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ParticleRenderData::ParticleData Struct Reference

Public Attributes

::ll::TypedStorage< 4, 16, ::mce::Color > mColor
::ll::TypedStorage< 1, 2, ::BrightnessPair > mAmbientLighting
::ll::TypedStorage< 4, 16, ::mce::Color > mLightColor
::ll::TypedStorage< 4, 8, ::Vec2 > mUV0
::ll::TypedStorage< 4, 8, ::Vec2 > mUV1
::ll::TypedStorage< 4, 12, ::Vec3 > mWorldPos
::ll::TypedStorage< 4, 12, ::Vec3 > mParticleDirection
::ll::TypedStorage< 4, 8, ::Vec2 > mSize
::ll::TypedStorage< 4, 16, ::Vec4 > mRandomNumbers
::ll::TypedStorage< 4, 4, float > mRotation
::ll::TypedStorage< 2, 2, ushort > mTextureIdx
::ll::TypedStorage< 2, 2, ushort > mMaterialIdx
::ll::TypedStorage< 4, 4, ::ParticleRenderData::FaceCameraMode > mFaceCameraMode
::ll::TypedStorage< 4, 64, ::Matrix > mCustomOrientation
::ll::TypedStorage< 4, 4, uint > mParticleType

The documentation for this struct was generated from the following files: