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MCAPI::GameplayUI::DataDrivenScreenAPI * | _getDataDrivenScreenAPI () const |
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MCAPI void | buttonPress (::std::string dataStoreName, ::std::string property, ::std::string path) |
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MCAPI void | closeButtonPress (::std::string dataStoreName, ::std::string property, ::std::string path) |
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MCAPI void | setBool (::std::string dataStoreName, ::std::string property, ::std::string path, bool data) |
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MCAPI void | setNumber (::std::string dataStoreName, ::std::string property, ::std::string path, double data) |
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MCAPI void | setString (::std::string dataStoreName, ::std::string property, ::std::string path, ::std::string data) |
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::ll::TypedStorage< 8, 8, ::OreUI::GameDependencies const * > | mGame |
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::ll::TypedStorage< 8, 8, ::OreUI::ClientDependencies const * > | mClient |
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::ll::TypedStorage< 8, 8, ::Bedrock::DDUI::DataStoreSyncClient * > | mDataStore |
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::ll::TypedStorage< 8, 168, ::OreUI::Detail::CallableImpl< void, ::std::string, ::std::string, ::std::string, ::std::string > > | mSetString |
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::ll::TypedStorage< 8, 168, ::OreUI::Detail::CallableImpl< void, ::std::string, ::std::string, ::std::string, double > > | mSetNumber |
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::ll::TypedStorage< 8, 168, ::OreUI::Detail::CallableImpl< void, ::std::string, ::std::string, ::std::string, bool > > | mSetBool |
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::ll::TypedStorage< 8, 168, ::OreUI::Detail::CallableImpl< void, ::std::string, ::std::string, ::std::string > > | mButtonPress |
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::ll::TypedStorage< 8, 168, ::OreUI::Detail::CallableImpl< void, ::std::string, ::std::string, ::std::string > > | mCloseButtonPress |
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::ll::TypedStorage< 8, 8, ::PacketSender * > | mPacketSender |
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::ll::TypedStorage< 8, 8, ::GameplayUI::DataDrivenScreenAPI * > | mDataDrivenScreenAPI |
The documentation for this class was generated from the following files: