LeviLamina
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BlockComponentStorage::ComponentInstance< T0 > Struct Template Reference

#include <BlockComponentStorage.h>

Inheritance diagram for BlockComponentStorage::ComponentInstance< T0 >:

Public Member Functions

template<class... A>
 ComponentInstance (A &&... a)

Public Attributes

T0 mValue

Detailed Description

template<typename T0>
struct BlockComponentStorage::ComponentInstance< T0 >

A component is stored as its vtable followed by the value, which is why the game reaches the payload with &componentBase[1].


The documentation for this struct was generated from the following file: