LeviLamina
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BeaconRenderer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/blockactor/BlockActorRenderer.h"
7#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
8#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
9
10// auto generated forward declare list
11// clang-format off
13class Tessellator;
14class Vec3;
16namespace mce { class Color; }
17// clang-format on
18
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mBeaconTexture;
24 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mBeaconMaterial;
25 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mBeaconTransparentMaterial;
26 // NOLINTEND
27
28public:
29 // virtual functions
30 // NOLINTBEGIN
31 virtual ~BeaconRenderer() /*override*/ = default;
32
33 virtual void
34 render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) /*override*/;
35 // NOLINTEND
36
37public:
38 // static functions
39 // NOLINTBEGIN
40 MCAPI static void
41 tessellateAlphaBeamSegment(::Tessellator& t, ::Vec3 const& pos, float height, ::mce::Color const& c, float time);
42
43 MCAPI static void tessellateOpaqueBeamSegment(
44 ::Tessellator& t,
45 ::Vec3 const& pos,
46 float height,
47 float vTop,
48 ::mce::Color const& c,
49 float time,
50 float scale
51 );
52 // NOLINTEND
53
54public:
55 // virtual function thunks
56 // NOLINTBEGIN
57 MCAPI void $render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData);
58 // NOLINTEND
59};
Definition BaseActorRenderContext.h:5
Definition BeaconRenderer.h:5
Definition BlockActorRenderer.h:5
Definition Tessellator.h:5
Definition Vec3.h:10
Definition Color.h:13
Definition BlockActorRenderData.h:5