LeviLamina
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IMinimapResourceProvider.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7namespace Gameface { class UserImageData; }
8namespace mce { class UUID; }
9// clang-format on
10
11namespace OreUI {
12
14public:
15 // virtual functions
16 // NOLINTBEGIN
17 virtual ~IMinimapResourceProvider() = default;
18
19 virtual bool prepareUserImage(::mce::UUID const& minimapId, ::Gameface::UserImageData& userImageData) = 0;
20
21 virtual void updateMinimap(::mce::UUID const& minimapId) = 0;
22
23 virtual void update() = 0;
24 // NOLINTEND
25};
26
27} // namespace OreUI
Definition UserImageData.h:7
Definition IMinimapResourceProvider.h:7
Definition UUID.h:8