LeviLamina
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GeometryAtlasResourceHandlerImpl.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/oreui/interface/IResourceHandler.h"
7#include "mc/client/gui/oreui/interface/ResourceHandlerStatus.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace Gameface { class ResourceResponse; }
12namespace Gameface { class ResourceStreamResponse; }
13namespace Gameface { class TemporaryTextureHolder; }
14namespace Gameface { struct ResourceRequest; }
15namespace OreUI { class IGeometryAtlasKnownTilesWriter; }
16namespace OreUI { class ITileResourceResolver; }
17// clang-format on
18
19namespace OreUI {
20
21class GeometryAtlasResourceHandlerImpl : public ::Gameface::IResourceHandler {
22public:
23 // member variables
24 // NOLINTBEGIN
25 ::ll::TypedStorage<8, 16, ::gsl::not_null<::std::shared_ptr<::OreUI::ITileResourceResolver>>> mTileResolver;
26 ::ll::TypedStorage<8, 16, ::gsl::not_null<::std::shared_ptr<::OreUI::IGeometryAtlasKnownTilesWriter>>> mKnownTiles;
27 ::ll::TypedStorage<8, 8, ::Gameface::TemporaryTextureHolder&> mTextureHolder;
28 // NOLINTEND
29
30public:
31 // prevent constructor by default
32 GeometryAtlasResourceHandlerImpl& operator=(GeometryAtlasResourceHandlerImpl const&);
33 GeometryAtlasResourceHandlerImpl(GeometryAtlasResourceHandlerImpl const&);
34 GeometryAtlasResourceHandlerImpl();
35
36public:
37 // virtual functions
38 // NOLINTBEGIN
39 virtual ::Gameface::ResourceHandlerStatus
40 onResourceRequest(::Gameface::ResourceRequest const& request, ::Gameface::ResourceResponse& response) /*override*/;
41
42 virtual ::Gameface::ResourceHandlerStatus
43 onResourceStreamRequest(::Gameface::ResourceRequest const&, ::Gameface::ResourceStreamResponse&) /*override*/;
44
45 virtual void update() /*override*/;
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCAPI ::Gameface::ResourceHandlerStatus
52 $onResourceRequest(::Gameface::ResourceRequest const& request, ::Gameface::ResourceResponse& response);
53
54 MCFOLD ::Gameface::ResourceHandlerStatus
55 $onResourceStreamRequest(::Gameface::ResourceRequest const&, ::Gameface::ResourceStreamResponse&);
56
57 MCAPI void $update();
58 // NOLINTEND
59};
60
61} // namespace OreUI
Definition ResourceResponse.h:7
Definition ResourceStreamResponse.h:7
Definition TemporaryTextureHolder.h:7
Definition GeometryAtlasResourceHandlerImpl.h:7
Definition IGeometryAtlasKnownTilesWriter.h:7
Definition ITileResourceResolver.h:7
Definition ResourceRequest.h:7