LeviLamina
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IServerInitializer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/threading/Async.h"
7
8// auto generated forward declare list
9// clang-format off
12class TaskGroup;
13namespace ServerInitialization { struct ServerInitResult; }
14// clang-format on
15
16namespace ServerInitialization {
17
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual ~IServerInitializer() = default;
23
24 virtual ::TaskGroup& getTaskGroup() = 0;
25
26 virtual ::Bedrock::Threading::Async<void> createResourceLoadManager() = 0;
27
28 virtual ::Bedrock::Threading::Async<void> executeResourceLoadTasks() = 0;
29
30 virtual ::ResourceLoadManager* tryGetResourceLoadManager() = 0;
31
32 virtual ::ServerInitialization::ServerInitResult completeWithResult(
34 ::std::shared_ptr<::ServerNetworkSystem> network
35 ) = 0;
36
37 virtual ::ServerInitialization::ServerInitResult fail() = 0;
38 // NOLINTEND
39};
40
41} // namespace ServerInitialization
The game spells this as an AsyncImplBase<T> base subobject holding the handle; a member at the same o...
Definition Async.h:13
Definition ResourceLoadManager.h:18
Definition IServerInitializer.h:18
Definition ServerNetworkSystem.h:34
Definition TaskGroup.h:86
Definition ServerInitResult.h:7