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DataDrivenScreenCallbacks & | operator= (DataDrivenScreenCallbacks const &) |
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| DataDrivenScreenCallbacks (DataDrivenScreenCallbacks const &) |
| virtual void | resolve (::DataDrivenScreenClosedReason resolution) |
| virtual void | reject (::DataDrivenScreenRejectReason rejection) |
| MCAPI | DataDrivenScreenCallbacks (::std::function< void(::DataDrivenScreenClosedReason)> resolveCallback, ::std::function< void(::DataDrivenScreenRejectReason)> rejectCallback, ::Scripting::StrongObjectHandle keepAliveHandle) |
| MCAPI void * | $ctor (::std::function< void(::DataDrivenScreenClosedReason)> resolveCallback, ::std::function< void(::DataDrivenScreenRejectReason)> rejectCallback, ::Scripting::StrongObjectHandle keepAliveHandle) |
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MCAPI void | $resolve (::DataDrivenScreenClosedReason resolution) |
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MCAPI void | $reject (::DataDrivenScreenRejectReason rejection) |
◆ DataDrivenScreenCallbacks()
| MCAPI ScriptModuleMinecraftServerUI::DataDrivenScreenCallbacks::DataDrivenScreenCallbacks |
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::std::function< void(::DataDrivenScreenClosedReason)> | resolveCallback, |
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::std::function< void(::DataDrivenScreenRejectReason)> | rejectCallback, |
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::Scripting::StrongObjectHandle | keepAliveHandle ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
◆ resolve()
| virtual void ScriptModuleMinecraftServerUI::DataDrivenScreenCallbacks::resolve |
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::DataDrivenScreenClosedReason | resolution | ) |
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◆ reject()
| virtual void ScriptModuleMinecraftServerUI::DataDrivenScreenCallbacks::reject |
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::DataDrivenScreenRejectReason | rejection | ) |
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◆ $ctor()
| MCAPI void * ScriptModuleMinecraftServerUI::DataDrivenScreenCallbacks::$ctor |
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::std::function< void(::DataDrivenScreenClosedReason)> | resolveCallback, |
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::std::function< void(::DataDrivenScreenRejectReason)> | rejectCallback, |
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::Scripting::StrongObjectHandle | keepAliveHandle ) |
- Attention
- This function is not yet publicly available. To request access: reference this function in your code and attempt to link. The linker will report the exact symbol name. Submit a access request at https://github.com/LiteLDev/mcapi-requests/issues/new including the full symbol name.
The documentation for this struct was generated from the following file: