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BaseActorInventoryRenderContext & | operator= (BaseActorInventoryRenderContext const &) |
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| BaseActorInventoryRenderContext (BaseActorInventoryRenderContext const &) |
| virtual void | setHUDOpacity (float opacity) |
| virtual void | renderGuiItemInChunk (::ItemRenderChunkType itemRenderChunkType, ::ItemStack const &item, float x, float y, float lightMultiplier, float alphaMultiplier, float scale, int frame, bool allowAnimation, int zOrder, ::std::optional<::TextureUVCoordinateSet > const &customIconUVCoords) |
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MCAPI void | $setHUDOpacity (float opacity) |
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MCAPI void | $renderGuiItemInChunk (::ItemRenderChunkType itemRenderChunkType, ::ItemStack const &item, float x, float y, float lightMultiplier, float alphaMultiplier, float scale, int frame, bool allowAnimation, int zOrder, ::std::optional<::TextureUVCoordinateSet > const &customIconUVCoords) |
◆ setHUDOpacity()
| virtual void BaseActorInventoryRenderContext::setHUDOpacity |
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float | opacity | ) |
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◆ renderGuiItemInChunk()
| virtual void BaseActorInventoryRenderContext::renderGuiItemInChunk |
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::ItemRenderChunkType | itemRenderChunkType, |
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::ItemStack const & | item, |
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float | x, |
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float | y, |
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float | lightMultiplier, |
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float | alphaMultiplier, |
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float | scale, |
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int | frame, |
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bool | allowAnimation, |
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int | zOrder, |
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::std::optional<::TextureUVCoordinateSet > const & | customIconUVCoords ) |
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◆ $vftable()
| MCAPI void ** BaseActorInventoryRenderContext::$vftable |
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- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this class was generated from the following files: