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virtual::V2TempComponentRequirements | getV2Requirements () const |
| virtual void | render (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData, ::RenderParams &renderParams) |
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MCAPI | DataDrivenRenderer_tempComponent_VexAdditionalRendering (::std::shared_ptr<::DataDrivenRenderer > renderer) |
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MCAPI void | _renderParentedItemInHand (::Mob &mob, ::HashedString const &boneName, ::ItemStack const &item, ::BaseActorRenderContext &renderContext, ::std::vector<::BoneOrientation > const &boneOrientations, ::MatrixStack::MatrixStackRef &worldMatrix) const |
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MCAPI void * | $ctor (::std::shared_ptr<::DataDrivenRenderer > renderer) |
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MCFOLD::V2TempComponentRequirements | $getV2Requirements () const |
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MCAPI void | $render (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData, ::RenderParams &renderParams) |
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virtual void | preRender (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData, ::RenderParams &renderParams) |
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virtual void | renderEffects (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData, ::RenderParams &renderParams) |
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virtual::AABB | getRenderBounds (::Actor const &entity) const |
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MCFOLD void | $preRender (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData, ::RenderParams &renderParams) |
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MCFOLD void | $renderEffects (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData, ::RenderParams &renderParams) |
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MCFOLD::AABB | $getRenderBounds (::Actor const &entity) const |
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::ll::TypedStorage< 8, 16, ::std::weak_ptr<::DataDrivenRenderer > > | mRenderer |
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::ll::TypedStorage< 8, 8, ::ModelPart * > | mRightArm |
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::ll::TypedStorage< 8, 8, ::ModelPart * > | mRightItem |
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::ll::TypedStorage< 8, 8, ::ModelPart * > | mLeftArm |
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::ll::TypedStorage< 1, 2, ::std::optional< bool > > | mHeldItemIgnoresLighting |
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::ll::TypedStorage< 1, 2, ::std::optional< bool > > | mRenderLeftHandItem |
◆ render()
The documentation for this class was generated from the following files: