LeviLamina
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RequestedRenderEntries.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_renderer/game/ShadowContext.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class RenderParams;
13// clang-format on
14
16public:
17 // RequestedRenderEntries inner types declare
18 // clang-format off
19 struct ActorRelatedData;
20 // clang-format on
21
22 // RequestedRenderEntries inner types define
23 struct ActorRelatedData {
24 public:
25 // member variables
26 // NOLINTBEGIN
27 ::ll::TypedStorage<1, 1, ::ShadowContext> mShadowContext;
28 // NOLINTEND
29 };
30
31public:
32 // member variables
33 // NOLINTBEGIN
34 ::ll::TypedStorage<8, 24, ::std::vector<::DataDrivenRendererEntry>> mDataDrivenRenders;
35 ::ll::TypedStorage<8, 24, ::std::vector<::Actor*>> mActorsToRender;
36 ::ll::TypedStorage<8, 24, ::std::vector<::RenderParams*>> mRenderParams;
37 ::ll::TypedStorage<8, 24, ::std::vector<::RequestedRenderEntries::ActorRelatedData>> mActorRenderData;
38 // NOLINTEND
39};
Definition Actor.h:113
Definition RenderParams.h:29
Definition DataDrivenRendererEntry.h:5
Definition RequestedRenderEntries.h:13
Definition RequestedRenderEntries.h:5