void updatePerChunkFaceSortState(::Vec3
const& viewPos, ::Vec3
const& viewDir,
bool isOrthoCamera);
498 MCAPI
void* $ctor(::IClientInstance& clientInstance, ::Level& level, ::LevelRenderer& levelRenderer);
510 MCFOLD ::LevelRendererCameraType $getCameraType()
const;
512 MCFOLD
void $addCameraListenerToRenderChunkCoordinator();
514 MCAPI
void $onAppSuspended();
516 MCAPI
void $onAppResumed();
518 MCAPI
void $onDeviceLost();
520 MCFOLD
void $onLowMemory();
522 MCFOLD
void $frameUpdate(::ClientFrameUpdateContext& clientFrameUpdateContext);
524 MCAPI
void $tickLevelRendererCamera();
526 MCAPI
void $tickRain();
528 MCAPI
void $updateViewArea(::LevelRenderPreRenderUpdateParameters
const& levelRenderPreRenderUpdateParameters);
530 MCFOLD
void $callRenderNameTags(::ScreenContext& screenContext, ::ViewRenderObject
const& renderObj, ::Font& font);
532 MCAPI ::NameTagRenderObjectCollection $extractNameTags(::ScreenContext& screenContext)
const;
534 MCFOLD
void $callRenderCracks(::BaseActorRenderContext& renderContext, ::ViewRenderObject
const& renderObj);
536 MCAPI ::CrackRenderObjectCollection $extractCracks(::ScreenContext& screenContext)
const;
538 MCFOLD
void $renderEntityEffects(::BaseActorRenderContext& renderContext);
540 MCAPI
void $renderBlockEntities(::BaseActorRenderContext& renderContext,
bool renderAlphaLayer);
542 MCAPI
void $setViewArea(::LevelRenderPreRenderUpdateParameters
const& levelRenderPreRenderUpdateParameters);
544 MCFOLD
bool $getForceFog(::Actor
const& cameraActor)
const;
546 MCAPI
void $setupFog(::ScreenContext& screenContext,
float const skyIntensityOverride);
548 MCAPI
float $getAmbientBrightness()
const;
550 MCAPI
void $recalculateRenderDistance(
float const renderDistanceScalar);
552 MCAPI
void $preRenderUpdate(
553 ::ScreenContext& screenContext,
554 ::LevelRenderPreRenderUpdateParameters& levelRenderPreRenderUpdateParameters
558 ::BaseActorRenderContext& baseEntityRenderContext,
559 ::ViewRenderObject
const& renderObj,
560 ::IClientInstance& ci
563 MCFOLD
void $postRenderUpdate();
565 MCFOLD
void $notifyGeoChangedForAffectedEntities(::RenderChunkShared& renderChunkShared, uchar version);
567 MCAPI
void $queueRenderEntities(::LevelRenderPreRenderUpdateParameters
const& preRenderUpdateParameters);
569 MCFOLD
void $_releaseRespectiveResources();
571 MCAPI
void $setupViewArea();
573 MCAPI ::FogDefinition::DistanceSettingType $_getFogDistanceSettingType()
const;
575 MCAPI ::FogDefinition::DensitySettingType $_getFogDensitySettingType()
const;
Definition BaseActorRenderContext.h:5
Definition BiomeBlendingMapRenderer.h:5
Definition BlockActor.h:29
Definition BlockSource.h:71
Definition CameraAimAssistRenderer.h:5
Definition ClientFrameUpdateContext.h:5
Definition Dimension.h:86
Definition IClientInstance.h:5
Definition IConstBlockSource.h:25
Definition IVanillaRenderBlockActorComponent.h:19
Definition LevelBuilder.h:5
Definition LevelCullerBase.h:5
Definition LevelRendererCameraProxy.h:5
Definition LevelRendererCamera.h:5
Definition LevelRenderer.h:5
Definition LocalPlayer.h:5
Definition RenderChunkInstanced.h:5
Definition RenderChunkShared.h:5
Definition ResourcePackManager.h:36
Definition ScreenContext.h:5
Definition WeatherRenderer.h:5
Definition TextureGroup.h:7
Definition TexturePtr.h:7
Definition BaseSceneDirectionalLightRenderData.h:5
Definition ChunkRenderObjectCollection.h:5
Definition CrackRenderObjectCollection.h:5
Definition LevelRenderPreRenderUpdateParameters.h:5
Definition LevelRendererCamera.h:23
Definition LevelRendererCamera.h:31
Definition LevelRendererCamera.h:27
Definition LevelRendererCamera.h:25
Definition LevelRendererCamera.h:21
Definition LevelRendererCamera.h:29
Definition OccluderFace.h:5
Definition TerrainLayer.h:5
Definition ViewRenderObject.h:5