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static MCAPI ::ToFloatFunction<::TerrainShaper::Point > | buildErosionJaggednessSpline (float const jaggednessFactorAtPeakRidgeAndErosionIndex0, float const jaggednessFactorAtPeakRidgeAndErosionIndex1, float const jaggednessFactorAtHighRidgeAndErosionIndex0, float const jaggednessFactorAtHighRidgeAndErosionIndex1) |
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static MCAPI ::ToFloatFunction<::TerrainShaper::Point > | buildErosionOffsetSpline (::std::string const &name, float lowValley, float hill, float tallHill, float mountainFactor, float plain, float swamp, bool includeExtremeHills, bool saddle) |
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static MCAPI ::ToFloatFunction<::TerrainShaper::Point > | buildMountainRidgeSplineWithPoints (float modulation, bool saddle) |
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static MCAPI ::TerrainShaper | buildOverworld () |
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static MCAPI ::ToFloatFunction<::TerrainShaper::Point > | buildRidgeJaggednessSpline (float const jaggednessFactorAtPeakRidge, float const jaggednessFactorAtHighRidge) |
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static MCAPI ::ToFloatFunction<::TerrainShaper::Point > | buildWeirdnessJaggednessSpline (float const jaggednessFactor) |
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static MCAPI ::ToFloatFunction<::TerrainShaper::Point > | getErosionFactor (float baseValue, bool shatteredTerrain) |
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static MCAPI ::ToFloatFunction<::TerrainShaper::Point > | ridgeSpline (::std::string const &name, float valley, float low, float mid, float high, float peaks, float minValleySteepness) |
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::ll::TypedStorage< 8, 168, ::ToFloatFunction<::TerrainShaper::Point > const > | mOffsetSpline |
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::ll::TypedStorage< 8, 168, ::ToFloatFunction<::TerrainShaper::Point > const > | mFactorSpline |
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::ll::TypedStorage< 8, 168, ::ToFloatFunction<::TerrainShaper::Point > const > | mJaggednessSpline |
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::ll::TypedStorage< 4, 4, float const > | GLOBAL_OFFSET |
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::ll::TypedStorage< 4, 4, float const > | FACTOR_SCALER |
The documentation for this class was generated from the following file: