LeviLamina
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MovePlayerPacketPayload Struct Reference
Inheritance diagram for MovePlayerPacketPayload:

Public Member Functions

MCAPI MovePlayerPacketPayload (::Player const &player, ::Vec3 const &pos)
MCAPI MovePlayerPacketPayload (::Player const &player, ::PlayerPositionModeComponent::PositionMode resetPosition, int cause, int sourceEntityType)
MCAPI void * $ctor (::Player const &player, ::Vec3 const &pos)
MCAPI void * $ctor (::Player const &player, ::PlayerPositionModeComponent::PositionMode resetPosition, int cause, int sourceEntityType)

Public Attributes

::ll::TypedStorage< 8, 8, ::ActorRuntimeID > mPlayerID
::ll::TypedStorage< 4, 12, ::Vec3 > mPos
::ll::TypedStorage< 4, 8, ::Vec2 > mRot
::ll::TypedStorage< 4, 4, float > mYHeadRot
::ll::TypedStorage< 1, 1, ::PlayerPositionModeComponent::PositionMode > mResetPosition
::ll::TypedStorage< 1, 1, bool > mOnGround
::ll::TypedStorage< 8, 8, ::ActorRuntimeID > mRidingID
::ll::TypedStorage< 4, 12, ::std::optional<::MovePlayerTeleportData > > mTeleportData
::ll::TypedStorage< 8, 8, ::PlayerInputTick > mTick

The documentation for this struct was generated from the following file: