LeviLamina
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BiomeBlendingMapRenderer Class Reference
Inheritance diagram for BiomeBlendingMapRenderer:

Public Member Functions

BiomeBlendingMapRenderer & operator= (BiomeBlendingMapRenderer const &)
 BiomeBlendingMapRenderer (BiomeBlendingMapRenderer const &)
MCAPI BiomeBlendingMapRenderer (::SubClientId subClientId, ::IClientInstance &clientInstance, ::LevelRendererCamera &levelRendererCamera)
MCAPI void frameUpdate (::FrameUpdateContext &frameUpdateContext)
MCAPI::BiomeBlendingSample sampleAtPosition (::glm::vec3 const &samplePosition, ::std::vector<::DeferredBiomeInfo > const &biomeInfo) const
MCAPI void updateTexture (::std::vector<::DeferredBiomeInfo > const &biomeInfo)
MCAPI void * $ctor (::SubClientId subClientId, ::IClientInstance &clientInstance, ::LevelRendererCamera &levelRendererCamera)
virtual void allChanged ()
virtual void sendServerLegacyParticle (::ParticleType, ::Vec3 const &, ::Vec3 const &, int)
virtual void addParticleEffect (::HashedString const &, ::Actor const &, ::HashedString const &, ::Vec3 const &, ::MolangVariableMap const &)
virtual void addTerrainParticleEffect (::BlockPos const &pos, ::Block const &block, ::Vec3 const &emitterPosition, float particleCount, float velocityScalar, float emitterRadius)
virtual void addTerrainSlideEffect (::BlockPos const &pos, ::Block const &block, ::Vec3 const &emitterPosition, float particleCount, float velocityScalar, float emitterRadius)
virtual void addBreakingItemParticleEffect (::Vec3 const &pos, ::BreakingItemParticleData const &data, ::ResolvedItemIconInfo const &textureInfo)
virtual void addBiomeTintedParticleEffect (::HashedString const &effect, ::BlockPos const &pos, ::Block const &block, ::std::optional<::mce::Color > overrideColor)
virtual void playMusic (::std::string const &, ::Vec3 const &, float, float)
virtual void playStreamingMusic (::std::string const &, int, int, int)
virtual void onEntityAdded (::Actor &)
virtual void onEntityRemoved (::Actor &entity)
virtual void onChunkLoaded (::ChunkSource &source, ::LevelChunk &lc)
virtual void onChunkReloaded (::ChunkSource &, ::LevelChunk &)
virtual void onSubChunkLoaded (::ChunkSource &source, ::LevelChunk &lc, short absoluteSubChunkIndex, bool subChunkVisibilityChanged)
virtual void onChunkUnloaded (::LevelChunk &lc)
virtual void onLevelDestruction (::std::string const &levelId)
virtual void levelEvent (::SharedTypes::Legacy::LevelEvent type, ::Vec3 const &pos, int data)
virtual void levelEvent (::SharedTypes::Legacy::LevelEvent type, ::CompoundTag const &data)
virtual void takePicture (::cg::ImageBuffer &outImage, ::Actor *camera, ::Actor *target, ::ScreenshotOptions &screenshotOptions, ::std::function< void(::cg::ImageBuffer &, ::ScreenshotOptions &)> completedScreenshotCallback)
virtual void playerListChanged ()
virtual void onLevelDataCommandsChanged (bool commandsEnabeld)
virtual void onLevelDataWorldTemplateOptionsUnlocked ()
MCFOLD void $allChanged ()
MCFOLD void $sendServerLegacyParticle (::ParticleType, ::Vec3 const &, ::Vec3 const &, int)
MCFOLD void $addParticleEffect (::HashedString const &, ::Actor const &, ::HashedString const &, ::Vec3 const &, ::MolangVariableMap const &)
MCFOLD void $addTerrainParticleEffect (::BlockPos const &pos, ::Block const &block, ::Vec3 const &emitterPosition, float particleCount, float velocityScalar, float emitterRadius)
MCFOLD void $addTerrainSlideEffect (::BlockPos const &pos, ::Block const &block, ::Vec3 const &emitterPosition, float particleCount, float velocityScalar, float emitterRadius)
MCFOLD void $addBreakingItemParticleEffect (::Vec3 const &pos, ::BreakingItemParticleData const &data, ::ResolvedItemIconInfo const &textureInfo)
MCFOLD void $addBiomeTintedParticleEffect (::HashedString const &effect, ::BlockPos const &pos, ::Block const &block, ::std::optional<::mce::Color > overrideColor)
MCFOLD void $playMusic (::std::string const &, ::Vec3 const &, float, float)
MCFOLD void $playStreamingMusic (::std::string const &, int, int, int)
MCFOLD void $onEntityAdded (::Actor &)
MCFOLD void $onEntityRemoved (::Actor &entity)
MCFOLD void $onChunkLoaded (::ChunkSource &source, ::LevelChunk &lc)
MCFOLD void $onChunkReloaded (::ChunkSource &, ::LevelChunk &)
MCFOLD void $onSubChunkLoaded (::ChunkSource &source, ::LevelChunk &lc, short absoluteSubChunkIndex, bool subChunkVisibilityChanged)
MCFOLD void $onChunkUnloaded (::LevelChunk &lc)
MCFOLD void $onLevelDestruction (::std::string const &levelId)
MCFOLD void $levelEvent (::SharedTypes::Legacy::LevelEvent type, ::Vec3 const &pos, int data)
MCFOLD void $levelEvent (::SharedTypes::Legacy::LevelEvent type, ::CompoundTag const &data)
MCAPI void $takePicture (::cg::ImageBuffer &outImage, ::Actor *camera, ::Actor *target, ::ScreenshotOptions &screenshotOptions, ::std::function< void(::cg::ImageBuffer &, ::ScreenshotOptions &)> completedScreenshotCallback)
MCFOLD void $playerListChanged ()
MCFOLD void $onLevelDataCommandsChanged (bool commandsEnabeld)
MCFOLD void $onLevelDataWorldTemplateOptionsUnlocked ()
virtual void onSourceCreated (::BlockSource &source)
virtual void onSourceDestroyed (::BlockSource &source)
virtual void onAreaChanged (::BlockSource &source, ::BlockPos const &min, ::BlockPos const &max)
virtual void onBlockChanged (::BlockSource &source, ::BlockPos const &pos, uint layer, ::Block const &block, ::Block const &oldBlock, int updateFlags, ::ActorBlockSyncMessage const *syncMsg, ::BlockChangedEventTarget eventTarget, ::Actor *blockChangeSource)
virtual void onBrightnessChanged (::BlockSource &source, ::BlockPos const &pos)
virtual void onBlockEntityChanged (::BlockSource &source, ::BlockActor &te)
virtual void onEntityChanged (::BlockSource &source, ::Actor &entity)
virtual void onBlockEvent (::BlockSource &source, int x, int y, int z, int b0, int b1)
MCFOLD void $onSourceCreated (::BlockSource &source)
MCFOLD void $onSourceDestroyed (::BlockSource &source)
MCFOLD void $onAreaChanged (::BlockSource &source, ::BlockPos const &min, ::BlockPos const &max)
MCFOLD void $onBlockChanged (::BlockSource &source, ::BlockPos const &pos, uint layer, ::Block const &block, ::Block const &oldBlock, int updateFlags, ::ActorBlockSyncMessage const *syncMsg, ::BlockChangedEventTarget eventTarget, ::Actor *blockChangeSource)
MCAPI void $onBrightnessChanged (::BlockSource &source, ::BlockPos const &pos)
MCFOLD void $onBlockEntityChanged (::BlockSource &source, ::BlockActor &te)
MCFOLD void $onEntityChanged (::BlockSource &source, ::Actor &entity)
MCFOLD void $onBlockEvent (::BlockSource &source, int x, int y, int z, int b0, int b1)

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 8, ::IClientInstance & > mClientInstance
::ll::TypedStorage< 8, 8, ::LevelRendererCamera & > mLevelRendererCamera
::ll::TypedStorage< 1, 1, bool > mIsTextureUpdateInProgress
::ll::TypedStorage< 4, 4, int > mCurrentTextureUpdateX
::ll::TypedStorage< 4, 4, int > mCurrentTextureUpdateY
::ll::TypedStorage< 4, 4, int > mTextureUpdateSizeX
::ll::TypedStorage< 4, 4, int > mTextureUpdateSizeY
::ll::TypedStorage< 4, 12, ::BlockPos > mTextureUpdatePosition
::ll::TypedStorage< 4, 4, ::DimensionType > mTextureUpdateDimension
::ll::TypedStorage< 4, 4, int const > mTextureDimensions
::ll::TypedStorage< 4, 4, int const > mTextureUpdateBlockSize
::ll::TypedStorage< 4, 4, int const > mMaxTextureUpdatesPerFrame
::ll::TypedStorage< 4, 4, int const > mBiomeBlendingPixelSize
::ll::TypedStorage< 4, 4, float const > mUpdateDistanceThreshold
::ll::TypedStorage< 1, 1, bool > mIsFirstUpdate
::ll::TypedStorage< 4, 12, ::BlockPos > mLastUpdatePosition
::ll::TypedStorage< 4, 4, ::DimensionType > mLastUpdateDimension
::ll::TypedStorage< 8, 16, ::std::shared_ptr<::mce::ClientTexture > > mBiomeBlendingTexture
::ll::TypedStorage< 1, 1, ::mce::DynamicTexture const > mBiomeBlendingTextureID
::ll::TypedStorage< 8, 16, ::std::shared_ptr<::mce::Image > > mBiomeBlendingBackBuffer
::ll::TypedStorage< 4, 4, int > mMaxBiomeIndex
::ll::TypedStorage< 1, 1, bool > mIsTextureDirty

The documentation for this class was generated from the following files: