23struct AddPlayerPacketPayload {
27 ::ll::TypedStorage<8, 16, ::mce::UUID> mUuid;
28 ::ll::TypedStorage<8, 32, ::std::string> mName;
29 ::ll::TypedStorage<8, 8, ::ActorRuntimeID> mRuntimeId;
30 ::ll::TypedStorage<8, 32, ::std::string> mPlatformOnlineId;
31 ::ll::TypedStorage<4, 12, ::Vec3> mPos;
32 ::ll::TypedStorage<4, 12, ::Vec3> mVelocity;
33 ::ll::TypedStorage<4, 8, ::Vec2> mRot;
34 ::ll::TypedStorage<4, 4, float> mYHeadRot;
35 ::ll::TypedStorage<8, 96, ::NetworkItemStackDescriptor> mCarriedItem;
36 ::ll::TypedStorage<4, 4, ::GameType> mPlayerGameType;
37 ::ll::TypedStorage<8, 24, ::SynchedActorData::CopyableDataList> mUnpack;
38 ::ll::TypedStorage<8, 48, ::PropertySyncData> mSynchedProperties;
39 ::ll::TypedStorage<8, 40, ::SerializedAbilitiesData> mAbilitiesData;
40 ::ll::TypedStorage<8, 24, ::std::vector<::ActorLink>> mLinks;
41 ::ll::TypedStorage<8, 32, ::std::string> mDeviceId;
42 ::ll::TypedStorage<4, 4, ::BuildPlatform> mBuildPlatform;
47 AddPlayerPacketPayload& operator=(AddPlayerPacketPayload
const&);
48 AddPlayerPacketPayload(AddPlayerPacketPayload
const&);
49 AddPlayerPacketPayload();
54 MCAPI AddPlayerPacketPayload(::AddPlayerPacketPayload&&);
56 MCAPI
explicit AddPlayerPacketPayload(
::Player& p);
58 MCAPI ~AddPlayerPacketPayload();
64 MCAPI
void* $ctor(::AddPlayerPacketPayload&&);