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OreUI::ViewRenderer Class Reference

Public Member Functions

ViewRenderer & operator= (ViewRenderer const &)
 ViewRenderer (ViewRenderer const &)
MCAPI void _createGamefaceTexture (::ScreenContext &screenContext)

Public Attributes

::ll::TypedStorage< 8, 8, ::OreUI::FramesToPaintQueue & > mFramesToPaint
::ll::TypedStorage< 4, 4, ::OreUI::ViewId > mViewId
::ll::TypedStorage< 8, 16, ::mce::MaterialPtr > mBlitMaterial
::ll::TypedStorage< 1, 1, bool > mTextureIsCreated
::ll::TypedStorage< 8, 104, ::mce::Texture > mTexture
::ll::TypedStorage< 8, 104, ::mce::Texture > mDSTexture
::ll::TypedStorage< 8, 24, ::mce::ClientTexture > mRenderDragonTexture
::ll::TypedStorage< 8, 24, ::mce::ClientTexture > mRenderDragonDepthStencilToken
::ll::TypedStorage< 4, 64, ::mce::TextureDescription > mTextureDescription
::ll::TypedStorage< 8, 8, ::cohtml::ViewRenderer * > mViewRenderer
::ll::TypedStorage< 8, 8, ::OreUI::LayoutScheduler & > mLayoutScheduler

The documentation for this class was generated from the following files: