LeviLamina
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ServerPlayerEventCoordinator Class Reference
Inheritance diagram for ServerPlayerEventCoordinator:

Public Types

using EventFuncPtr

Public Member Functions

MCAPI::CoordinatorResult sendEvent (::EventRef<::MutablePlayerGameplayEvent<::CoordinatorResult > > event)
MCAPI void sendPlayerKineticDamageDealt (::Player &player, ::ActorUniqueID const &target, ::DealKineticDamageComponent const &dealKinematicDamageComponent)
MCAPI bool registerListener (gsl::not_null< ::PlayerEventListener * > listener)
MCAPI void processEvent (EventFuncPtr processor)
MCAPI auto _processEvent (T1 *, T2 &event)

Static Public Member Functions

static MCAPI void ** $vftable ()

Public Attributes

::ll::TypedStorage< 8, 8, ::std::unique_ptr<::PlayerGameplayHandler > > mPlayerGameplayHandler
std::vector< ::PlayerEventListener * > mListeners
std::vector< EventFuncPtr > mEventsToProcess
std::vector< ::PlayerEventListener * > mPendingRegistrations
bool mHasPendingRegistrations
std::thread::id mThreadId
bool mThreadIdInitialized
uint mThreadCheckIndex

Member Function Documentation

◆ $vftable()

MCAPI void ** PlayerEventCoordinator::$vftable ( )
staticinherited
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following file: