LeviLamina
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BellBlockActor.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/Direction.h"
7#include "mc/world/level/block/actor/VanillaBlockActor.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
13class BlockSource;
14class CompoundTag;
15class DataLoadHelper;
16class ILevel;
17class SaveContext;
18// clang-format on
19
20class BellBlockActor : public ::VanillaBlockActor {
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<1, 1, bool> mRinging;
25 ::ll::TypedStorage<1, 1, ::Direction::Type> mMovementDirection;
26 ::ll::TypedStorage<1, 1, bool> mPowered;
27 ::ll::TypedStorage<4, 4, int> mAlarmCooldown;
28 // NOLINTEND
29
30public:
31 // virtual functions
32 // NOLINTBEGIN
33 virtual void tick(::BlockSource& region) /*override*/;
34
35 virtual bool save(::CompoundTag& tag, ::SaveContext const& saveContext) const /*override*/;
36
37 virtual void load(::ILevel& level, ::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper) /*override*/;
38
39 virtual ::std::unique_ptr<::BlockActorDataPacket> _getUpdatePacket(::BlockSource&) /*override*/;
40
41 virtual void _onUpdatePacket(::CompoundTag const& data, ::BlockSource& region) /*override*/;
42 // NOLINTEND
43
44public:
45 // member functions
46 // NOLINTBEGIN
47 MCAPI bool ring(::Direction::Type direction, ::BlockSource& region, ::Actor* sourceActor, bool alarmNearbyDwellers);
48 // NOLINTEND
49
50public:
51 // virtual function thunks
52 // NOLINTBEGIN
53 MCAPI void $tick(::BlockSource& region);
54
55 MCAPI bool $save(::CompoundTag& tag, ::SaveContext const& saveContext) const;
56
57 MCAPI void $load(::ILevel& level, ::CompoundTag const& tag, ::DataLoadHelper& dataLoadHelper);
58
59 MCFOLD ::std::unique_ptr<::BlockActorDataPacket> $_getUpdatePacket(::BlockSource&);
60
61 MCFOLD void $_onUpdatePacket(::CompoundTag const& data, ::BlockSource& region);
62
63
64 // NOLINTEND
65
66public:
67 // vftables
68 // NOLINTBEGIN
70
71 MCNAPI static void** $vftableForBlockActor();
72
74
76 // NOLINTEND
77};
Definition Actor.h:113
Definition BellBlockActor.h:20
static MCAPI void ** $vftableForIVanillaRenderBlockActorComponent()
static MCAPI void ** $vftableForIVanillaMainBlockActorComponent()
static MCAPI void ** $vftableForIVanillaTickBlockActorComponent()
static MCAPI void ** $vftableForBlockActor()
Definition BlockActorDataPacket.h:19
Definition BlockSource.h:71
Definition CompoundTag.h:18
Definition DataLoadHelper.h:20
Definition ILevel.h:221
Definition SaveContext.h:5