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| enum class | LoginState : uchar { AwaitingHandshake = 0
, AwaitingPlayerSpawn = 1
, PlayerSpawned = 2
} |
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|
::ll::TypedStorage< 8, 8, ::std::unique_ptr<::ConnectionRequest > > | mPrimaryRequest |
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::ll::TypedStorage< 8, 384, ::PlayerAuthenticationInfo > | mPrimaryPlayerInfo |
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::ll::TypedStorage< 8, 32, ::std::string > | mClientInfoPartyId |
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::ll::TypedStorage< 8, 64, ::std::unordered_map<::SubClientId, ::PlayerAuthenticationInfo > > | mSubClientPlayerInfo |
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::ll::TypedStorage< 1, 1, ::ServerNetworkHandler::Client::LoginState > | mLoginState |
The documentation for this class was generated from the following file: