3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/certificates/identity/PlayerAuthenticationType.h"
7#include "mc/certificates/identity/RawGameServerToken.h"
8#include "mc/client/network/ClientNetworkHandler.h"
9#include "mc/deps/core/utility/NonOwnerPointer.h"
10#include "mc/deps/core/utility/pub_sub/Subscription.h"
11#include "mc/network/NetworkIdentifier.h"
12#include "mc/network/connection/DisconnectFailReason.h"
13#include "mc/platform/brstd/move_only_function.h"
14#include "mc/world/actor/player/SkinMemThresholds.h"
15#include "mc/world/level/LevelListener.h"
16#include "mc/world/level/dimension/DimensionDefinitionGroup.h"
92namespace mce {
class UUID; }
99 ::ll::TypedStorage<8, 16, ::DimensionDefinitionGroup> mDimensionDefinitionGroup;
100 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::ILevel>> mClientLevel;
101 ::ll::TypedStorage<4, 4, int> mPendingTime;
102 ::ll::TypedStorage<8, 32, ::std::string> mServerIdentifier;
103 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::NetworkChunkInserter>> mChunkInsertQueue;
104 ::ll::TypedStorage<8, 176, ::NetworkIdentifier> mServerGuid;
105 ::ll::TypedStorage<4, 4, ::PlayerAuthenticationType> mPlayerAuthenticationType;
106 ::ll::TypedStorage<8, 32, ::RawGameServerToken> mGameServerToken;
107 ::ll::TypedStorage<8, 16, ::Bedrock::PubSub::Subscription> mPackSettingChangeSubscriber;
108 ::ll::TypedStorage<8, 8, ::std::chrono::steady_clock::time_point> mNextChunkRequestDrainTime;
109 ::ll::TypedStorage<8, 16, ::std::shared_ptr<bool>> mExistanceTracker;
110 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::IPersonaNetworkHandlerDelegate>> mPersonaNetworkHandlerDelegate;
111 ::ll::TypedStorage<8, 24, ::SkinMemThresholds> mSkinMemThresholds;
112 ::ll::TypedStorage<1, 1, bool> mIsConnectedToApplicationLayer;
113 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::cereal::ReflectionCtx>> mCtx;
114 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::EntityOverrides>> mEntityOverrides;
118 ::brstd::move_only_function<::std::unique_ptr<::ClientLevel>(::ClientCreateLevelArguments&&) const>>
120 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::AppPlatform>> mAppPlatform;
121 ::ll::TypedStorage<8, 24, ::Bedrock::NonOwnerPointer<::Parties::PartySystem>> mPartySystem;
122 ::ll::TypedStorage<8, 64, ::brstd::move_only_function<
bool() const>> mDidLocalPlayerCancelJoin;
127 LegacyClientNetworkHandler();
132 virtual ~LegacyClientNetworkHandler() = default;
134 virtual
void onPlayerReady(::Player& player) ;
136 virtual
void onConnect(::NetworkIdentifier const& hostId) ;
138 virtual
void onUnableToConnect(
139 ::Connection::DisconnectFailReason discoReason,
140 ::std::
string const& messageFromServer,
141 ::std::
string const& messageBodyOverride
144 virtual
bool getIsConnectedToApplicationLayer() const ;
146 virtual
void handle(::NetworkIdentifier const& source, ::AddActorPacket const& packet) ;
148 virtual
void handle(::NetworkIdentifier const& source, ::AddItemActorPacket const& packet) ;
150 virtual
void handle(::NetworkIdentifier const& source, ::AddPaintingPacket const& packet) ;
152 virtual
void handle(::NetworkIdentifier const& source, ::AddPlayerPacket const& packet) ;
154 virtual
void handle(::NetworkIdentifier const&, ::AnimatePacket const& packet) ;
157 handle(::NetworkIdentifier const& source, ::std::shared_ptr<::BlockActorDataPacket> packet) ;
159 virtual
void handle(::NetworkIdentifier const& source, ::BlockEventPacket const& packet) ;
161 virtual
void handle(::NetworkIdentifier const& source, ::ChangeDimensionPacket const& packet) ;
163 virtual
void handle(::NetworkIdentifier const& source, ::ContainerClosePacket const& packet) ;
165 virtual
void handle(::NetworkIdentifier const& source, ::ContainerOpenPacket const& packet) ;
167 virtual
void handle(::NetworkIdentifier const& source, ::ContainerRegistryCleanupPacket const& packet) ;
169 virtual
void handle(::NetworkIdentifier const& source, ::ContainerSetDataPacket const& packet) ;
171 virtual
void handle(::NetworkIdentifier const& source, ::DisconnectPacket const& packet) ;
173 virtual
void handle(::NetworkIdentifier const& source, ::std::shared_ptr<::LevelChunkPacket> packet) ;
176 handle(::NetworkIdentifier const& source, ::std::shared_ptr<::ClientCacheMissResponsePacket> packet) ;
178 virtual
void handle(::NetworkIdentifier const& source, ::GameRulesChangedPacket const& packet) ;
180 virtual
void handle(::NetworkIdentifier const& source, ::HurtArmorPacket const& packet) ;
182 virtual
void handle(::NetworkIdentifier const& source, ::InventoryContentPacket const& packet) ;
184 virtual
void handle(::NetworkIdentifier const& source, ::InventorySlotPacket const& packet) ;
187 handle(::NetworkIdentifier const&, ::std::shared_ptr<::InventoryTransactionPacket> packet) ;
189 virtual
void handle(::NetworkIdentifier const& source, ::MobArmorEquipmentPacket const& packet) ;
191 virtual
void handle(::NetworkIdentifier const&, ::MobEffectPacket const& packet) ;
194 handle(::NetworkIdentifier const& source, ::std::shared_ptr<::MobEquipmentPacket> packetPtr) ;
196 virtual
void handle(::NetworkIdentifier const& source, ::MoveActorAbsolutePacket const& packet) ;
198 virtual
void handle(::NetworkIdentifier const& source, ::MoveActorDeltaPacket const& packet) ;
200 virtual
void handle(::NetworkIdentifier const&, ::MovementEffectPacket const& packet) ;
202 virtual
void handle(::NetworkIdentifier const& source, ::MovePlayerPacket const& packet) ;
204 virtual
void handle(::NetworkIdentifier const& source, ::NetworkSettingsPacket const& packet) ;
206 virtual
void handle(::NetworkIdentifier const& source, ::NetworkStackLatencyPacket const& packet) ;
208 virtual
void handle(::NetworkIdentifier const& source, ::PlayerHotbarPacket const& packet) ;
210 virtual
void handle(::NetworkIdentifier const& source, ::PlayerListPacket const& packet) ;
212 virtual
void handle(::NetworkIdentifier const& source, ::PlayerSkinPacket const& packet) ;
214 virtual
void handle(::NetworkIdentifier const&, ::PlayerUpdateEntityOverridesPacket const& packet) ;
216 virtual
void handle(::NetworkIdentifier const& source, ::RemoveActorPacket const& packet) ;
218 virtual
void handle(::NetworkIdentifier const& source, ::SetActorDataPacket const& packet) ;
220 virtual
void handle(::NetworkIdentifier const& source, ::SetActorLinkPacket const& packet) ;
222 virtual
void handle(::NetworkIdentifier const&, ::SetActorMotionPacket const& packet) ;
224 virtual
void handle(::NetworkIdentifier const& source, ::MotionPredictionHintsPacket const& packet) ;
226 virtual
void handle(::NetworkIdentifier const& source, ::SetCommandsEnabledPacket const& packet) ;
228 virtual
void handle(::NetworkIdentifier const& source, ::SetDefaultGameTypePacket const& packet) ;
230 virtual
void handle(::NetworkIdentifier const& source, ::SetDifficultyPacket const& packet) ;
232 virtual
void handle(::NetworkIdentifier const& source, ::SetHealthPacket const& packet) ;
234 virtual
void handle(::NetworkIdentifier const& source, ::SetSpawnPositionPacket const& packet) ;
236 virtual
void handle(::NetworkIdentifier const& source, ::SetTimePacket const& packet) ;
238 virtual
void handle(::NetworkIdentifier const& source, ::SetHudPacket const& packet) ;
240 virtual
void handle(::NetworkIdentifier const& source, ::SpawnParticleEffectPacket const& packet) ;
242 virtual
void handle(::NetworkIdentifier const& source, ::StartGamePacket const& packet) ;
244 virtual
void handle(::NetworkIdentifier const& source, ::std::shared_ptr<::UpdateBlockPacket> packet) ;
247 handle(::NetworkIdentifier const& source, ::std::shared_ptr<::UpdateBlockSyncedPacket> packet) ;
249 virtual
void handle(::NetworkIdentifier const& source, ::CreativeContentPacket const& packet) ;
251 virtual
void handle(::NetworkIdentifier const&, ::ItemRegistryPacket const& packet) ;
253 virtual
void handle(::NetworkIdentifier const& source, ::DimensionDataPacket const& packet) ;
255 virtual
void handle(::NetworkIdentifier const& source, ::UpdateAbilitiesPacket const& packet) ;
257 virtual
void handle(::NetworkIdentifier const& source, ::UpdateAdventureSettingsPacket const& packet) ;
259 virtual
void handle(::NetworkIdentifier const& source, ::ServerStatsPacket const& packet) ;
261 virtual
void onTick() ;
263 virtual
void onEntityRemoved(::Actor& entity) ;
265 virtual
void onLevelDestruction(::std::
string const&) ;
271 MCAPI explicit LegacyClientNetworkHandler(::LegacyClientNetworkHandlerArguments&& args);
273 MCAPI ::std::
string _getServerIdentifier() const;
275 MCAPI
bool _shouldKeepSkinBasedOnMemory(::mce::UUID const& playerId, ::SerializedSkinRef const& skin) const;
277 MCAPI
void onSubClientConnect();
283 MCAPI static
void handleUpdateBlock(
284 ::IBlockSource& region,
285 ::BlockPos const& pos,
286 ::Block const& block,
289 ::ActorBlockSyncMessage const* syncMsg
296 MCAPI
void* $ctor(::LegacyClientNetworkHandlerArguments&& args);
302 MCAPI
void $onPlayerReady(::Player& player);
304 MCAPI
void $onConnect(::NetworkIdentifier const& hostId);
306 MCAPI
void $onUnableToConnect(
307 ::Connection::DisconnectFailReason discoReason,
308 ::std::
string const& messageFromServer,
309 ::std::
string const& messageBodyOverride
312 MCAPI
bool $getIsConnectedToApplicationLayer() const;
314 MCAPI
void $handle(::NetworkIdentifier const& source, ::AddActorPacket const& packet);
316 MCAPI
void $handle(::NetworkIdentifier const& source, ::AddItemActorPacket const& packet);
318 MCAPI
void $handle(::NetworkIdentifier const& source, ::AddPaintingPacket const& packet);
320 MCAPI
void $handle(::NetworkIdentifier const& source, ::AddPlayerPacket const& packet);
322 MCAPI
void $handle(::NetworkIdentifier const&, ::AnimatePacket const& packet);
324 MCAPI
void $handle(::NetworkIdentifier const& source, ::std::shared_ptr<::BlockActorDataPacket> packet);
326 MCAPI
void $handle(::NetworkIdentifier const& source, ::BlockEventPacket const& packet);
328 MCAPI
void $handle(::NetworkIdentifier const& source, ::ChangeDimensionPacket const& packet);
330 MCAPI
void $handle(::NetworkIdentifier const& source, ::ContainerClosePacket const& packet);
332 MCAPI
void $handle(::NetworkIdentifier const& source, ::ContainerOpenPacket const& packet);
334 MCAPI
void $handle(::NetworkIdentifier const& source, ::ContainerRegistryCleanupPacket const& packet);
336 MCAPI
void $handle(::NetworkIdentifier const& source, ::ContainerSetDataPacket const& packet);
338 MCAPI
void $handle(::NetworkIdentifier const& source, ::DisconnectPacket const& packet);
340 MCAPI
void $handle(::NetworkIdentifier const& source, ::std::shared_ptr<::LevelChunkPacket> packet);
342 MCAPI
void $handle(::NetworkIdentifier const& source, ::std::shared_ptr<::ClientCacheMissResponsePacket> packet);
344 MCAPI
void $handle(::NetworkIdentifier const& source, ::GameRulesChangedPacket const& packet);
346 MCAPI
void $handle(::NetworkIdentifier const& source, ::HurtArmorPacket const& packet);
348 MCAPI
void $handle(::NetworkIdentifier const& source, ::InventoryContentPacket const& packet);
350 MCAPI
void $handle(::NetworkIdentifier const& source, ::InventorySlotPacket const& packet);
352 MCAPI
void $handle(::NetworkIdentifier const&, ::std::shared_ptr<::InventoryTransactionPacket> packet);
354 MCAPI
void $handle(::NetworkIdentifier const& source, ::MobArmorEquipmentPacket const& packet);
356 MCAPI
void $handle(::NetworkIdentifier const&, ::MobEffectPacket const& packet);
358 MCAPI
void $handle(::NetworkIdentifier const& source, ::std::shared_ptr<::MobEquipmentPacket> packetPtr);
360 MCAPI
void $handle(::NetworkIdentifier const& source, ::MoveActorAbsolutePacket const& packet);
362 MCAPI
void $handle(::NetworkIdentifier const& source, ::MoveActorDeltaPacket const& packet);
364 MCAPI
void $handle(::NetworkIdentifier const&, ::MovementEffectPacket const& packet);
366 MCAPI
void $handle(::NetworkIdentifier const& source, ::MovePlayerPacket const& packet);
368 MCAPI
void $handle(::NetworkIdentifier const& source, ::NetworkSettingsPacket const& packet);
370 MCAPI
void $handle(::NetworkIdentifier const& source, ::NetworkStackLatencyPacket const& packet);
372 MCAPI
void $handle(::NetworkIdentifier const& source, ::PlayerHotbarPacket const& packet);
374 MCAPI
void $handle(::NetworkIdentifier const& source, ::PlayerListPacket const& packet);
376 MCAPI
void $handle(::NetworkIdentifier const& source, ::PlayerSkinPacket const& packet);
378 MCAPI
void $handle(::NetworkIdentifier const&, ::PlayerUpdateEntityOverridesPacket const& packet);
380 MCAPI
void $handle(::NetworkIdentifier const& source, ::RemoveActorPacket const& packet);
382 MCAPI
void $handle(::NetworkIdentifier const& source, ::SetActorDataPacket const& packet);
384 MCAPI
void $handle(::NetworkIdentifier const& source, ::SetActorLinkPacket const& packet);
386 MCAPI
void $handle(::NetworkIdentifier const&, ::SetActorMotionPacket const& packet);
388 MCAPI
void $handle(::NetworkIdentifier const& source, ::MotionPredictionHintsPacket const& packet);
390 MCAPI
void $handle(::NetworkIdentifier const& source, ::SetCommandsEnabledPacket const& packet);
392 MCAPI
void $handle(::NetworkIdentifier const& source, ::SetDefaultGameTypePacket const& packet);
394 MCAPI
void $handle(::NetworkIdentifier const& source, ::SetDifficultyPacket const& packet);
396 MCAPI
void $handle(::NetworkIdentifier const& source, ::SetHealthPacket const& packet);
398 MCAPI
void $handle(::NetworkIdentifier const& source, ::SetSpawnPositionPacket const& packet);
400 MCAPI
void $handle(::NetworkIdentifier const& source, ::SetTimePacket const& packet);
402 MCAPI
void $handle(::NetworkIdentifier const& source, ::SetHudPacket const& packet);
404 MCAPI
void $handle(::NetworkIdentifier const& source, ::SpawnParticleEffectPacket const& packet);
406 MCAPI
void $handle(::NetworkIdentifier const& source, ::StartGamePacket const& packet);
408 MCAPI
void $handle(::NetworkIdentifier const& source, ::std::shared_ptr<::UpdateBlockPacket> packet);
410 MCAPI
void $handle(::NetworkIdentifier const& source, ::std::shared_ptr<::UpdateBlockSyncedPacket> packet);
412 MCAPI
void $handle(::NetworkIdentifier const& source, ::CreativeContentPacket const& packet);
414 MCAPI
void $handle(::NetworkIdentifier const&, ::ItemRegistryPacket const& packet);
416 MCAPI
void $handle(::NetworkIdentifier const& source, ::DimensionDataPacket const& packet);
418 MCAPI
void $handle(::NetworkIdentifier const& source, ::UpdateAbilitiesPacket const& packet);
420 MCAPI
void $handle(::NetworkIdentifier const& source, ::UpdateAdventureSettingsPacket const& packet);
422 MCAPI
void $handle(::NetworkIdentifier const& source, ::ServerStatsPacket const& packet);
424 MCAPI
void $onTick();
426 MCAPI
void $onEntityRemoved(::Actor& entity);
428 MCAPI
void $onLevelDestruction(::std::
string const&);
Definition AddActorPacket.h:20
Definition AddItemActorPacket.h:19
Definition AddPaintingPacket.h:20
Definition AddPlayerPacket.h:20
Definition AnimatePacket.h:19
Definition BlockActorDataPacket.h:19
Definition BlockEventPacket.h:19
Definition ChangeDimensionPacket.h:19
Definition ClientCacheMissResponsePacket.h:19
Definition ClientLevel.h:5
Definition ClientNetworkHandler.h:5
Definition ContainerClosePacket.h:19
Definition ContainerOpenPacket.h:19
Definition ContainerRegistryCleanupPacket.h:19
Definition ContainerSetDataPacket.h:19
Definition CreativeContentPacket.h:19
Definition DimensionDataPacket.h:19
Definition DisconnectPacket.h:19
Definition EntityOverrides.h:8
Definition GameRulesChangedPacket.h:19
Definition HurtArmorPacket.h:19
Definition IBlockSource.h:39
Definition IPersonaNetworkHandlerDelegate.h:5
Definition InventoryContentPacket.h:19
Definition InventorySlotPacket.h:19
Definition InventoryTransactionPacket.h:19
Definition ItemRegistryPacket.h:19
Definition LegacyClientNetworkHandler.h:5
Definition LevelChunkPacket.h:19
Definition LevelListener.h:28
Definition MobArmorEquipmentPacket.h:19
Definition MobEffectPacket.h:19
Definition MobEquipmentPacket.h:19
Definition MotionPredictionHintsPacket.h:19
Definition MoveActorAbsolutePacket.h:19
Definition MoveActorDeltaPacket.h:19
Definition MovePlayerPacket.h:19
Definition MovementEffectPacket.h:19
Definition NetworkChunkInserter.h:5
Definition NetworkSettingsPacket.h:19
Definition NetworkStackLatencyPacket.h:19
Definition PartySystem.h:7
Definition PlayerHotbarPacket.h:19
Definition PlayerListPacket.h:19
Definition PlayerSkinPacket.h:19
Definition PlayerUpdateEntityOverridesPacket.h:19
Definition RemoveActorPacket.h:19
Definition SerializedSkinRef.h:26
Definition ServerStatsPacket.h:19
Definition SetActorDataPacket.h:23
Definition SetActorLinkPacket.h:19
Definition SetActorMotionPacket.h:19
Definition SetCommandsEnabledPacket.h:19
Definition SetDefaultGameTypePacket.h:19
Definition SetDifficultyPacket.h:19
Definition SetHealthPacket.h:19
Definition SetHudPacket.h:19
Definition SetSpawnPositionPacket.h:19
Definition SetTimePacket.h:19
Definition SpawnParticleEffectPacket.h:19
Definition StartGamePacket.h:19
Definition UpdateAbilitiesPacket.h:20
Definition UpdateAdventureSettingsPacket.h:19
Definition UpdateBlockPacket.h:19
Definition UpdateBlockSyncedPacket.h:19
Definition ActorBlockSyncMessage.h:8
Definition ClientCreateLevelArguments.h:5
Definition LegacyClientNetworkHandlerArguments.h:5
Definition ReflectionCtx.h:11