3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/blockactor/BlockActorRenderer.h"
7#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
8#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
16namespace mce {
class Color; }
23 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mBeaconTexture;
24 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mBeaconMaterial;
25 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mBeaconTransparentMaterial;
31 virtual ~BeaconRenderer() =
default;
34 render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) ;
41 tessellateAlphaBeamSegment(::Tessellator& t, ::Vec3
const& pos,
float height, ::mce::Color
const& c,
float time);
43 MCAPI
static void tessellateOpaqueBeamSegment(
48 ::mce::Color
const& c,
57 MCAPI
void $render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData);
Definition BaseActorRenderContext.h:5
Definition BeaconRenderer.h:5
Definition BlockActorRenderer.h:5
Definition Tessellator.h:5
Definition BlockActorRenderData.h:5