LeviLamina
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MapDataManager Class Reference
Inheritance diagram for MapDataManager:

Classes

struct  DeferredLoadData

Public Member Functions

MapDataManager & operator= (MapDataManager const &)
 MapDataManager (MapDataManager const &)
virtual void registerOnGameplayUserAddedSubscription (::IGameplayUserManagerConnector &gameplayUserManagerConnector)
virtual::MapItemSavedData & createMapSavedData (::ActorUniqueID const &uuid)
virtual void requestMapInfo (::ActorUniqueID const uuid, bool forceUpdate)
virtual void _copyAndLockMap (::ActorUniqueID const originalMapUuid, ::ActorUniqueID const newMapUuid)
MCAPI MapDataManager (::DimensionManager &dimensionManager, ::LevelStorage *levelStorage, ::std::unique_ptr<::IMapDataManagerOptions > mapDataManagerOptions, ::std::function<::ActorUniqueID()> getNewUniqueID)
MCAPI ::std::unique_ptr<::MapItemSavedData > _deserializeMapData (::ActorUniqueID const &uuid)
MCAPI void _onSaveLevelData (::LevelStorage &levelStorage)
MCAPI::MapItemSavedData * _publishMapData (::ActorUniqueID const &uuid, ::std::unique_ptr<::MapItemSavedData > loadedMap)
MCAPI bool copyAndLockMap (::ActorUniqueID originalMapUuid, ::ActorUniqueID newMapUuid)
MCAPI::MapItemSavedData & createMapSavedData (::std::vector<::ActorUniqueID > const &mapIds, ::BlockPos const &origin, ::DimensionType dimension, int returnScaleLevel)
MCAPI::MapItemSavedData & createMapSavedData (::ActorUniqueID const &uuid, ::BlockPos const &origin, ::DimensionType dimension, int returnScaleLevel)
MCAPI::ActorUniqueID expandMapByID (::ActorUniqueID uuid, bool wasInit)
MCAPI::MapItemSavedData * getMapSavedData (::ActorUniqueID uuid)
MCAPI void loadMapDataForDeferredPublish (::ActorUniqueID uuid)
MCAPI void onStartLeaveGame ()
MCAPI void publishDeferredMapData ()
MCAPI void registerOnSaveLevelDataSubscription (::ILevelStorageManagerConnector &levelStorageManagerConnector)
MCAPI void tick ()
MCAPI void * $ctor (::DimensionManager &dimensionManager, ::LevelStorage *levelStorage, ::std::unique_ptr<::IMapDataManagerOptions > mapDataManagerOptions, ::std::function<::ActorUniqueID()> getNewUniqueID)
MCAPI void $dtor ()
MCFOLD void $registerOnGameplayUserAddedSubscription (::IGameplayUserManagerConnector &gameplayUserManagerConnector)
MCAPI::MapItemSavedData & $createMapSavedData (::ActorUniqueID const &uuid)
MCAPI void $requestMapInfo (::ActorUniqueID const uuid, bool forceUpdate)
MCAPI void $_copyAndLockMap (::ActorUniqueID const originalMapUuid, ::ActorUniqueID const newMapUuid)

Static Public Member Functions

static MCAPI bool hasMapToCopy (::Player &player, ::ActorUniqueID const &uuid)

Public Attributes

::ll::TypedStorage< 8, 8, ::DimensionManager & > mDimensionManager
::ll::TypedStorage< 8, 8, ::LevelStorage * > mLevelStorage
::ll::TypedStorage< 8, 8, ::gsl::not_null<::std::unique_ptr<::IMapDataManagerOptions > > > mMapDataManagerOptions
::ll::TypedStorage< 8, 64, ::std::function<::ActorUniqueID()> > mGetNewUniqueID
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > mOnSaveLevelData
::ll::TypedStorage< 8, 64, ::std::unordered_map<::ActorUniqueID, ::std::unique_ptr<::MapItemSavedData > > > mMapData
::ll::TypedStorage< 8, 24, ::Bedrock::NonOwnerPointer<::PacketSender > > mPacketSender
::ll::TypedStorage< 8, 208, ::MapDataManager::DeferredLoadData > mDeferredLoadData

The documentation for this class was generated from the following file: