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ItemRenderContextImpl & | operator= (ItemRenderContextImpl const &) |
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| ItemRenderContextImpl (ItemRenderContextImpl const &) |
| virtual int | getNumRenderPasses () |
| virtual::BatchKey | createBatchKey (int pass) |
| virtual void | tryPreRenderSetup (int pass) |
| virtual ::std::unique_ptr<::MinecraftUIPersistentMeshItem > | createPersistentMesh (::ComponentRenderBatch const &batch) |
| virtual void | configureUnbatchedRenderContext (::OffscreenCaptureDescription const &capture, bool isDrawingUI) |
| virtual void | beginSharedMeshBatch (::ComponentRenderBatch const &batch) |
| virtual void | render (::InventoryItemRenderOwnerData const &data, int pass, float alpha) |
| virtual bool | endSharedMeshBatch (::ComponentRenderBatch &renderBatch, ::MinecraftUIPersistentMeshItem &persistentMeshItem, ::OffscreenCaptureDescription const &capture) |
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MCAPI int | $getNumRenderPasses () |
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MCAPI::BatchKey | $createBatchKey (int pass) |
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MCAPI void | $tryPreRenderSetup (int pass) |
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MCAPI ::std::unique_ptr<::MinecraftUIPersistentMeshItem > | $createPersistentMesh (::ComponentRenderBatch const &batch) |
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MCAPI void | $configureUnbatchedRenderContext (::OffscreenCaptureDescription const &capture, bool isDrawingUI) |
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MCAPI void | $beginSharedMeshBatch (::ComponentRenderBatch const &batch) |
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MCAPI void | $render (::InventoryItemRenderOwnerData const &data, int pass, float alpha) |
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MCAPI bool | $endSharedMeshBatch (::ComponentRenderBatch &renderBatch, ::MinecraftUIPersistentMeshItem &persistentMeshItem, ::OffscreenCaptureDescription const &capture) |
◆ getNumRenderPasses()
| virtual int GeometryAtlas::ItemRenderContextImpl::getNumRenderPasses |
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◆ createBatchKey()
| virtual::BatchKey GeometryAtlas::ItemRenderContextImpl::createBatchKey |
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int | pass | ) |
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◆ tryPreRenderSetup()
| virtual void GeometryAtlas::ItemRenderContextImpl::tryPreRenderSetup |
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int | pass | ) |
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◆ createPersistentMesh()
◆ configureUnbatchedRenderContext()
| virtual void GeometryAtlas::ItemRenderContextImpl::configureUnbatchedRenderContext |
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::OffscreenCaptureDescription const & | capture, |
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bool | isDrawingUI ) |
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◆ beginSharedMeshBatch()
| virtual void GeometryAtlas::ItemRenderContextImpl::beginSharedMeshBatch |
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::ComponentRenderBatch const & | batch | ) |
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◆ render()
◆ endSharedMeshBatch()
The documentation for this class was generated from the following files: