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GameArguments & | operator= (GameArguments const &) |
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| GameArguments (GameArguments const &) |
| virtual void | tick () |
| virtual void | onUri (::ActivationUri const &uri) |
| virtual void | executeStartupUris () |
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MCAPI | GameArguments (::IMinecraftGame &minecraft) |
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MCAPI void | _checkStoreArguments (::ActivationUri const &uri) |
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MCAPI void | _deeplinkToServer (::std::string const &connectionUrl, int connectionPort, bool askForConfirmation) |
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MCAPI::std::string | _getStringForArgument (::std::unordered_map<::std::string, ::std::string > const &arguments, ::std::string const &argument) const |
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MCAPI void | _goBackPushOrReplaceRoute (::std::string const &route) |
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MCAPI void | _import (::std::shared_ptr<::DefaultImportContext > context, ::std::string const &mcContentPath, bool fromTemp, ::LoadImportedLevelData loadLevelData) |
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MCAPI void | _onUri (::ActivationUri const &uri) |
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MCAPI void | _queryForRealmAndJoin (::Realms::RealmId const &realmId) |
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MCAPI void | _queryForRealmAndOpenStories (::Realms::RealmId const &realmId) |
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MCAPI void | _requestAddEduServer (::std::string const &serverId) |
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MCAPI void | _requestJoinEduServer (::std::string const &serverId) |
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MCAPI ::Bedrock::Threading::Async< void > | _thirdPartyServersFetched () |
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MCAPI void * | $ctor (::IMinecraftGame &minecraft) |
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MCAPI void | $tick () |
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MCAPI void | $onUri (::ActivationUri const &uri) |
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MCAPI void | $executeStartupUris () |
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MCAPI void * | $ctor (::std::string name) |
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MCAPI void * | $ctor (::WorkerPool &workerPool, ::Scheduler &scheduler, ::std::string name) |
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MCAPI ::Bedrock::Threading::Async< void > | queue (::std::function< void()> &&callback) |
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MCAPI void | $dtor () |
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static MCAPI bool | _validateJsonMember (::Json::Value const &jsonBody, ::std::string const &memberName, ::Json::ValueType const &valueType) |
| static MCAPI void ** | $vftable () |
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::ll::TypedStorage< 8, 8, ::IMinecraftGame & > | mMinecraft |
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::ll::TypedStorage< 8, 24, ::std::vector<::ActivationUri > > | mQueuedUris |
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::ll::TypedStorage< 8, 24, ::std::vector<::ActivationUri > > | mStartupUris |
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::ll::TypedStorage< 8, 32, ::SessionIdArgumentHandler > | mSessionIdArgumentHandler |
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::ll::TypedStorage< 8, 32, ::LocalWorldConnectArgumentHandler > | mLocalWorldConnectArgumentHandler |
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::ll::TypedStorage< 8, 8, ::std::chrono::steady_clock::time_point > | mIdentityTimeoutStart |
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::ll::TypedStorage< 1, 1, bool > | mIdentityListenerRegistered |
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::ll::TypedStorage< 1, 1, bool > | mPlayfabSignInComplete |
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::ll::TypedStorage< 8, 336, ::TaskGroup > | mTaskGroup |
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::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > | mSignInSubscription |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::TaskGroup > > | mQueueForThreadTaskGroup |
◆ tick()
| virtual void GameArguments::tick |
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◆ onUri()
◆ executeStartupUris()
| virtual void GameArguments::executeStartupUris |
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virtual |
◆ $vftable()
| MCAPI void ** Bedrock::Threading::EnableQueueForMainThread::$vftable |
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staticinherited |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: