LeviLamina
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LatencyNetworkPeer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/threading/Async.h"
7#include "mc/deps/core/threading/BasicLockbox.h"
8#include "mc/network/Compressibility.h"
9#include "mc/network/NetworkPeer.h"
10
11// auto generated forward declare list
12// clang-format off
13class TaskGroup;
14// clang-format on
15
17public:
18 // LatencyNetworkPeer inner types define
20
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<8, 8, ::std::chrono::milliseconds> mLatency;
25 ::ll::TypedStorage<8, 96, ::Bedrock::Threading::BasicLockbox<::Bedrock::Threading::Async<void>, ::std::mutex>>
26 mPredecessor;
27 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::TaskGroup>> mTaskGroup;
28 // NOLINTEND
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 virtual ~LatencyNetworkPeer() /*override*/ = default;
34
35 virtual void sendPacket(::std::string const&, ::NetworkPeer::Reliability, ::Compressibility) /*override*/;
36
37 virtual ::NetworkPeer::DataStatus
38 _receivePacket(::std::string&, ::std::shared_ptr<::std::chrono::steady_clock::time_point> const&) /*override*/;
39
40 virtual ::NetworkPeer::NetworkStatus getNetworkStatus() const /*override*/;
41 // NOLINTEND
42};
The game spells this as an AsyncImplBase<T> base subobject holding the handle; a member at the same o...
Definition Async.h:13
Definition LatencyNetworkPeer.h:16
Definition NetworkPeer.h:8
Definition TaskGroup.h:86