LeviLamina
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ActorEventCoordinator Class Reference
Inheritance diagram for ActorEventCoordinator:

Public Types

using EventFuncPtr

Public Member Functions

MCAPI void registerWithActorManagerEvents (::IActorManagerConnector &actorManagerConnector)
MCAPI void registerWithGameplayUserManagerEvents (::IGameplayUserManagerConnector &gameplayUserManagerConnector)
MCAPI::CoordinatorResult sendEvent (::EventRef<::MutableActorGameplayEvent<::CoordinatorResult > > event)
MCAPI void sendEvent (::EventRef<::ActorGameplayEvent< void > > const &event)
MCAPI bool registerListener (gsl::not_null< ::ActorEventListener * > listener)
MCAPI void processEvent (EventFuncPtr processor)
MCAPI auto _processEvent (T1 *, T2 &event)

Public Attributes

::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ActorGameplayHandler > > mActorGameplayHandler
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > mOnGameplayUserAddedSubscription
::ll::TypedStorage< 8, 16, ::Bedrock::PubSub::Subscription > mPostReloadActorAddedSubscription
std::vector< ::ActorEventListener * > mListeners
std::vector< EventFuncPtr > mEventsToProcess
std::vector< ::ActorEventListener * > mPendingRegistrations
bool mHasPendingRegistrations
std::thread::id mThreadId
bool mThreadIdInitialized
uint mThreadCheckIndex

The documentation for this class was generated from the following file: