3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/renderer/hal/enums/ShaderPrimitiveTypes.h"
14 ::ll::TypedStorage<8, 32, ::std::string> name;
15 ::ll::TypedStorage<4, 4, uint> numberOfElements;
16 ::ll::TypedStorage<4, 4, uint> byteOffset;
17 ::ll::TypedStorage<1, 1, ::mce::ShaderPrimitiveTypes> shaderPrimitiveType;
18 ::ll::TypedStorage<1, 1, bool> dirty;
24 virtual ~ShaderConstantBase();
26 virtual void syncUniform(
int uniformLocation,
int elementCount);
38 MCAPI
void $syncUniform(
int uniformLocation,
int elementCount);
Definition ShaderConstantBase.h:7
static MCAPI void ** $vftable()