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BiomeBlendingMapRenderer & | operator= (BiomeBlendingMapRenderer const &) |
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| BiomeBlendingMapRenderer (BiomeBlendingMapRenderer const &) |
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MCAPI | BiomeBlendingMapRenderer (::SubClientId subClientId, ::IClientInstance &clientInstance, ::LevelRendererCamera &levelRendererCamera) |
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MCAPI void | frameUpdate (::FrameUpdateContext &frameUpdateContext) |
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MCAPI::BiomeBlendingSample | sampleAtPosition (::glm::vec3 const &samplePosition, ::std::vector<::DeferredBiomeInfo > const &biomeInfo) const |
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MCAPI void | updateTexture (::std::vector<::DeferredBiomeInfo > const &biomeInfo) |
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MCAPI void * | $ctor (::SubClientId subClientId, ::IClientInstance &clientInstance, ::LevelRendererCamera &levelRendererCamera) |
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virtual void | allChanged () |
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virtual void | sendServerLegacyParticle (::ParticleType, ::Vec3 const &, ::Vec3 const &, int) |
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virtual void | addParticleEffect (::HashedString const &, ::Actor const &, ::HashedString const &, ::Vec3 const &, ::MolangVariableMap const &) |
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virtual void | addTerrainParticleEffect (::BlockPos const &pos, ::Block const &block, ::Vec3 const &emitterPosition, float particleCount, float velocityScalar, float emitterRadius) |
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virtual void | addTerrainSlideEffect (::BlockPos const &pos, ::Block const &block, ::Vec3 const &emitterPosition, float particleCount, float velocityScalar, float emitterRadius) |
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virtual void | addBreakingItemParticleEffect (::Vec3 const &pos, ::BreakingItemParticleData const &data, ::ResolvedItemIconInfo const &textureInfo) |
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virtual void | addBiomeTintedParticleEffect (::HashedString const &effect, ::BlockPos const &pos, ::Block const &block, ::std::optional<::mce::Color > overrideColor) |
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virtual void | playMusic (::std::string const &, ::Vec3 const &, float, float) |
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virtual void | playStreamingMusic (::std::string const &, int, int, int) |
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virtual void | onEntityAdded (::Actor &) |
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virtual void | onEntityRemoved (::Actor &entity) |
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virtual void | onChunkLoaded (::ChunkSource &source, ::LevelChunk &lc) |
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virtual void | onChunkReloaded (::ChunkSource &, ::LevelChunk &) |
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virtual void | onSubChunkLoaded (::ChunkSource &source, ::LevelChunk &lc, short absoluteSubChunkIndex, bool subChunkVisibilityChanged) |
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virtual void | onChunkUnloaded (::LevelChunk &lc) |
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virtual void | onLevelDestruction (::std::string const &levelId) |
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virtual void | levelEvent (::SharedTypes::Legacy::LevelEvent type, ::Vec3 const &pos, int data) |
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virtual void | levelEvent (::SharedTypes::Legacy::LevelEvent type, ::CompoundTag const &data) |
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virtual void | takePicture (::cg::ImageBuffer &outImage, ::Actor *camera, ::Actor *target, ::ScreenshotOptions &screenshotOptions, ::std::function< void(::cg::ImageBuffer &, ::ScreenshotOptions &)> completedScreenshotCallback) |
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virtual void | playerListChanged () |
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virtual void | onLevelDataCommandsChanged (bool commandsEnabeld) |
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virtual void | onLevelDataWorldTemplateOptionsUnlocked () |
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MCFOLD void | $allChanged () |
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MCFOLD void | $sendServerLegacyParticle (::ParticleType, ::Vec3 const &, ::Vec3 const &, int) |
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MCFOLD void | $addParticleEffect (::HashedString const &, ::Actor const &, ::HashedString const &, ::Vec3 const &, ::MolangVariableMap const &) |
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MCFOLD void | $addTerrainParticleEffect (::BlockPos const &pos, ::Block const &block, ::Vec3 const &emitterPosition, float particleCount, float velocityScalar, float emitterRadius) |
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MCFOLD void | $addTerrainSlideEffect (::BlockPos const &pos, ::Block const &block, ::Vec3 const &emitterPosition, float particleCount, float velocityScalar, float emitterRadius) |
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MCFOLD void | $addBreakingItemParticleEffect (::Vec3 const &pos, ::BreakingItemParticleData const &data, ::ResolvedItemIconInfo const &textureInfo) |
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MCFOLD void | $addBiomeTintedParticleEffect (::HashedString const &effect, ::BlockPos const &pos, ::Block const &block, ::std::optional<::mce::Color > overrideColor) |
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MCFOLD void | $playMusic (::std::string const &, ::Vec3 const &, float, float) |
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MCFOLD void | $playStreamingMusic (::std::string const &, int, int, int) |
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MCFOLD void | $onEntityAdded (::Actor &) |
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MCFOLD void | $onEntityRemoved (::Actor &entity) |
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MCFOLD void | $onChunkLoaded (::ChunkSource &source, ::LevelChunk &lc) |
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MCFOLD void | $onChunkReloaded (::ChunkSource &, ::LevelChunk &) |
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MCFOLD void | $onSubChunkLoaded (::ChunkSource &source, ::LevelChunk &lc, short absoluteSubChunkIndex, bool subChunkVisibilityChanged) |
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MCFOLD void | $onChunkUnloaded (::LevelChunk &lc) |
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MCFOLD void | $onLevelDestruction (::std::string const &levelId) |
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MCFOLD void | $levelEvent (::SharedTypes::Legacy::LevelEvent type, ::Vec3 const &pos, int data) |
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MCFOLD void | $levelEvent (::SharedTypes::Legacy::LevelEvent type, ::CompoundTag const &data) |
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MCAPI void | $takePicture (::cg::ImageBuffer &outImage, ::Actor *camera, ::Actor *target, ::ScreenshotOptions &screenshotOptions, ::std::function< void(::cg::ImageBuffer &, ::ScreenshotOptions &)> completedScreenshotCallback) |
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MCFOLD void | $playerListChanged () |
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MCFOLD void | $onLevelDataCommandsChanged (bool commandsEnabeld) |
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MCFOLD void | $onLevelDataWorldTemplateOptionsUnlocked () |
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virtual void | onSourceCreated (::BlockSource &source) |
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virtual void | onSourceDestroyed (::BlockSource &source) |
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virtual void | onAreaChanged (::BlockSource &source, ::BlockPos const &min, ::BlockPos const &max) |
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virtual void | onBlockChanged (::BlockSource &source, ::BlockPos const &pos, uint layer, ::Block const &block, ::Block const &oldBlock, int updateFlags, ::ActorBlockSyncMessage const *syncMsg, ::BlockChangedEventTarget eventTarget, ::Actor *blockChangeSource) |
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virtual void | onBrightnessChanged (::BlockSource &source, ::BlockPos const &pos) |
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virtual void | onBlockEntityChanged (::BlockSource &source, ::BlockActor &te) |
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virtual void | onEntityChanged (::BlockSource &source, ::Actor &entity) |
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virtual void | onBlockEvent (::BlockSource &source, int x, int y, int z, int b0, int b1) |
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MCFOLD void | $onSourceCreated (::BlockSource &source) |
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MCFOLD void | $onSourceDestroyed (::BlockSource &source) |
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MCFOLD void | $onAreaChanged (::BlockSource &source, ::BlockPos const &min, ::BlockPos const &max) |
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MCFOLD void | $onBlockChanged (::BlockSource &source, ::BlockPos const &pos, uint layer, ::Block const &block, ::Block const &oldBlock, int updateFlags, ::ActorBlockSyncMessage const *syncMsg, ::BlockChangedEventTarget eventTarget, ::Actor *blockChangeSource) |
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MCAPI void | $onBrightnessChanged (::BlockSource &source, ::BlockPos const &pos) |
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MCFOLD void | $onBlockEntityChanged (::BlockSource &source, ::BlockActor &te) |
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MCFOLD void | $onEntityChanged (::BlockSource &source, ::Actor &entity) |
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MCFOLD void | $onBlockEvent (::BlockSource &source, int x, int y, int z, int b0, int b1) |
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::ll::TypedStorage< 8, 8, ::IClientInstance & > | mClientInstance |
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::ll::TypedStorage< 8, 8, ::LevelRendererCamera & > | mLevelRendererCamera |
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::ll::TypedStorage< 1, 1, bool > | mIsTextureUpdateInProgress |
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::ll::TypedStorage< 4, 4, int > | mCurrentTextureUpdateX |
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::ll::TypedStorage< 4, 4, int > | mCurrentTextureUpdateY |
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::ll::TypedStorage< 4, 4, int > | mTextureUpdateSizeX |
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::ll::TypedStorage< 4, 4, int > | mTextureUpdateSizeY |
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::ll::TypedStorage< 4, 12, ::BlockPos > | mTextureUpdatePosition |
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::ll::TypedStorage< 4, 4, ::DimensionType > | mTextureUpdateDimension |
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::ll::TypedStorage< 4, 4, int const > | mTextureDimensions |
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::ll::TypedStorage< 4, 4, int const > | mTextureUpdateBlockSize |
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::ll::TypedStorage< 4, 4, int const > | mMaxTextureUpdatesPerFrame |
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::ll::TypedStorage< 4, 4, int const > | mBiomeBlendingPixelSize |
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::ll::TypedStorage< 4, 4, float const > | mUpdateDistanceThreshold |
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::ll::TypedStorage< 1, 1, bool > | mIsFirstUpdate |
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::ll::TypedStorage< 4, 12, ::BlockPos > | mLastUpdatePosition |
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::ll::TypedStorage< 4, 4, ::DimensionType > | mLastUpdateDimension |
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::ll::TypedStorage< 8, 16, ::std::shared_ptr<::mce::ClientTexture > > | mBiomeBlendingTexture |
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::ll::TypedStorage< 1, 1, ::mce::DynamicTexture const > | mBiomeBlendingTextureID |
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::ll::TypedStorage< 8, 16, ::std::shared_ptr<::mce::Image > > | mBiomeBlendingBackBuffer |
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::ll::TypedStorage< 4, 4, int > | mMaxBiomeIndex |
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::ll::TypedStorage< 1, 1, bool > | mIsTextureDirty |