3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/common/SubClientId.h"
7#include "mc/deps/minecraft_renderer/renderer/DynamicTexture.h"
8#include "mc/world/level/BlockPos.h"
9#include "mc/world/level/LevelListener.h"
10#include "mc/world/level/dimension/DimensionType.h"
20namespace mce {
struct Image; }
27 ::ll::TypedStorage<8, 8, ::IClientInstance&> mClientInstance;
28 ::ll::TypedStorage<8, 8, ::LevelRendererCamera&> mLevelRendererCamera;
29 ::ll::TypedStorage<1, 1, bool> mIsTextureUpdateInProgress;
30 ::ll::TypedStorage<4, 4, int> mCurrentTextureUpdateX;
31 ::ll::TypedStorage<4, 4, int> mCurrentTextureUpdateY;
32 ::ll::TypedStorage<4, 4, int> mTextureUpdateSizeX;
33 ::ll::TypedStorage<4, 4, int> mTextureUpdateSizeY;
34 ::ll::TypedStorage<4, 12, ::BlockPos> mTextureUpdatePosition;
35 ::ll::TypedStorage<4, 4, ::DimensionType> mTextureUpdateDimension;
36 ::ll::TypedStorage<4, 4, int const> mTextureDimensions;
37 ::ll::TypedStorage<4, 4, int const> mTextureUpdateBlockSize;
38 ::ll::TypedStorage<4, 4, int const> mMaxTextureUpdatesPerFrame;
39 ::ll::TypedStorage<4, 4, int const> mBiomeBlendingPixelSize;
40 ::ll::TypedStorage<4, 4, float const> mUpdateDistanceThreshold;
41 ::ll::TypedStorage<1, 1, bool> mIsFirstUpdate;
42 ::ll::TypedStorage<4, 12, ::BlockPos> mLastUpdatePosition;
43 ::ll::TypedStorage<4, 4, ::DimensionType> mLastUpdateDimension;
44 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::ClientTexture>> mBiomeBlendingTexture;
45 ::ll::TypedStorage<1, 1, ::mce::DynamicTexture const> mBiomeBlendingTextureID;
46 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::Image>> mBiomeBlendingBackBuffer;
47 ::ll::TypedStorage<4, 4, int> mMaxBiomeIndex;
48 ::ll::TypedStorage<1, 1, bool> mIsTextureDirty;
53 BiomeBlendingMapRenderer& operator=(BiomeBlendingMapRenderer
const&);
54 BiomeBlendingMapRenderer(BiomeBlendingMapRenderer
const&);
55 BiomeBlendingMapRenderer();
60 virtual ~BiomeBlendingMapRenderer() =
default;
66 MCAPI BiomeBlendingMapRenderer(
67 ::SubClientId subClientId,
68 ::IClientInstance& clientInstance,
69 ::LevelRendererCamera& levelRendererCamera
72 MCAPI
void frameUpdate(::FrameUpdateContext& frameUpdateContext);
74 MCAPI ::BiomeBlendingSample
75 sampleAtPosition(::glm::vec3
const& samplePosition, ::std::vector<::DeferredBiomeInfo>
const& biomeInfo)
const;
77 MCAPI
void updateTexture(::std::vector<::DeferredBiomeInfo>
const& biomeInfo);
84 $ctor(::SubClientId subClientId, ::IClientInstance& clientInstance, ::LevelRendererCamera& levelRendererCamera);
Definition BiomeBlendingMapRenderer.h:5
Definition FrameUpdateContext.h:5
Definition IClientInstance.h:5
Definition LevelListener.h:28
Definition LevelRendererCamera.h:5
Definition BiomeBlendingSample.h:5
Definition DeferredBiomeInfo.h:5
Definition ClientTexture.h:7