LeviLamina
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ShaderConstantBase.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/renderer/hal/enums/ShaderPrimitiveTypes.h"
7
8namespace mce {
9
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<8, 32, ::std::string> name;
15 ::ll::TypedStorage<4, 4, uint> numberOfElements;
16 ::ll::TypedStorage<4, 4, uint> byteOffset;
17 ::ll::TypedStorage<1, 1, ::mce::ShaderPrimitiveTypes> shaderPrimitiveType;
18 ::ll::TypedStorage<1, 1, bool> dirty;
19 // NOLINTEND
20
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual ~ShaderConstantBase();
25
26 virtual void syncUniform(int uniformLocation, int elementCount);
27 // NOLINTEND
28
29public:
30 // destructor thunk
31 // NOLINTBEGIN
32 MCAPI void $dtor();
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCAPI void $syncUniform(int uniformLocation, int elementCount);
39 // NOLINTEND
40
41public:
42 // vftables
43 // NOLINTBEGIN
44 MCNAPI static void** $vftable();
45 // NOLINTEND
46};
47
48} // namespace mce
Definition ShaderConstantBase.h:7
static MCAPI void ** $vftable()