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mce::ThreadedShaderConstants Class Reference
Inheritance diagram for mce::ThreadedShaderConstants:

Public Member Functions

virtual void init ()
MCAPI void $init ()
MCAPI void getConstants ()
MCAPI void setUVTransform (::mce::RenderContext &renderContext, ::glm::mat2x3 const &transform)

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 120, ::mce::ConstantBufferContainer > mShaderConstants
::ll::TypedStorage< 8, 8, ::mce::ShaderConstantFloat4 * > CURRENT_COLOR
::ll::TypedStorage< 8, 8, ::mce::ShaderConstantFloat4 * > DARKEN
::ll::TypedStorage< 8, 8, ::mce::ShaderConstantFloat3 * > TEXTURE_DIMENSIONS
::ll::TypedStorage< 8, 8, ::mce::ShaderConstantFloat1 * > HUD_OPACITY
::ll::TypedStorage< 8, 8, ::mce::ShaderConstantMatrix4x4 * > UV_TRANSFORM
::ll::TypedStorage< 8, 8, ::mce::ShaderConstantInt1 * > MSAA_SAMPLECOUNT
::ll::TypedStorage< 8, 8, ::mce::ConstantBufferContainer * > constantBuffer

Member Function Documentation

◆ init()

virtual void mce::ThreadedShaderConstants::init ( )
virtual

Reimplemented from mce::ShaderConstants.

◆ $vftable()

MCAPI void ** mce::ThreadedShaderConstants::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: