LeviLamina
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Player::CachedSpawnData Struct Reference

Public Attributes

::ll::TypedStorage< 4, 4, ::DimensionType > mRespawnDimensionId
::ll::TypedStorage< 4, 12, ::Vec3 > mActualRespawnPosition
::ll::TypedStorage< 4, 12, ::BlockPos > mRequestedRespawnPosition
::ll::TypedStorage< 1, 1, bool > mHasRespawnPosition
::ll::TypedStorage< 4, 12, ::BlockPos > mSharedSpawnPosition
::ll::TypedStorage< 1, 1, bool > mRespawnReady
::ll::TypedStorage< 4, 12, ::Vec3 > mPlayerPos
::ll::TypedStorage< 1, 1, bool > mIsForcedRespawn
::ll::TypedStorage< 1, 1, bool > mIsAdventure
::ll::TypedStorage< 1, 1, bool > mIsFlyingOrNotOverworld
::ll::TypedStorage< 1, 1, bool > mPositionLoadedFromSave

The documentation for this struct was generated from the following file: