LeviLamina
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ClientAnimationComponent Class Reference
Inheritance diagram for ClientAnimationComponent:

Public Member Functions

virtual::ClientAnimationComponent * tryGetClient ()
virtual void visitApplyContext (::brstd::function_ref< void(::ApplyAnimationContext const &) const, void(::ApplyAnimationContext const &)> visitor) const
virtual void updateQueryableGeometryBoneOrientations ()
virtual ::gsl::span<::SkeletalHierarchyIndex const > getSkeletalHierarchiesToProcess () const
virtual void setDirty ()
virtual void initializeClientAnimationComponent (::std::function< void(::ActorAnimationPlayer &)> animationComponentInitFunction)
virtual void ensureClientAnimationComponentIsInitialized ()
virtual float _getActorRenderDeltaTime (::ActorRenderData const &data) const
virtual::Matrix const * getQueryableBoneOrientation (uint64 boneNameHash) const
MCAPI bool attemptToSetParentBoneMapping (::ClientAnimationComponent &parentAnimationComponent, ::BoneOrientation &childBoneOrientation) const
MCAPI ::std::vector<::BoneOrientation > & getBoneOrientationsFromGeometry (::DataDrivenGeometry const &sourceGeo)
MCAPI::RenderParams & prepRenderParamsForActorRendering (::ActorRenderData &actorRenderData, ::BaseActorRenderContext *baseActorRenderContext, ::std::shared_ptr<::DataDrivenModel > model, float frameAlpha)
MCAPI void updateRenderControllersToProcess (::std::shared_ptr<::DataDrivenModel > itemModel, ::RenderParams &renderParamsToUseForRenderControllerEvalulation)
MCAPI void $dtor ()
MCFOLD::ClientAnimationComponent * $tryGetClient ()
MCAPI void $visitApplyContext (::brstd::function_ref< void(::ApplyAnimationContext const &) const, void(::ApplyAnimationContext const &)> visitor) const
MCAPI void $updateQueryableGeometryBoneOrientations ()
MCAPI ::gsl::span<::SkeletalHierarchyIndex const > $getSkeletalHierarchiesToProcess () const
MCAPI void $setDirty ()
MCAPI void $initializeClientAnimationComponent (::std::function< void(::ActorAnimationPlayer &)> animationComponentInitFunction)
MCAPI void $ensureClientAnimationComponentIsInitialized ()
MCAPI float $_getActorRenderDeltaTime (::ActorRenderData const &data) const
MCAPI::Matrix const * $getQueryableBoneOrientation (uint64 boneNameHash) const
MCAPI::RenderParams & _prepRenderParamsForActor (::Actor &actor)
MCAPI ::std::shared_ptr<::ActorAnimationPlayer > createAnimationPlayer (::HashedString const &friendlyName, ::ExpressionNode const &blendExpression, ::std::set<::HashedString, ::Util::HashStringHashGreater > &animationControllerNameStack)
MCAPI void initializeServerAnimationComponent (::Actor &actor, ::std::shared_ptr<::CommonResourceDefinitionMap > animationResourceDefinition, ::std::function< void(::ActorAnimationPlayer &)> animationComponentInitFunction)
MCAPI void serverUpdate (::Actor &actor)
MCAPI void * $ctor (::AnimationComponentArguments &&args)

Static Public Member Functions

static MCAPI void ** $vftable ()
static MCAPI ::std::atomic< int64 > & mClientFrameIndex ()
static MCAPI ::std::atomic< int64 > & mReloadTimeStampClient ()
static MCAPI ::std::atomic< int64 > & mServerFrameIndex ()

Public Attributes

::ll::TypedStorage< 8, 24, ::std::vector<::RenderControllerToProcess > > mRenderControllersToProcess
::ll::TypedStorage< 8, 24, ::std::vector<::SkeletalHierarchyIndex > > mSkeletalHierarchiesToProcess
::ll::TypedStorage< 8, 24, ::std::vector<::Matrix > > mQueryableBoneOrientations
::ll::TypedStorage< 8, 8, void const * > mLastModelInitializedWith
::ll::TypedStorage< 1, 1, bool > mAreRenderControllersConstant
::ll::TypedStorage< 8, 16, ::std::shared_ptr<::ActorAnimationControllerStatePlayer > > mCurrentAnimationControllerStatePlayer
::ll::TypedStorage< 8, 24, ::std::vector<::std::shared_ptr<::ActorAnimationPlayer > > > mComponentAnimationPlayers
::ll::TypedStorage< 8, 24, ::std::vector<::std::shared_ptr<::ActorAnimationControllerInfo > > > mOwnedAnimationControllers
::ll::TypedStorage< 8, 64, ::std::unordered_map<::HashedString, ::ModelPartLocator > > mModelPartLocators
::ll::TypedStorage< 8, 520, ::RenderParams > mRenderParams
::ll::TypedStorage< 8, 16, ::std::shared_ptr<::ActorAnimationPlayer > > mPlaySingleAnimation
::ll::TypedStorage< 8, 8, void * > mModelRenderControllerCacheWasBuiltFrom
::ll::TypedStorage< 8, 16, ::std::weak_ptr<::CommonResourceDefinitionMap > > mCommonResourceDefinitionMap
::ll::TypedStorage< 8, 8, ::std::unordered_map<::HashedString, ::HashedString > const * > mParticleEffectMap
::ll::TypedStorage< 8, 64, ::std::function< void(::ActorAnimationPlayer &)> > mAnimationComponentInitFunction
::ll::TypedStorage< 8, 24, ::std::vector<::AnimationComponent::ChildAnimationComponentInfo > > mChildAnimationComponents
::ll::TypedStorage< 8, 64, ::std::unordered_map<::SkeletalHierarchyIndex, ::std::vector<::BoneOrientation > > > mBoneOrientations
::ll::TypedStorage< 1, 1, bool > mAnimationComponentInitialized
::ll::TypedStorage< 4, 4, ::AnimationComponentGroupType > mAnimationComponentGroupType
::ll::TypedStorage< 8, 8, ::AnimationComponentID > mOwnerUUID
::ll::TypedStorage< 8, 8, int64 > mLastUpdateFrame
::ll::TypedStorage< 8, 8, uint64 > mLastReloadInitTimeStampClient
::ll::TypedStorage< 1, 1, bool > mApplyAnimations
::ll::TypedStorage< 1, 1, bool > mNeedToUpdateQueryableBoneOrientations

Member Function Documentation

◆ visitApplyContext()

virtual void ClientAnimationComponent::visitApplyContext ( ::brstd::function_ref< void(::ApplyAnimationContext const &) const, void(::ApplyAnimationContext const &)> visitor) const
virtual

Reimplemented from AnimationComponent.

◆ updateQueryableGeometryBoneOrientations()

virtual void ClientAnimationComponent::updateQueryableGeometryBoneOrientations ( )
virtual

Reimplemented from AnimationComponent.

◆ setDirty()

virtual void ClientAnimationComponent::setDirty ( )
virtual

Reimplemented from AnimationComponent.

◆ initializeClientAnimationComponent()

virtual void ClientAnimationComponent::initializeClientAnimationComponent ( ::std::function< void(::ActorAnimationPlayer &)> animationComponentInitFunction)
virtual

Reimplemented from AnimationComponent.

◆ ensureClientAnimationComponentIsInitialized()

virtual void ClientAnimationComponent::ensureClientAnimationComponentIsInitialized ( )
virtual

Reimplemented from AnimationComponent.

◆ _getActorRenderDeltaTime()

virtual float ClientAnimationComponent::_getActorRenderDeltaTime ( ::ActorRenderData const & data) const
virtual

Reimplemented from AnimationComponent.

◆ $vftable()

MCAPI void ** ClientAnimationComponent::$vftable ( )
static
Attention
This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.

The documentation for this class was generated from the following files: