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| virtual void | preRender (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData, ::RenderParams &renderParams) |
| virtual void | render (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData, ::RenderParams &renderParams) |
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virtual::V2TempComponentRequirements | getV2Requirements () const |
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MCAPI | DataDrivenRenderer_tempComponent_HumanoidAdditionalRendering (::std::shared_ptr<::DataDrivenRenderer > renderer, ::std::shared_ptr<::mce::TextureGroup > textureGroup) |
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MCAPI void | _renderChestGear (::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata const renderMetadata, ::std::shared_ptr<::mce::TextureGroup > textureGroup, ::ItemStack const &chestGear, ::Mob &mob, float actorFrameAlpha) |
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MCAPI void | _renderHeadGear (::BaseActorRenderContext &renderContext, ::dragon::RenderMetadata const renderMetadata, ::ItemStack const &headGear, ::Actor *actor, ::std::vector<::BoneOrientation > *boneOrientations) |
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MCAPI void | _renderMainHandItem (::BaseActorRenderContext &renderContext, ::RenderParams &renderParams, ::ItemStack const &ii, ::Mob &mob, ::std::vector<::BoneOrientation > *boneOrientations) |
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MCAPI void | _renderOffHandItem (::BaseActorRenderContext &renderContext, ::ItemStack const &offhandItemInstance, ::Mob &mob, ::std::vector<::BoneOrientation > *boneOrientations) |
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MCAPI void | prepareCarriedOffhandItem (::Mob &, ::ItemStack const &item) |
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MCAPI void * | $ctor (::std::shared_ptr<::DataDrivenRenderer > renderer, ::std::shared_ptr<::mce::TextureGroup > textureGroup) |
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MCFOLD void | $preRender (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData, ::RenderParams &renderParams) |
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MCAPI void | $render (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData, ::RenderParams &renderParams) |
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MCFOLD::V2TempComponentRequirements | $getV2Requirements () const |
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virtual void | renderEffects (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData, ::RenderParams &renderParams) |
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virtual::AABB | getRenderBounds (::Actor const &entity) const |
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MCFOLD void | $renderEffects (::BaseActorRenderContext &renderContext, ::ActorRenderData &actorRenderData, ::RenderParams &renderParams) |
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MCFOLD::AABB | $getRenderBounds (::Actor const &entity) const |
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::ll::TypedStorage< 8, 8, ::std::unique_ptr<::SpinAttackModel > > | mSpinAttackModel |
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::ll::TypedStorage< 8, 24, ::std::vector<::mce::TexturePtr > > | mArmorTextures |
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::ll::TypedStorage< 8, 32, ::mce::TexturePtr > | mSpinAttackTex |
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::ll::TypedStorage< 1, 1, bool > | mDamageNearbyMobs |
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::ll::TypedStorage< 1, 1, bool > | mSneaking |
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::ll::TypedStorage< 4, 4, float > | mSwimAmount |
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::ll::TypedStorage< 1, 1, bool > | mIsGliding |
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::ll::TypedStorage< 4, 4, float > | mGlidingSpeedValue |
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::ll::TypedStorage< 4, 4, float > | mUseItemStartupProgress |
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::ll::TypedStorage< 4, 4, float > | mUseItemIntervalProgress |
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::ll::TypedStorage< 4, 4, int > | mUseItemInvervalAxis |
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::ll::TypedStorage< 4, 4, ::SkinAdjustments > | mSkinAdjustments |
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::ll::TypedStorage< 4, 4, ::SkinAdjustments > | mBaseSkinAdjustments |
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::ll::TypedStorage< 4, 8, float[2]> | mHoldingHand |
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::ll::TypedStorage< 8, 8, ::ModelPart * > | mHead |
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::ll::TypedStorage< 8, 8, ::ModelPart * > | mWaist |
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::ll::TypedStorage< 8, 8, ::ModelPart * > | mBody |
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::ll::TypedStorage< 8, 24, ::std::vector<::ModelPart * > > | mRightArm |
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::ll::TypedStorage< 8, 8, ::ModelPart * > | mRightSleeve |
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::ll::TypedStorage< 8, 8, ::ModelPart * > | mLeftArm |
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::ll::TypedStorage< 8, 8, ::ModelPart * > | mLeftSleeve |
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::ll::TypedStorage< 8, 8, ::ModelPart * > | mRightLeg |
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::ll::TypedStorage< 8, 8, ::ModelPart * > | mLeftLeg |
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::ll::TypedStorage< 8, 8, ::ModelPart * > | mRightItem |
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::ll::TypedStorage< 8, 8, ::ModelPart * > | mLeftItem |
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::ll::TypedStorage< 8, 8, ::ModelPart * > | mBodyArmorOffset |
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::ll::TypedStorage< 8, 16, ::std::weak_ptr<::DataDrivenRenderer > > | mRenderer |
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::ll::TypedStorage< 1, 1, bool > | mRenderingInventory |
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::ll::TypedStorage< 1, 1, bool > | mSetupElytra |
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::ll::TypedStorage< 8, 16, ::std::shared_ptr<::mce::TextureGroup > > | mTextureGroup |