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| LLAPI void | finalizeComponentData (::Block &block) |
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MCAPI void | _checkForCollisionComponentBoxDuplication (::Block &block) |
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MCAPI void | _checkForMissingCullingComponentForMaterialOverride (::Block &block) |
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MCAPI void | _checkForMissingGeometryComponent (::Block &block) |
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MCAPI void | _checkForSelectionBoxComponentDuplication (::Block &block) |
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MCAPI void | _finalizeCollisionBoxComponent (::Block &block) |
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MCAPI void | _finalizeSelectionBoxComponent (::Block &block) |
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MCAPI void | addRemainingComponents (::Block &block) |
◆ finalizeComponentData()
| LLAPI void BlockComponentStorageFinalizer::finalizeComponentData |
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::Block & | block | ) |
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Settles the collision and selection boxes, then hands the transformation component to the redstone producer component when the block has one.
The documentation for this class was generated from the following file: